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[GR]New zombie survival franchise coming to XBLA - Page 3

post #21 of 36
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Quote:
Originally Posted by Vhati View Post
no, actually i think it sounds like a load of bull.

they talk about how fun its going to be all the time, and how they are going to take all the boring stuff out.


Thats exactly what left 4 dead did. they took out the boring parts. The boring parts are when zombies arent attacking and thats when the plot gets advanced for more zombies to attack.

Do they really expect people to build forts together, cause spending a couple overs hammering nails into things making barriers sounds boring. Also what happens after you build your fort, you and 40 of your friends go out and go on a zombie raid and kill the toughest zombie evah for + 40 zombie killing gear. This game is asking to fail, and fail hard.

They have nothing more than this is what game we want to make, and thats just a piece of paper.

Zombie movies arent popular because of the zombies, they are popular because of what they represent, our fears, ourselves, society. None of that makes it into video games.
Or you're just hating on the zombie genre in general. I find this idea for a game to be compelling. In fact, I was having the same idea for a game, but I have no way of actually making one.

Left 4 Dead was a horrible zombie game. It was fun, but making the zombies realistic was a fail. We all know zombies can't run or up pipes or jump incredible distances, and the only way to kill them is destroying the brain. Anyone who knows anything about zombies at least knows that.

And you honestly think they're going to make you spend hours hammering nails for a fort? Have you ever played a game where building something happened in real time? Of course they're not stupid enough to do that. You may be able to expand on your fort whenever the heck you want, but that's up to you.

They're trying to make the game realistic. In a zombie apocalypse, you're fighting for survival every day, and I'm sure there won't be a lack of action. If you're one of those gamers who doesn't care for the game unless you just blow stuff up 24/7, I'm sorry, you have your opinion, move on.

I would consider myself a zombie enthusiast, so yes, I go to the zombie movies for the zombies.

My only question for the game devs would be: Is there an end? Or once you clear a certain city of the infestation could you go to a new city or something and try to clear the infestation? I mean, it's not lacking replayability since I'm sure they'll make changing scenarios and whatnot, but I want to know how much you'll be able to expand, and if the zombies will be in realistic amounts or if they'll just keep spawning from around a corner somewhere. Also, would there be quests or anything? Or NPCs of any kind besides the zombies?
    
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post #22 of 36
Quote:
Originally Posted by Epona View Post
Or you're just hating on the zombie genre in general. I find this idea for a game to be compelling. In fact, I was having the same idea for a game, but I have no way of actually making one.

Left 4 Dead was a horrible zombie game. It was fun, but making the zombies realistic was a fail. We all know zombies can't run or up pipes or jump incredible distances, and the only way to kill them is destroying the brain. Anyone who knows anything about zombies at least knows that.

And you honestly think they're going to make you spend hours hammering nails for a fort? Have you ever played a game where building something happened in real time? Of course they're not stupid enough to do that. You may be able to expand on your fort whenever the heck you want, but that's up to you.

They're trying to make the game realistic. In a zombie apocalypse, you're fighting for survival every day, and I'm sure there won't be a lack of action. If you're one of those gamers who doesn't care for the game unless you just blow stuff up 24/7, I'm sorry, you have your opinion, move on.

I would consider myself a zombie enthusiast, so yes, I go to the zombie movies for the zombies.

My only question for the game devs would be: Is there an end? Or once you clear a certain city of the infestation could you go to a new city or something and try to clear the infestation? I mean, it's not lacking replayability since I'm sure they'll make changing scenarios and whatnot, but I want to know how much you'll be able to expand, and if the zombies will be in realistic amounts or if they'll just keep spawning from around a corner somewhere. Also, would there be quests or anything? Or NPCs of any kind besides the zombies?
oh no, i love the zombie genre.

I just have yet to see a zombie game live up to the genre itself. Which i just have absolutely no faith that these guys can do it. Its just something that cannot be done.

The closest you can get would probably be stalker, but we all know just how easy it is to kill the zombies all the time.

Picture stalker as an mmo. Huge world, you have to hunt for ammo, food, water, ammo, fix your guns, kill off other stalkers/survivors who threaten you. But wait, why are there 1000s of other people running around doing the same thing as me. why the hell do we out number the zombies.

Just color unimpressed until they provide something tangible. Instead of a bunch of lofty ideas that say so much, yet practically nothing at the same time.

Honestly, i could create 5 of the greatest games ever on paper, in 15 minutes. But delivering them and actually having it work out well is another thing.
Edited by Vhati - 2/3/11 at 9:24pm
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post #23 of 36
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Quote:
Originally Posted by Vhati View Post
oh no, i love the zombie genre.

I just have yet to see a zombie game live up to the genre itself. Which i just have absolutely no faith that these guys can do it. Its just something that cannot be done.

The closest you can get would probably be stalker, but we all know just how easy it is to kill the zombies all the time.

Picture stalker as an mmo. Huge world, you have to hunt for ammo, food, water, ammo, fix your guns, kill off other stalkers/survivors who threaten you. But wait, why are there 1000s of other people running around doing the same thing as me. why the hell do we out number the zombies.

Just color unimpressed until they provide something tangible. Instead of a bunch of lofty ideas that say so much, yet practically nothing at the same time.

Honestly, i could create 5 of the greatest games ever on paper, in 15 minutes. But delivering them and actually having it work out well is another thing.
You didn't read the article, did you? They're making the base gameplay first, then they're going to see how it works as an online world. You aren't giving them an ounce of credit for trying either. You honestly think they're going to create a world where the people outnumber the zombies? They're not daft. They understand how zombies work, that's why they're looking at making this game.

Oh, and did I mention, the creator of the company was a lead programmer on World of Warcraft?

There hasn't been a successful zombie game, because there hasn't really been a zombie game at all. Stalker isn't a zombie game, Fallout isn't a zombie game, Left 4 Dead can loosely be called a zombie game, RE5 is probably the closest they have come.

But when you look at this game, it has none of the elements of any of those other games. It's about survival, not getting from point A to point B. It's going to be something you've never seen on the game market before, so it's really not comparable to other games.

tl;dr Stop being a Debby Downer and try looking forward to a game once in a while. And also, don't make completely absurd assumptions about developers.
Edited by Epona - 2/3/11 at 9:42pm
    
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post #24 of 36
Quote:
Originally Posted by Epona View Post
You didn't read the article, did you? They're making the base gameplay first, then they're going to see how it works as an online world. You aren't giving them an ounce of credit for trying either. You honestly think they're going to create a world where the people outnumber the zombies? They're not daft. They understand how zombies work, that's why they're looking at making this game.

There hasn't been a successful zombie game, because there hasn't really been a zombie game at all. Stalker isn't a zombie game, Fallout isn't a zombie game, Left 4 Dead can loosely be called a zombie game, RE5 is probably the closest they have come.

But when you look at this game, it has none of the elements of any of those other games. It's about survival, not getting from point A to point B. It's going to be something you've never seen on the game market before, so it's really not comparable to other games.

tl;dr Stop being a Debby Downer and try looking forward to a game once in a while. And also, don't make completely absurd assumptions about developers.
You seem to know an awful lot about a game that isnt out.

How exactly are they going to create a game that is about survival though. They either go the left 4 dead route and throw tons of zombies as you, or they go the not alot of zombies and even less ammo. At which point the game then becomes you just running around killing a zombie every few minutes as you find bottles of water and some munchies. They really have no idea what kind of game they want.

Quote:
Zombie survival. We start with an unwavering focus on bringing the whole zombie survival experience to life. It’s not just combat. It’s about meeting survival needs. Food, water, shelter, ammo… You’ll need them all.
Amazing action.

Absolutely zero compromise on the moment-to-moment look, feel, and fun factor of the game. You shouldn’t have to put up with unexciting mechanics just because they’re packaged in an addictive wrapper. The game must play like a great console action game
Look at that quote. Do you see what they are saying. Seriously read those 2 quotes and see how you put them together.

Its like a freaking car salesmen. They say all this stuff, but really arent saying anything at all.

The game must play like a great console action game, but its about bringing the whole zombie survival experience to life. its not just about combat. I think the best sentence of all is. AMAZING ACTION! What exactly is my guy going to do dive and do rolls when he sees a bottle of water to drink. Take a drink and throw himself through a window. Cause thats amazing action, all the time. No compromise.

Advertising is all about the words you use.

Also, just because im not excited about a game, doesnt mean any of you cannot be excited about it. This is a forum where we can all express our opinions. Not all of them need to be I touched myself, or JIZZED, or whatever you want.
Edited by Vhati - 2/3/11 at 9:57pm
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post #25 of 36
*warning* : incoming wall of text. take the time to read please, as i feel its a worthy post.

i dont know why people rip on L4D so much. im a huge fan of zombies and i love L4D to death.

the zombies in L4D arnt your typical zombie remember, they arnt Romero re-animated dead corpses from the grave. they are infected individuals very similar to the zombies we see in 28 Days Later. infected with who knows. thats part of the beauty, we dont know whats going on, all we know is, if we dont get from point A to point B in time, we're dead.

and dont start with the "28 Days Later" isnt a zombie film because it is, it was just a new take on the whole zombification process.

but to be honest, im with Vhati here, just not to the extent that im not even giving the game a chance. but i think this is going to be really, really hard to pull off and maintain.

sure the idea of zombie survival appeals to anyone zombie fan/gamer, especially in a large online world where you can team up with mates or even meet other survivors scraping to stay alive as you are.

but then what kind of MMO will it be? i think what Vhati is trying to say is, how can you make a game like WoW for example (using that game since its one of the devs or writers from it or whatever), but with zombies and emphasis on how hard it is to survive. its an epic single player story, not an MMO. coz eventually what, thats it. you just run around, scrap for some food, fight off a horde or 2 and build a fort. sounds great yeah...for a bit. but i cant see it going on and remaining fun.

Dead Rising 2 for me, was epic. i loved it. BUT, you throw in a friend for co-op 2 player and its different. doing the story, the missions are fun. but running around mindlessly slaying zombies, keeping yourself alive and making weapons is an absolute blast, at first. do it once or twice and honestly, the novelty wears off. you need a mission, a focus.

their base idea sounds pretty much like Fallout on hardcore mode, with zombies in a modern day urban environment. good recipe imo.

but, they are gonna need to pull out some big guns on the story to make it more than that, coz its gonna need to be more than that to survive. you could use The Walking Dead as a reference, since im thinking they are getting a lot of inspiration from that.

The Walking Dead was just a bunch of people struggling to survive, with zombies seemingly never ending and coming from no-where. but im with Vhati, its the characters and their struggle and their reflections that make the story, the zombies are just props in an apocalyptic universe. and it works. those survivors had a goal, a mission, more than eat, sleep and ****. they wanted to find the cause, determine what they were dealing with, find a cure. then you have a twisted love story going on in the background that adds tension. suddenly teachery seems like a possibility, basic human survival instincts taking over. self preservation.

thats what will end up happening in a zombie apocalypse MMO. you see a dude running around, taking care of himself. you need some supplies. he seems well stocked. befriend them? bit of an effort ay. so go kill the survivor and take his stuff...who's gonna miss them right? everyone will end up doing that, you guys play games online. you know how it is. i hate MMOs and dont play them, but you hear about it all the time. its just what happens.

so the dev removes that element from the game, no player vs player, no team killing etc. boring. coz that removes an aspect of reality from the game. in a dying world, unfortunately not everyone is your friend, and not everyone with have the same survival goals as you. in the end, the ultimate key to surviving a zombie apocalypse - self preservation.

thats what i think a game this huge will need. if you're gonna make it possible to involve the whole online world, in the same place at the same time, thats what its gonna take to make it work. at the least.

fingers crossed and good luck to them. im with Vhati, i have the world's best zombie story in my head i know how it goes. but its one thing putting it on paper or telling a story. its another making it a growing, ever-lating interactive and forever changing experience.
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post #26 of 36
I had this idea a long ass time ago and even made a roleplqy server on garrysmod revolving around it.
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post #27 of 36
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Originally Posted by Johnny Guitar View Post
I had this idea a long ass time ago and even made a roleplqy server on garrysmod revolving around it.
Garry's Mod was among the first things that came to mind when I read the article.

It sounds like a great plan. I don't see it working out, however, as they need to take into account how hard it would be to get a working MMO on the consoles. They need to look at aspects such as:

-XBL charges for updates (the reason valve doesn't update their games on the 360)
-Aging hardware will make it harder to render large areas and have a decent looking game and have everyone connected playing in a large area together.


To LAF, you can blindly defend the game all you want, but the question is do we really have enough information (like screenshots or actual gameplay or reviews) to actually say anything more than "Great Idea boys"?
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post #28 of 36
If this is serious. I am totally going to play it.

Quote:
Originally Posted by jellis142 View Post
This. Is. It. Everything I've ever wanted in a zombie game. The world better be MASSIVE though.
Just Cause and Just Cause 2 both run on the 360, so there's no excuse not to have something monstrously humongous.

Quote:
Originally Posted by cougar62 View Post
It sounds like a great plan. I don't see it working out, however, as they need to take into account how hard it would be to get a working MMO on the consoles. They need to look at aspects such as:

-XBL charges for updates (the reason valve doesn't update their games on the 360)
MMO? I don't think it'd expand that large, the 'actual' zombie fans, there aren't many of us. WoW is an MMO, this would just be your average everyday MOG.
The hard part is having all 3 of the things that a console cannot do.
>Lots of players (At least 30) this is solved by dedicated servers.
>Huge maps (means the game will be capped at 30FPS, making controls sticky and removes some playability from the game)
>and loads of NPC's swarming the map, I'm sure they've already developed an algorithm for this as they seem very keen as devs.

Didn't really include this in the 3 important things, because it's usually a given, if they want people to play it it has to look good, excellent graphics have to be there or it just won't reach the end-user, sure the zombie fanatics will pick it up but the regular Halo, Grand Theft Auto or Need for Speed player probably won't pick it up if they hear it looks like crap.
Quote:
-Aging hardware will make it harder to render large areas and have a decent looking game and have everyone connected playing in a large area together.
Just Cause and Just Cause 2 are both.. incredibly huge, beyond massive, obviously if the game is as huge as they intend it'll run on dedicated servers, because handing lots of people a single listen server is something a single 360 console can't do. (It can barely do it with CoD, and that's only 16 players).
Edited by Reflux - 2/4/11 at 1:38am
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post #29 of 36
I always love new ideas, let em' try I say, if it fails..Well it fails.
post #30 of 36
Quote:
Originally Posted by Epona View Post
You can drive cars and shoot guns in Minecraft? :0



The first one is going to only be a 2 player game, but the second one is going to move into the MMO world.
Better, you can ride a cart, piliot a boat and shoot arrows.


Although, i think this would be awesome if it were on PC, I have never understood the Exclusive games, profit would be maximized if sold across all platforms, and it would be cool for everyone. But if i had a Xbox 360, i would pick this up.
Edited by Kevlo - 2/4/11 at 4:52am
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