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[GamerBuzz] Digital Distribution is NOT the Future.. - Page 5

post #41 of 47
Is that why the new CoDs are Steamworks games?
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post #42 of 47
Since this is already at the top - why is this considered news? It's an opinion article, by a guy who is terrible at spelling and thinking. Should be moved somewhere else, imo.
    
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post #43 of 47
Is this 2005? Steam and digital distribution are both well proven and very effective. They most definitely are the future.
    
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post #44 of 47
Could you imagine downloading Bad Company, then downloading the updates, this may take you all of what a day? There is simply no way I would want to go through that, what if your hard drive gets messed up? You gotta do it all over again...

Add the possibility of Capped Internet (like which now is in Canada), then you have a major loss on your hands as a PC Game Maker.

Direct 2 Drive will cost companies to lose a lot, those companies who do not conform to this, will be fine...

If you really want to do something to protect your game, create a browser game, where one must purchase access to the account, and require a strong password! (18 letters & numbers Min. Req.)

If other major game makers can do it, why can't most of the others?

Crime Craft was pretty good, though graphics were not wow, the game was nice..

There is a lot to be said about the direction games are going, I'm NOT against activation over the internet only, or requiring an Internet connection to USE the software EVERY TIME, this would greatly reduce the number of illegal copies..

Let's face it, most of the fools, I mean people, that use hacks don't know how to hack, therefore, they may goof it up and get busted, too risky, surely..

Nevertheless, I can see companies wanting to do Direct 2 Drive, but I have never use it, and I never will either, with the only exception being downloads for browser games, but even these can take entirely too long, meh, which is a real turn off..

Just My 2 Cents..
Edited by _GTech - 2/11/11 at 9:07am
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post #45 of 47
This isn't an article worthy of being posted. Not only is it a purely opinion piece backed up with only anecdotal evidence, it has obvious spelling/grammar errors. Seriously?
Edited by Monkey92 - 2/11/11 at 9:12am
post #46 of 47
Quote:
Originally Posted by _GTech View Post
Could you imagine downloading Bad Company, then downloading the updates, this may take you all of what a day? There is simply no way I would want to go through that, what if your hard drive gets messed up? You gotta do it all over again...
I download from steam at 2mb per second plus. I can download bad company in a few hours. You should also have backups, otherwise you're going to be inconvenienced at a failure regardless of what you are trying to do. I have my steam games archived on 3 separate drives.

The capped internet or poor speed locations is where the problem really is.

Quote:
If you really want to do something to protect your game, create a browser game, where one must purchase access to the account, and require a strong password! (18 letters & numbers Min. Req.)
There is no infrastructure for major titles to be played in a browser though. This is all fine and good for a certain type of game. However for major titles, steam pretty much does just this - with the exception that it needs to have the content local.
    
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post #47 of 47
I don't believe it's the way of the future with the internet in its current state of monthly data caps.

Now, if internet stays un-capped where it currently is un-capped, and the caps come off where they currently exist, then this will definitely take over.
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