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post #251 of 347
Quote:
Originally Posted by Johnny Guitar View Post
how are you guys getting it so damn fast?!!

TPB is taking forever
cable extreme , now its on 2.6mb / sec eta 1hr .. Off TPB
    
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post #252 of 347
I beat the game already!! It was amazing!!!
post #253 of 347
Do we really need updates on exactly how fast people are breaking the law?
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post #254 of 347
Quote:
Originally Posted by Xristo View Post
aw k interesting .. so why is it if u put extreme tess ur fps drop dramatically ?
because the game is rendering more polygons. If a game was made in dx9 with nothing but high mesh renders, then it would run like crap, they use mip maps to create lower detail meshes and textures to use at various ranges.

tessellation allows the game to use 1 mesh for everything, but it can dynamically remove polygons from objects far away and spend that rendering power on objects closer. When this sees widespread use, it will be fantastic.

The heaven demo is extremely misleading because when you disable tessellation, it removes everything that would have had details if the engine was also done in dx9 or 10.
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post #255 of 347
urg TPB so slow
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post #256 of 347
Judging by the screenshots, looks like this game will most likely rape your current machine, most likely unplayable on the highest settings. But we'll see when the final version comes out.
    
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post #257 of 347
Quote:
Originally Posted by Chrono Detector View Post
Judging by the screenshots, looks like this game will most likely rape your current machine, most likely unplayable on the highest settings. But we'll see when the final version comes out.
the pics were taken on a 8600

touche
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post #258 of 347
Quote:
Originally Posted by Vhati View Post
because the game is rendering more polygons. If a game was made in dx9 with nothing but high mesh renders, then it would run like crap, they use mip maps to create lower detail meshes and textures to use at various ranges.

tessellation allows the game to use 1 mesh for everything, but it can dynamically remove polygons from objects far away and spend that rendering power on objects closer. When this sees widespread use, it will be fantastic.

The heaven demo is extremely misleading because when you disable tessellation, it removes everything that would have had details if the engine was also done in dx9 or 10.
So...essentiially...it is a marketing gimmick(Direct x11)? It doesn't really improve the visuals but...just improved the performance?
post #259 of 347
Quote:
Originally Posted by Johnny Guitar View Post
the pics were taken on a 8600

touche
8600 ? ew ..
    
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post #260 of 347
Gotta say sorry Crytek but i gotta get this now.They will get my money on the release date either way.
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