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Are there any 2560x1600 monitors with good response time?

post #1 of 13
Thread Starter 
Are there any 2560x1600 monitors with good response time?

All of the ones I've seen were eIPS or some other sort of professional monitor that don't prioritize response times.

And is it even worth it?

Is it better if I go the Eyefinity route with 3 1080p monitors? It would be MUCH cheaper. Though, Starcraft 2 doesn't allow Eyefinity..
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post #2 of 13
I just got a U2711 2560x1440p and will never go back to 1080p eyefinity or not. Response time are kinda blown out of proportion. I played BFBC2 with this screen that isn't supossed to be good for gaming and I had no problem sniping and killing people like before. The only people who might notice a difference are twitchy pro CSS players.
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post #3 of 13
Quote:
Originally Posted by skatpex99;12328717 
I just got a U2711 2560x1440p and will never go back to 1080p eyefinity or not. Response time are kinda blown out of proportion. I played BFBC2 with this screen that isn't supossed to be good for gaming and I had no problem sniping and killing people like before. The only people who might notice a difference are twitchy pro CSS players.

And even then... the fastest reaction times I've seen are around .2 seconds, FAR higher than the response times of monitors. From what I know, as long at it can keep up with the refresh rate of monitors, there's no problem. So a 60Hz monitor will refresh every 1/60 = .0166 repeating seconds, or ~17 ms.

In the case of the U2711, according to Anandtech, it has a processing time in games of about 17 ms. So... perfect tongue.gif
post #4 of 13
Response time has to be the most overrated spec related to monitors. Well that and contrast ratio.

As stated many times on OCN, it's not response time that is important, it is input lag, which is rarely found in the monitor's description. You have to do the research on the monitor to find reviews for it to find that out.
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post #5 of 13
Thread Starter 
Quote:
Originally Posted by EfemaN;12328841 
And even then... the fastest reaction times I've seen are around .2 seconds, FAR higher than the response times of monitors. From what I know, as long at it can keep up with the refresh rate of monitors, there's no problem. So a 60Hz monitor will refresh every 1/60 = .0166 repeating seconds, or ~17 ms.

In the case of the U2711, according to Anandtech, it has a processing time in games of about 17 ms. So... perfect tongue.gif

Some gaming monitors have a response time of 1 ms.
eIPS monitors have a response time of about 8ms.

That's 7 more ms added to those .2 seconds. Quite a difference for competitive people in which, they must watch a chokepoint with their fingers ready to click as soon as they see a dot breeze by.
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post #6 of 13
Quote:
Originally Posted by Idra;12329291 
Some gaming monitors have a response time of 1 ms.
eIPS monitors have a response time of about 8ms.

That's 7 more ms added to those .2 seconds. Quite a difference for competitive people in which, they must watch a chokepoint with their fingers ready to click as soon as they see a dot breeze by.

Think of it this way, if you can do that with those extra 7 ms, aren't you more pro?
post #7 of 13
Quote:
Originally Posted by Idra;12329291 
Some gaming monitors have a response time of 1 ms.
eIPS monitors have a response time of about 8ms.

That's 7 more ms added to those .2 seconds. Quite a difference for competitive people in which, they must watch a chokepoint with their fingers ready to click as soon as they see a dot breeze by.

Yeah and that is going to be grey to grey response time not black to white. Even comparing 1ms to 8, I guarantee you, you CANNOT tell the difference with the naked eye.

If you can, and you can prove it, I will eat my shoes.

It's all just marketing for the ill-informed
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post #8 of 13
Quote:
Originally Posted by Idra;12329291 
Some gaming monitors have a response time of 1 ms.
eIPS monitors have a response time of about 8ms.

That's 7 more ms added to those .2 seconds. Quite a difference for competitive people in which, they must watch a chokepoint with their fingers ready to click as soon as they see a dot breeze by.

There's no standard for measuring the response time, so manufacturers can have fun with the numbers. It's the processing time, that makes the difference. Again in the case of that U2711 from post #2. The stated response time is 6ms, while the processing time is 17ms in games. Although I will say that there are plenty of monitors with processing times faster than their refresh rates.

Also, your argument doesn't seem to have much ground. A monitor can only display as fast as its refresh rate. Let's say you have someone running a 120Hz monitor, that's 1/120 = .083 s or 8ms. That's the only case in which you could be worried. Even then, considering how human response time is much longer than any of these numbers, it won't make any difference. It's all mental.
post #9 of 13
Quote:
Originally Posted by Idra;12328461 
Are there any 2560x1600 monitors with good response time?

All of the ones I've seen were eIPS or some other sort of professional monitor that don't prioritize response times.

And is it even worth it?

Is it better if I go the Eyefinity route with 3 1080p monitors? It would be MUCH cheaper. Though, Starcraft 2 doesn't allow Eyefinity..

The Dell 3007WFP-HC and HP ZR30W both don't have OSD, and therefore a much lower input lag compared to other 30" monitors. If you are getting one for gaming, those are your best bet.

And SC2 does support multi-monitor, but your aspect ratio must be close to one of its predefined ones like 16:9

http://www.overclock.net/graphics-cards-general/931004-most-cost-effective-setup-4800x2560.html#post12237784

That's SC2 on a 3x 30" setup. In portrait mode, the ratio is almost 16:9, so SC2 works on it.
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post #10 of 13
You can't tell the difference between 1ms and 8ms. No one can. Pixel response time has nothing to do with input lag anyways. It's just something made up by bad players as an excuse to why they suck.

Get a u3011(as it's the best 30" out) and be done with it.
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