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Should i upgrade my pc or buy xbox 360? - Page 4

post #31 of 39
PC. I bought a 360 and I have to say, biggest mistake in my life. Halo was pretty good, but not worth buying a console for. If you insist on buying a console, I'd say get a PS3. Most of the great sellers on the 360 are usually multiplatformed, except for Halo. But it's generally not the other way around.
     
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post #32 of 39
The way I see it...

360 >>>> Steam

...nuff said.
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post #33 of 39
I like how your posted your P.C. specs OP..........
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post #34 of 39
Quote:
Originally Posted by nielsbohr View Post
Yeah, not the draconian drm, not the dumbed down games, not the poor quality ports, it's the piracy. Greed and incompetent publishers is what's killing pc gaming, piracy has nothing to do with it. Galactic Civilizations 2 is a perfect example of this - it's a niche game that had two addons, two compilations (game of the year and endless universe) and it never had any drm to speak of. Piracy is a pathetic excuse to cover up the failures in development, in marketing, in distribution, etc.
Why do you think developers are putting less effort into games in the first place? It's that not people getting lazier over time, it's the fact that publishers more often than not; they loose money on PC ports. Consoles are a controlled environment, it's hard to cheat the system, and when you do it isn't for long. What's killing PC gaming is a mix between piracy and diverse ranges in computers, causing unpredictable issues that largely require a lot of time and rigorous testing to resolve.
It's safer and cheaper to develop for a static platform, on top of that there's a much larger consumer base. It makes perfect sense why developers are abandoning the PC. They're just following the money.
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post #35 of 39
Quote:
Originally Posted by tucker933 View Post
Why do you think developers are putting less effort into games in the first place? It's that not people getting lazier over time, it's the fact that publishers more often than not; they loose money on PC ports. Consoles are a controlled environment, it's hard to cheat the system, and when you do it isn't for long. What's killing PC gaming is a mix between piracy and diverse ranges in computers, causing unpredictable issues that largely require a lot of time and rigorous testing to resolve.
It's safer and cheaper to develop for a static platform, on top of that there's a much larger consumer base. It makes perfect sense why developers are abandoning the PC. They're just following the money.
There's plenty of piracy on consoles. The reason developers lose money on PC ports is because pc gamers are on average more critical of games. Yet-another-dumb-rail-shooter would sell pretty well on console, given that the new generation of gamers (meaning teenagers) are not familiar with older games and what an average pc gamer will consider to be another boring fps, an average console gamer would consider it to be fresh, new, and awesome.

Plenty of great pre-2000 games failed miserably and yet nowadays they enjoy large fanbase and cult following. They didn't fail due to piracy, they failed due to incompetent marketing. Also, plenty of pre-2000 games simply failed because they sucked. Again, nothing to do with piracy. As I've said, piracy is a pathetic excuse, it has little to do with how well the game sells. A good game coupled with proper marketing is what makes a successful game.
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post #36 of 39
Quote:
Originally Posted by nielsbohr View Post
There's plenty of piracy on consoles. The reason developers lose money on PC ports is because pc gamers are on average more critical of games. Yet-another-dumb-rail-shooter would sell pretty well on console, given that the new generation of gamers (meaning teenagers) are not familiar with older games and what an average pc gamer will consider to be another boring fps, an average console gamer would consider it to be fresh, new, and awesome.
There's a little bit of piracy on modern consoles but there's A LOT of piracy on the PC, the difference is huge.
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post #37 of 39
Quote:
Originally Posted by nielsbohr View Post
There's plenty of piracy on consoles. The reason developers lose money on PC ports is because pc gamers are on average more critical of games. Yet-another-dumb-rail-shooter would sell pretty well on console, given that the new generation of gamers (meaning teenagers) are not familiar with older games and what an average pc gamer will consider to be another boring fps, an average console gamer would consider it to be fresh, new, and awesome.

Plenty of great pre-2000 games failed miserably and yet nowadays they enjoy large fanbase and cult following. They didn't fail due to piracy, they failed due to incompetent marketing. Also, plenty of pre-2000 games simply failed because they sucked. Again, nothing to do with piracy. As I've said, piracy is a pathetic excuse, it has little to do with how well the game sells. A good game coupled with proper marketing is what makes a successful game.
So you just blame it on an elitist attitude, rather than proven reasoning? Developers don't just universally quit because the critics are easier elsewhere. Gaming started on the PC, the people haven't changed, technology changed. While PC's are superior gaming platforms, unfortunately the future isn't about making products better, it's about making them cheaper and finding new ways to get these products to consumers. This makes more money.
In a perfect world PC's would still be dominant, but this isn't so.
Edited by tucker933 - 2/12/11 at 7:25am
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post #38 of 39
For $200 ill sell you my x360 elite with 5 games and 2 wireless remotes
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post #39 of 39
Quote:
Originally Posted by tucker933 View Post
Gaming started on the PC
Um... NES, SNES, Megadrive, PS1, PS2, Gamecube... need I say more? Afaik, consoles have always been more profitable than PC games. It's just that developers and publishers who previously developed for PC are now shifting their focus to consoles.

Quote:
This makes more money
Well yeah, it's about money. And dumbed down, consolized games sell really well, you can't argue with that one. Unfortunately, they don't sell really well on PCs, but then again, virtually nothing on the PC sells as well as console games. Developers/publishers aren't just after money, they're after MORE money and pc gaming just cannot provide that, consoles have always been more popular and they still are.
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