Originally Posted by HarbingerOfLive
Both of these are wrong. I bought the game at Gamestop and it doesn't support SteamWorks so I couldn't have it on my Steam Account. And second I didn't pirate it. Ok fine my picture may be of a pirate, but that is because I was on the greatest webpage on the world and I liked it. The only thing I did to mod the game was install a No DVD Patch....
I still have the problem by the way, with also a lot of other problems like constant hanging and occasionally not being able to save..........
ANYWAY like I said though, UE3 is really open sourced and a great engine. Put your ideas into actions and download that *****, make levels and form a story and stuff and you got it!
Forum Gods forgive me, for I know I am about to go off topic and/or potentially aggravate what will probably turn into a flame war anyway.
First. Didnt we already establish (in the other thread) that all retail copies of Metro will use SteamWorks? This part of your problem doesn't really add up because if you bought the game at Gamestop (read: retail) and ALL retail copies of the game must use (read: definitely support) Steam.... your *retail* copy of the game *definitely supports* Steam. Whether or not you are really being honest about where you "obtained" this game... you can see how people would assume it was pirated.
Second. Again, not judging either way... But whether or not you're being honest about buying the game, and all aforementioned contradictions aside... I'm pretty sure you're not helping your argument by revealing that you modded the game with a No DVD Patch.