Speaking of money, let’s look at the major developers and how they do digital distribution. The idea of an all-digital future in gaming requires the big time developers to make that leap. There are hundreds of reasons for the developers to never do that in a hundred years, but I’m going to focus on just a few. First: The market. If you’re a fan of Call of Duty, you’ll want to buy the new one. Now, how do you go about doing that? You’ll pre-order the game from GameStop, probably pick up the “super-maxie-extreme-super-absorbent-mega-fanboy-I-have-no-life-addion-and-can-play-with-cat-helmets-and-remote-control-cars” edition, wait for it to come out, line up at midnight because you have nothing better to do on a Wednesday night, take it home and play it. Do you have any idea how much money developers make from this? Just think about it: $60 per copy of the game itself, another $60 for the collector addition bonus, $60-$80 dollars for the super collection addition. Don’t let the big developers fool you into thinking they’re struggling to make their money back, they’re not. They’re doing just fine. If it seems like I’m constantly brining up money, it’s only because I am. The method for you picking up the new Call of Duty changes if you choose the digital route: You Pre-order a discounted price through your chosen digital platform, you only get one version because there is no toy to get with digital copies, wait for the next day and it’ll be sitting on your computer. That’s hundreds of dollars per copy they are losing to downloaders. Developers know this and will never abide by it.