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Why You Shouldn't Buy New Games.(*56K Warning)

post #1 of 35
Thread Starter 


Like most of you, I myself have fallen under the spell of marketing tactics and the hype machine.
Publishers and developers spend an immense amount of money making sure you're aware of their game and getting you riled up to plunk down $50 (Or $60) hard earned doubloons to buy it.

However, it's not all pixies and roses when you get home and pop that bad boy in.



Glitches.

They plague every nook and cranny of the gamerspace, and they've been doing so ever since the Atari 2600 days.
Back then, we didn't have massive online communities to tell us what was good and what was bad. All we had were magazines and word of mouth. Half the time, the magazine's "Reviews" were just dolled up ads. Keep in mind, games weren't always as rampantly popular then as they are today. So in order to stay afloat, these magazines had to take every dollar they could get from sponsors to keep their publication chugging along. Sometimes, those magazines changed their tune down the line, but most stayed the same and continually churned out press releases dressed up as editorials. In the end, it was the consumer that was screwed over by a buggy product and unsatisfying gameplay.

We've come a long way since then.



We are now able to freely express how we feel about a game down to the last nagging pixel. "It's too short", "It's too long", "The breasts physics were not up to my standards", anything goes. Your opinion is as valid as the next person's.



It's from this evolution I can tell you why you should hold off on buying these games until a few months down the line.

1. Patches.



PC and console games and constantly shifting and changing themselves to better adapt to whoever is playing it.
If you get a game Day one, it's obviously going to have a fair amount of problems. Even with continuous patching, a game still may not be up to snuff (Call Of Duty:Black Ops for example).
Waiting a few months or even a few weeks for a more polished product is a great way to get more for your time and your money.

2. Price.




Ah, the almighty dollar. We all follow it to some degree, especially when it comes to games. Believe it or not, some of us gamers are a picky bunch who aren't exactly rolling in the Benjamins if you get what I'm saying.
99% of the time, when a game has been around for a few months, the price will inevitably go down. Mostly due to the rush of interest dying down or as a promotional tool for the game's upcoming DLC. The developer wants you on board and will knock the price down accordingly to do so. With some rare exceptions (Call Of Duty:Modern Warfare 2), games ALWAYS go down in price. That's when the bargain hunters come out to play.

3. More Established Online Communities.




You know the feeling of excitement you feel when jumping into a multiplayer lobby followed by your heart sinking as you see that server list pop up empty?
There's a number of reasons this can happen. The primary one being that some developers don't expect their games to be as successful as they become (Magicka) and can't keep up with the connection demands. This results in very few people being able to connect and sometimes none at all. By letting the early players go through the phase of mandatory stress testing, you can swoop in a few months later and reap all the benefits. More people, a better understanding of how the game's mechanics work, and an overall better experience. It's win-win for both you and the developer.


Thanks for reading.

FF99
Edited by frickfrock999 - 2/4/11 at 5:31pm
post #2 of 35
Good advice, sir FrickFrock
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post #3 of 35
I agree entirely.

Some titles pass the test up front and warrant a day 1 purchase in my mind. I'll do this with Episode 3 for example, but they are the exceptions and your advice is valid even in those situations. People should also take this approach with any entertainment media. Music, movies, etc.

However, the day consumers take quality assurance into their own hands, I'll eat my pants.
Edited by _02 - 2/4/11 at 8:39am
    
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post #4 of 35
Thread Starter 
Quote:
Originally Posted by G33K View Post
Good advice, sir FrickFrock


Quote:
Originally Posted by _02 View Post
I agree entirely.

Some titles pass the test up front and warrant a day 1 purchase in my mind. I'll do this with Episode 3 for example, but they are the exceptions and your advice is valid even in those situations. People should also take this approach with any entertainment media. Music, movies, etc. .
I'll be the first to admit, my fanboy loving attitude towards anything Rockstar takes first priority in these cases .
post #5 of 35
What about this new trend to charge 59.99 for new PC games? Sure thats what consolers are paying... but no console mfg. company is making any money back on my home built machine...

Im looking right at you Blizzard (starcraft 2), and Black Ops... neither of which I will buy until the price drops... sadly, I am ready for the buttseks with diablo 3...
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post #6 of 35
#1 and #3 can easily be solvable (well better) if devs started using BETA's again. And the use of demo's more. BETA's need to be live for 3-4months to work fully. DICE does actually, a GREAT JOB at bug reports and BETAs. As a tester for DICE's 3rd party Q/A i can honestly say you'll never see a better system than what DICE puts out for their bug reports.

But i do agree with you in everything. But devs also need to make changes as well. Soon i think game companys are gonna realize gamers dont want a COD everywhere that is just re-skin and crappy. This has been on the rise for console gamers as well since Blops released. If this keeps up, even console kids will grow a brain and see whats happening.
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post #7 of 35
I don't buy new games because of the price mostly. Not because I am cheap, but there are so many games out there I still haven't beaten to this day, so why waste $50 on a game when a $20 one is just as new to me. There is no need to buy every new release. When I buy games, they usually only cost $5-30, depending. I have quite a nice collection of retail games built up now, and a huge variety of what to play. I just picked up Crysis Warhead and Bad Company 2 a few days ago actually for $20 each. But yeah, I have enough games to keep myself occupied while I wait for new releases to drop their prices.
     
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post #8 of 35
I refuse to pay $50-$60 dollars for games. I just wait till they get deeply discounted on Steam.

Know why they started doing this $60 trend? Because enough people STILL foolishly buy them anyway. I coulda sworn back in 2006 I was paying $39.99 for most new day one released PC games.
post #9 of 35
A buddy of mine buys every PS3 release that's advertised on TV right when they come out. He never plays them and ends up trading them in for something like $7.50 towards his next new release that he never plays. Like Little Big Planet 2. He was going on about, "LBP 2 is awesome. I got it, eh?". So I ask what it's about, and he doesn't know, "it's just awesome!". He's already traded it in.
     
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post #10 of 35
why did they stop making demos for the games? i think a simple demo would decide the games faith to the customer (to buy or not to buy)
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