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[EA]BF3 ships Fall 2011 - Updated 15/02/11 + New Interview/Twitter Stuff - Page 47

post #461 of 611
Quote:
Originally Posted by thiru View Post
BC2 moments are gameplay videos...
yes the videos before they released BC2. There was a cene where a soldier was dragging his comrade away before dying. (As far as i remembered it)
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post #462 of 611
Thread Starter 
Quote:
Originally Posted by Noir View Post
yes the videos before they released BC2. There was a cene where a soldier was dragging his comrade away before dying. (As far as i remembered it)
That's actually in the end of round clip in the Vietnam expansion.
post #463 of 611
Quote:
Originally Posted by thiru View Post
The ping shown in BC2 ingame is the time it takes for a packet to be sent to the server, processed, and sent back.
The one shown in the server browser is the real ping.
Actually by definition ping is the round trip time; the time it takes to send a packet and receive it back. So wouldn't that make the in-game ping the "real" ping? I assumed the server browser ping is no different from the in-game ping except that it does not refresh in real-time like in game.

Edit: Found this:

http://blogs.battlefield.ea.com/batt...2-q-amp-a.aspx

Quote:
High pings even on local game servers. We're actually showing game latency instead of ping.
This is basically how far behind the client is compared to the server. We try to keep the server a small portion in front of the clients so they in most cases can use replicated data until they get the next ghost update from the server. If they get a lag spike they will start predicting the state when they run out of information, however, the basic idea is to smooth out the experience compared to everything having to be corrected when the predictions are slightly off.

Edited by Stealth Pyros - 2/7/11 at 7:50am
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post #464 of 611
Quote:
Originally Posted by Stealth Pyros View Post
Well, you could be right, because in BC2 I typically have around 140 ping and don't experience any lag unless it's a sudden spike that rarely happens on a stable server.
I usually have between 50-75ping depending on what server I play on, but I think that is to much really! Its not as "smooth" as say CS:S.
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post #465 of 611
^^^Also pretty sure it's part of the single player, you don't actually control it but more of a cutscene.
    
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post #466 of 611
Quote:
Originally Posted by Noir View Post
yes the videos before they released BC2. There was a cene where a soldier was dragging his comrade away before dying. (As far as i remembered it)
Don't see it..
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post #467 of 611
Quote:
Originally Posted by Stealth Pyros View Post
Actually by definition ping is the round trip time; the time it takes to send a packet and receive it back. So wouldn't that make the in-game ping the "real" ping? I assumed the server browser ping is no different from the in-game ping except that it does not refresh in real-time like in game.

Edit: Found this:

http://blogs.battlefield.ea.com/batt...2-q-amp-a.aspx
By ping I meant what every other game call ping.
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post #468 of 611
Battlefield game with singleplayer? (only Bad Company had single player) this should be interesting.

I'd take multiplayer part of this game any day. Really no need to try to build a SP campaign and get shot down by reviews.
post #469 of 611
Quote:
Originally Posted by wuyanxu View Post
Battlefield game with singleplayer? (only Bad Company had single player) this should be interesting.

I'd take multiplayer part of this game any day. Really no need to try to build a SP campaign and get shot down by reviews.
There's nothing wrong with putting a SP campaign in, especially if it provides a lot of newcomers the ability to get used to doing things they've never done, like flying, commanding, or getting used to the bullet drop mechanics.

You do realize that the entire SP campaign of BC2 was really just making fun of COD, right?
post #470 of 611
Quote:
Originally Posted by XNine View Post
You do realize that the entire SP campaign of BC2 was really just making fun of COD, right?
I enjoyed it just because of that!
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