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[ve3d]Metro 2034 Is Coming According To IGN Preview - Page 5

post #41 of 53
make moar of the same pretty much but better optimized and i'll play it. i havent finished the first yet honestly, but i'll probably have some things to say when i do.
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post #42 of 53
Quote:
Originally Posted by slipstream808 View Post
faster than a mouse could sneeze.

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post #43 of 53
Aw, 2034? But I haven't finished the 2033 slideshow yet!
    
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post #44 of 53
It needs better face modelling and animations. Environments were looking much better than Crysis but characters were lifeless in Metro 2033. They need to fix that.
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post #45 of 53
YES! I loved Metro 2033, looking forward to playing 2034!
    
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post #46 of 53
Quote:
Originally Posted by Nautilus View Post
It needs better face modelling and animations. Environments were looking much better than Crysis but characters were lifeless in Metro 2033. They need to fix that.
It's the other way around. Metro has DX11 tesselated character graphic making them better looking, but crappy environments, because crapsoles don't have enough ram, whilst Crysis doesn't have as highly detailed characters because it's DX10, but much bigger draw distance and details, because PC's have more RAM.
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post #47 of 53
Loved 2033. Quite a fan of linear-ish games. Can't be bothered with big open world games unless they have a focused plot to follow

Played at 1920x1200 high graphics no problem with 5850.

Sure, very high choked it, but thats for superduper graphics cards
post #48 of 53
I actually liked the game very much, but there was a time in the beginning when I almost quit playing it. It's that time when you're in an air duct and there are enemies inside the metro tunnels whistling and there are a lot of them. It's almost impossible to get through that part because they can shoot you very easily. After I got through that part though I actually enjoyed it. I concur with them when they say they need to improve the shooting mechanics, especially on the A.I. side of things.

Sure, it's a game on rails, I have nothing against that, but they keep it interesting and are able to create an interesting atmosphere; it's quite different from other shooters, I could actually feel I was almost there - even the level loading screens which they wisely used to make the main character speak about what he felt about the journey adds to the atmosphere, and the end to the game is something you'll always remember, it's actually quite accomplished.

On the technical side of things I must say this game must be played on a Quad Core. I had an E8400 and it would stutter a lot. Upgrade to a Q9550, and even at stock clocks the framerate improved immensely.

They also need to add facial animation. The characters are very well modeled actually, but they have almost no facial animation to speak of.

Other than that, the fact that it's a game on rails means you won't get much replay value out of it (compared to Crysis, for example), other than the odd time you miss the game. But if the asking price is good (it's only at €19,99 ,and I've bought it only sale for even less), then there's nothing wrong with a game on rails.
Edited by tpi2007 - 2/10/11 at 6:20pm
 
Metro 2033 review
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Metro 2033 review
Metro 2033
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post #49 of 53
Here we go...

I guarantee they're going to focus more on marketing then a unique game, with emphasis on a COD feel to keep the COD fanboys happy.

I hated the COD games.
post #50 of 53
Quote:
Originally Posted by ThaJoker View Post
too scary for me ... lol
you should play Penumbra - Black Plague

then you will know what scary is
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