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Most cost effective setup for 4800x2560? - Page 3

post #21 of 22
Quote:
Originally Posted by ebolamonkey3 View Post
Well, I know vram is the issue here which is why I'm thinking about the 2gb version cards. Technically money isn't the issue, but if I get 2x 580s the PSU will need an upgrade, and then the cards would sit idle most of the time, and when it's being loaded it would only be running SC2 95% of the time. So it's really a question of utility.

I know powering 12m pixels is demanding, and wouldn't dream of doing this if I played more demanding titles like Metro or Crysis. But I don't. I just play SC2, and Dota, and Brood War from time to time. And since SC2 isn't very demanding when it comes to GPU, and that being a strategy game, I don't really need 60+ fps, I'm just asking do you guys think 2x 2gb GTX 460s would cut it when it comes to using 3x 30" monitors.



Hmm if I'm seeing this right, the aspect ratio is maintained and everything just looks a lot larger right? So kind of like 1680x1050 vs 1920x1200 vs 2560x1600 in that you don't see more of the map in any of those resolutions, just things look bigger right?

And is this on bnet?
Resolution doesn't effect viewing area (except perhaps with the size of the interface panels i'm not sure haven't really tested that tbh) aspect ratio is what determines viewing area

All aspect ratios see a specific amount in height.
the wider it is the more width to the image.

so 5:4 users get shafted
16:10 have a little bit less than 16:9 users (arrgh!)

http://img211.imageshack.us/img211/3...enshot007i.jpg
http://img641.imageshack.us/img641/7...enshot003t.jpg
http://img715.imageshack.us/img715/561/screenshotvi.jpg

same view position for 4:3 16:10 and 16:19 you can see the extra width
nicked from here http://www.teamliquid.net/forum/view...opic_id=112931


ah and the thing iwas looking for first http://uk.gamespot.com/features/6251839/index.html
just look at the jump from 5:4 to 16:9... its an extra 50% viewing space! (well strictly its 1.42222222 times the amount)

and a gif as well http://h-6.abload.de/img/sc2_fov36k6.gif
Edited by kyle-reece - 2/2/11 at 2:42pm
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post #22 of 22
Thread Starter 
Quote:
Originally Posted by kyle-reece View Post
Resolution doesn't effect viewing area (except perhaps with the size of the interface panels i'm not sure haven't really tested that tbh) aspect ratio is what determines viewing area

All aspect ratios see a specific amount in height.
the wider it is the more width to the image.
Oh, I know, I just named those 3 resolutions b/c they are all 16:10, your units and buildings will just appear bigger on a 1600p 30" vs a 1050p 22", but you don't see more of the map.

And since 4800x2560 is actually a bit winder than 16:9, I guess you'd only see a bit more of the map on the sides compared to a 1080p 23", but everything would just be huge lol.
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