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If there was 1 Game you could create... - Page 3

Poll Results: What Game are you waiting to play the most?

 
  • 55% (30)
    Diablo III
  • 38% (21)
    Crysis II
  • 5% (3)
    Gears of War 3
54 Total Votes  
post #21 of 55
why "none" option in poll?
     
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post #22 of 55
DMC5! Ultimate edition!
    
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post #23 of 55
most deffs diablo 3 so it has the same feel as d2 and not like Wow
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under the radar
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post #24 of 55
A Diablo 2-esque Diablo sequel. Diablo 3 looks a bit too "bright" but nevertheless it's a Blizzard game so it's bound to be good.

Quote:
Originally Posted by IXcrispyXI View Post
most deffs diablo 3 so it has the same feel as d2 and not like Wow
Wow, Diablo-mind.

Quote:
Originally Posted by prznar1 View Post
why "none" option in poll?
...because if your answer is "none", you don't post. Don't be a party pooper.
Edited by GoTMaXPoWeR - 2/22/11 at 2:15am
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post #25 of 55
FPS:

A game that is balanced, has classes that are useful for there purpose, eg, shotgun wins at close, sniper wins far away, etc. I want a game with some nice stock maps, that give both teams EQUAL balance, etc. I want the game to have modding, user stuff, dedicated servers that are private, not gameservers.com or the like. It should be competitive friendly, as competeitve players keep a game alive.

Graphics isn't a big issue. Make it run on low end systems, and high end systems can have DX11 stuff.

Realease it on console, but advertise it for both platforms, don't milk it for the consoles.

Basically we need a new counter strike, to bring PC gaming back to 100%.
post #26 of 55
We need a new Racing Sim.

One to rule them all. Their are sooooo many pc racers but the communities are so small.

We need our GranTurismo or Forza.

It needs awesome online support and management, VoIP, and enough cars, tournaments and achievements to keep the community alive. It needs the same level of patch support and attention that all these FPS's get.

The only good racers I've found rely heavily on user created tracks. I hate that, I dont wanna drive on crazy anti-gravity tracks in the sky with trap doors and ludicrous jumps. I want real racing.

Basically, (and call me a fanboy if you want, I dont care), but I think GranTurismo is probably the best racer of all time and we need this caliber of software on the PC. It's got the right mix of fun and seriousness, the ungodly library of cars, a decent online system, a vast selection of real world tracks (enough to keep anyone interested), and an awesome tournament and achievement/advancement system.
    
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post #27 of 55
Freelancer 2
    
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post #28 of 55
Quote:
Originally Posted by pyra View Post
I love anything post apocalyptic so.....

Graphics/Setting: A world like Fallout in it desolation but without the nuclear damage. a world that has started to be reclaimed by nature but has no damage created by man (war and such) with the immersion and atmosphere of stalker and metro.

Genre: FPS or FPS/RPG. I don't mind subtle RPG elements like borderland but would rather my skills when it comes to shooting/fighting be my own and not a roll of a dice. Other skills such as item crafting and strength I would like to improve by doing the relevant tasks, e.g. making your own melee weapon would improve my Crafting skill, but just because I could make a melee weapon doesn't mean I would be any better at making firearms.

Game play: I would like to be able to interact with EVERYTHING and do anything with it, kind of like gary's mod, would like to build my own vehicles and weapons even houses and forts if I wanted to (Minecraft)

Story: Multiplayer only...something like Stephen Kings The Stand. I want an enormous island to fight over and maybe expand this into a continent later. Have oil dumps around the island and refineries, make the game so you have to eat so farms would be needed which would mean the game would not be based only on fighting and creating war machines but also having working civilizations.

is that too much to ask for???
This, but more along the lines of I Am Legend, where during the day its just you and your dog missioning around surviving. In the early levels you would need to return to your house to avoid the hordes of monsters that roam outside. As your level increases you could stay outside and take them on. Slowly finding new hideouts with stronger surrounding creatures at night...
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post #29 of 55
If I had an unlimited amount of money, resources, and skilled coders/designers, I'd take my shot at creating the world's most realistic survival zombie game. In my opinion, there isn't a good zombie survival game out there that REALLY puts the gamer in the perspective of "Oh crap, there's dozens of zombies in front of me and I have no weapons".

I would do my best to make it the type of game in which it feels so realistic that most of the time you won't be able to successfully kill a zombie, you'll just dismantle it, fend it off, run away from it, slow it down, etc.

I would make it have realistic climate and environmental changes based off of what occurs. I would make the day to night system as realistic as I can, etc. During night your mission would be to find a safe location to survive until the morning, in which you can head out and collect whatever it is you need to survive your next "encounters".

There would be no "special" infected, it would just be zombies. I think that's where a lot of games tend to go wrong. Developers try to add too many things to make it appealing but it goes a tad too far, just my opinion. I'd make it so you actually had to eat, drink and sleep to survive, just like a normal human would in real life.

I'd make it so you would need to be as hygienic as you possibly can, and properly medicate yourself when certain situations occur. If you die before before you find a cure, the game ends and you'll have to restart from the last time you slept. Finding a cure wouldn't be easy, I'd make it something that would take so long you'd want to keep trying for it as if it was a real life goal you're trying to achieve. I want to make it feel like a simulator, not a story based video game itself. As I said, I want to try and make it feel as realistic as possible. If there was a set story for the game, it would get boring quickly and it'd have no replay value.

I would make it so zombies aren't scripted so they don't do everything the same every time in every same area. They would be intelligent at all times. They would hide when necessary in dark locations during the day, and come out of hiding during the night to scavenge intelligently. They would be average human speed, not slow movie-based zombie speed. Their strength is based off of what their strength was previously, before they were zombies.

I WOULD include multiplayer, however, it wouldn't be more than two people. During the game I'd make it so you find a significant other with the same goal that you have. Survive and find a cure. Basically, the game is based off of your choices. If you go to a store in one town and take the Doritos off of the shelf to eat, they won't "respawn" the next day. They're gone, permanently. So obviously you're going to need to travel to MANY locations around the world, not just a few.

I would do my best to make every location in the game as accurate as possible to what it appears to be in real life. Obviously if you attempted to do this the game would never release, because things are always changing. But you can always do your best in creating an accurate depiction.

Damn, I got carried away. Oh well, I actually had fun typing all of that
Edited by pjBSOD - 2/22/11 at 2:37am
post #30 of 55
Quote:
Originally Posted by E-Peen View Post
If I had an unlimited amount of money, resources, and skilled coders/designers, I'd take my shot at creating the world's most realistic survival zombie game. In my opinion, there isn't a good zombie survival game out there that REALLY puts the gamer in the perspective of "Oh crap, there's dozens of zombies in front of me and I have no weapons".

I would do my best to make it the type of game in which it feels so realistic that most of the time you won't be able to successfully kill a zombie, you'll just dismantle it, fend it off, run away from it, slow it down, etc.

I would make it have realistic climate and environmental changes based off of what occurs. I would make the day to night system as realistic as I can, etc. During night your mission would be to find a safe location to survive until the morning, in which you can head out and collect whatever it is you need to survive your next "encounters".

There would be no "special" infected, it would just be zombies. I think that's where a lot of games tend to go wrong. Developers try to add too many things to make it appealing but it goes a tad too far, just my opinion. I'd make it so you actually had to eat, drink and sleep to survive, just like a normal human would in real life.

I'd make it so you would need to be as hygienic as you possibly can, and properly medicate yourself when certain situations occur. If you die before before you find a cure, the game ends and you'll have to restart from the beginning. Finding a cure wouldn't be easy, I'd make it something that would take so long you'd want to keep trying for it as if it was a real life goal you're trying to achieve. I want to make it feel like a simulator, not a story based video game itself. As I said, I want to try and make it feel as realistic as possible. If there was a set story for the game, it would get boring quickly and it'd have no reply value.

I would make it so zombies aren't scripted so they don't do everything the same every time in every same area. They would be intelligent at all times. They would hide when necessary in dark locations during the day, and come out of hiding during the night to scavenge intelligently. They would be average human speed, not slow movie-based zombie speed. Their strength is based off of what their strength was previously, before they were zombies.

I WOULD include multiplayer, however, it wouldn't be more than two people. During the game I'd make it so you find a significant other with the same goal that you have. Survive and find a cure. Basically, the game is based off of your choices. If you go to a store in one town and take the Doritos off of the shelf to eat, they won't "respawn" the next day. They're gone, permanently. So obviously you're going to need to travel to MANY locations around the world, not just a few.

I would do my best to make every location in the game as accurate as possible to what it appears to be in real life. Obviously if you attempted to do this the game would never release, because things are always changing. But you can always do your best in creating an accurate depiction.

Damn, I got carried away. Oh well, I actually had fun typing all of that
Can't agree more. They seem as though they add the "special infected" so to increase the difficulty because the game is already too easy.

Very detailed idea though. I'm sure if anyone actually had the amount of money, time and patience to actually create the game you've brainstormed it'd be an insta-hit.
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Lightning
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