Like most of you, I myself have fallen under the spell of marketing tactics and the hype machine.
Publishers and developers spend an immense amount of money making sure you're aware of their game and getting you riled up to plunk down $50 (Or $60) hard earned doubloons to buy it.
However, it's not all pixies and roses when you get home and pop that bad boy in.
They plague every nook and cranny of the gamerspace, and they've been doing so ever since the Atari 2600 days.
Back then, we didn't have massive online communities to tell us what was good and what was bad. All we had were magazines and word of mouth. Half the time, the magazine's "Reviews" were just dolled up ads. Keep in mind, games weren't always as rampantly popular then as they are today. So in order to stay afloat, these magazines had to take every dollar they could get from sponsors to keep their publication chugging along. Sometimes, those magazines changed their tune down the line, but most stayed the same and continually churned out press releases dressed up as editorials. In the end, it was the consumer that was screwed over by a buggy product and unsatisfying gameplay.
We've come a long way since then.
We are now able to freely express how we feel about a game down to the last nagging pixel. "It's too short", "It's too long", "The breasts physics were not up to my standards", anything goes. Your opinion is as valid as the next person's.
It's from this evolution I can tell you why you should hold off on buying these games until a few months down the line.
PC and console games and constantly shifting and changing themselves to better adapt to whoever is playing it.
If you get a game Day one, it's obviously going to have a fair amount of problems. Even with continuous patching, a game still may not be up to snuff (Call Of Duty:Black Ops for example).
Waiting a few months or even a few weeks for a more polished product is a great way to get more for your time and your money.
Ah, the almighty dollar. We all follow it to some degree, especially when it comes to games. Believe it or not, some of us gamers are a picky bunch who aren't exactly rolling in the Benjamins if you get what I'm saying.
99% of the time, when a game has been around for a few months, the price will inevitably go down. Mostly due to the rush of interest dying down or as a promotional tool for the game's upcoming DLC. The developer wants you on board and will knock the price down accordingly to do so. With some rare exceptions (Call Of Duty:Modern Warfare 2), games ALWAYS go down in price. That's when the bargain hunters come out to play.
3. More Established Online Communities.
You know the feeling of excitement you feel when jumping into a multiplayer lobby followed by your heart sinking as you see that server list pop up empty?
There's a number of reasons this can happen. The primary one being that some developers don't expect their games to be as successful as they become (Magicka) and can't keep up with the connection demands. This results in very few people being able to connect and sometimes none at all. By letting the early players go through the phase of mandatory stress testing, you can swoop in a few months later and reap all the benefits. More people, a better understanding of how the game's mechanics work, and an overall better experience. It's win-win for both you and the developer.
Thanks for reading.
Edited by frickfrock999 - 2/4/11 at 5:31pm