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[Bioware] Dragon Age II uses DX11 - Page 2

post #11 of 26
Quote:
Originally Posted by nagle3092 View Post
So is it going to have the no-visual-difference-system-crippling-DX11(metro2033) or is there going to be an actual visual improvement.
Maybe it's just me but I thought Metro 2033 in DX11 Maxed all the way out looked a lot better than DX9 maxed out. But maybe I just payed more attention to the geometry. I hate round objects with a number of sides I can count in like 5 seconds.
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post #12 of 26
I'm sad... my 6850<5850. So my card will play DX11 like crap on this game?
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post #13 of 26
So...?
post #14 of 26
Quote:
Originally Posted by Microsis View Post
I don't mean to rain on your DX11 parades - but just because they say "we support DX11" doesn't mean they will "use" it like the title implies.

It's called marketing, and I hate it
Can you give me another game that does this? I wasn't aware this ever happend (except for the whole AC debacle)
    
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post #15 of 26
Quote:
Originally Posted by just_nuke_em View Post
Can you give me another game that does this? I wasn't aware this ever happend (except for the whole AC debacle)
Battleforge...Alien Vs Predator 2....

Quote:
Originally Posted by Microsis View Post
I don't mean to rain on your DX11 parades - but just because they say "we support DX11" doesn't mean they will "use" it like the title implies.

It's called marketing, and I hate it

Agreed!
post #16 of 26
Quote:
Originally Posted by Microsis View Post
I don't mean to rain on your DX11 parades - but just because they say "we support DX11" doesn't mean they will "use" it like the title implies.

It's called marketing, and I hate it

Who knows - maybe we will see some comparison screenshots of DX9/10 vs DX11 in Dragon Age 2, maybe not.
That's what I thought too, so I looked at the sources, which get into much more detail.

Quote:
As we're still working on the DirectX 11 features, there's no set date when we know we'll be able to release screenshots. I'd expect that to be sometime in February.

About the general discussion on what features we'll be supporting - Dragon Age 2 will be taking a somewhat different approach than previous DirectX 11 games. We're primarily looking into more advanced lighting and shadowing effects that will better show off the existing base art and improve the atmosphere of the game (i.e. spell effects going off in darker cave levels should be more impactful). We'll be complementing that main feature with other smaller scale technical features including screen space ambient occlusion, soft particles, tessellated terrain.
There's no way that's weasel words for "it's compatible with DX11 hardware".


What I want to know is if ME3 will have DX11. It would be pretty pathetic if Bioware's own engine supports DX11, and UE3.5 can't do it. Considering Epic doesn't do a whole lot other than license their engine (UE3 is their main product), and Bioware makes engines, and great games.
    
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post #17 of 26
Quote:
Originally Posted by angrysasquatch View Post

What I want to know is if ME3 will have DX11. It would be pretty pathetic if Bioware's own engine supports DX11, and UE3.5 can't do it. Considering Epic doesn't do a whole lot other than license their engine (UE3 is their main product), and Bioware makes engines, and great games.
Considering Mass Effect has always used UE3, I don't see DX11 support as possible. Wish it was, but we'll have to live with DX9 again, which isn't all that bad.
    
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post #18 of 26
that's awesome.

cannot wait now.
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post #19 of 26
OMG this totally changed my mind and I'm going to buy this game!

/sarcasm
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post #20 of 26
are they attempting to pull a crytek and restrict features to 1 set of dx when it can be done my more. Nothing they have listed really excludes dx9 from behing able to do it.

UE3 can do dx11 for those who dont know.
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