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post #291 of 611
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Quote:
Originally Posted by chinesekiwi View Post
the server, but all it's process is the infomation and sending the instructions to your system to break that wall in a certain way. This is why say many HUDs feature the word 'latency' as opposed to 'ping' as latency includes the time in which your system processes it as opposed to 'ping' which is the time from your computer to the server via the network connection. This is also why for example in the server browser, the ping to the server is lower than your in-game latency.

You know what, next time he's on MSN, i'll ask one of the devs about how the engine works, that's probably the quickest way to sort things out. I just remember being told that going up to something like 128 players increases network traffic by so much that it becomes unfeasible. Also, whilst it could be processed by hardware, they have to take into consideration GSP infrastructure and server hardware.
post #292 of 611
Quote:
Originally Posted by alex98uk View Post
You know what, next time he's on MSN, i'll ask one of the devs about how the engine works, that's probably the quickest way to sort things out. I just remember being told that going up to something like 128 players increases network traffic by so much that it becomes unfeasible. Also, whilst it could be processed by hardware, they have to take into consideration GSP infrastructure and server hardware.
depends on the size of the packet as well. The size of the packet would be stupidly large with 128 players as well. There would be approximately 4 x as much bandwidth and processing from 64 to 128 players cuz not only as there are more players to send infomation to, but also more infomation to by sent it, processes and sent back, increasing packet size and thus bandwidth. i.e. twice the player results in twice the size of the packet. 2 x 2 = 4. i.e. doubling the number of players results in ~4x times the bandwidth used / infomation processed by the server.
Edited by chinesekiwi - 2/5/11 at 2:42am
post #293 of 611
Quote:
Originally Posted by chinesekiwi View Post
That'll be client side as I said. as in, your CPU sucks so it can't process as the physics as fast due to say, for example, your CPU having less threads to use. All modern and future games will use multithreading on PCs, pure and simple.
Things like shooting a non moving enemy in the head and him not getting hurt has nothing to do with that.
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post #294 of 611
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Originally Posted by thiru View Post
Things like shooting a non moving enemy in the head and him not getting hurt has nothing to do with that.
Hit reg can be a number of things tbh, like corrupted packets or a massive difference in latency between you and the person you're shooting at.
post #295 of 611
Quote:
Originally Posted by chinesekiwi View Post
Hit reg can be a number of things tbh, like corrupted packets or a massive difference in latency between you and the person you're shooting at.
The fact that it was more or less patched and that it was widespread makes your explanation kinda lacking.
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post #296 of 611
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Originally Posted by thiru View Post
The fact that it was more or less patched and that it was widespread makes your explanation kinda lacking.
how the packet is contructed and what infomation is sent is all coding. Bad code = bad infomation in the packet. However of course it can be flawed game code on the client side as well. Or flawed processing information in the server game files as well.
post #297 of 611
Anyway, those who are expecting BF3 to be like BC2 like gameplay will be dissipointed. It will be much closer to BF2 + Frostbite than a 'BC3'.
post #298 of 611
Quote:
Originally Posted by chinesekiwi View Post
Anyway, those who are expecting BF3 to be like BC2 like gameplay will be dissipointed. It will be much closer to BF2 + Frostbite than a 'BC3'.
I wouldn't quite say that.


Remember the infantry only maps in BF2? Those will most surely be on BF3 as well, leading to BC2 kinda gameplay in BF3.

But I know that those maps aren't the focus of the game. I want jets and stuff.
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post #299 of 611
Cannot wait, looks like it is going to be great.
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post #300 of 611
Only thing they NEED to do is fix the stats, desperately. I couldn't put up with hos BC2 was at first.

Prone? They'd better stick to their word on that.

Mount weapons anywhere? Nice!

DEDICATED SERVERS is a must. Hopefully from any provider and not the rip off ones that we have to use for BC2, that sporadically work correctly.
    
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