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question: how do use morphological filtering?

post #1 of 5
Thread Starter 
My 5870s just got this option available in the alst driver released.

What I would like to know is...
- does morphological filtering has different levels of AA? (like 2x, 4x, 8x.. or is it eighter ON or OFF?)

- what happens if I turn "use application settings ON" and "morphological filtering ON", does the game will get 2 AA from both AA methods?

- what about when I manually set AA to 8x on the CCC (use application settings OFF) with morphological filtering ON, will it render both AA methods?


any tips on how to use it?
post #2 of 5
Well basically enabling this forces the game to use this filtering technique.

1: Morphological Filtering isn't a standard like Multi Sample and Adaptive Sample AA are. They apply to what you are using. For example lets say you are playing the RIFT BETA and you set AA to Super Sample and set your sample rate (lets say 8x). It will be 8x Super Sample Anti Aliasing affected by Morphological Filtering to reduce the hit to system performance.

2: Same as the above scenario.

3: If you lets say set the AA Standard to Super Sample and then set the Sample Rate in the CCC to lets say 8x, it will again be 8x Super Sample Anti Aliasing affected by Morphological Filtering to reduce the hit to your systems overall performance.

I personally wouldn't use it. I mean it does help performance, but it looks like crap really. I would personally use just 2x Super Sample AA than use 8x or even 16x Super Sample AA with Morphological Filtering because it decrase the overall quality.

Also you are playing at a pretty high resolution and don't really need that much Anti Aliasing, so if you are having trouble reaching the 16x setting in your game and want to enable MFiltering (tired of typing that long ass name), just go with 8x or lower as there isn't really a difference in how great it looks.
Edited by HarbingerOfLive - 2/15/11 at 6:25pm
    
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post #3 of 5
Thread Starter 
Quote:
Originally Posted by HarbingerOfLive;12401023 
Well basically enabling this forces the game to use this filtering technique.

1: Morphological Filtering isn't a standard like Multi Sample and Adaptive Sample AA are. They apply to what you are using. For example lets say you are playing the RIFT BETA and you set AA to Super Sample and set your sample rate (lets say 8x). It will be 8x Super Sample Anti Aliasing affected by Morphological Filtering to reduce the hit to system performance.

2: Same as the above scenario.

3: If you lets say set the AA Standard to Super Sample and then set the Sample Rate in the CCC to lets say 8x, it will again be 8x Super Sample Anti Aliasing affected by Morphological Filtering to reduce the hit to your systems overall performance.

I personally wouldn't use it. I mean it does help performance, but it looks like crap really. I would personally use just 2x Super Sample AA than use 8x or even 16x Super Sample AA with Morphological Filtering because it decrase the overall quality.

Also you are playing at a pretty high resolution and don't really need that much Anti Aliasing, so if you are having trouble reaching the 16x setting in your game and want to enable MFiltering (tired of typing that long ass name), just go with 8x or lower as there isn't really a difference in how great it looks.


Thanks. If your answers are solid correct they did help a lot


Personally I loved this new feature. I likethe AA on the fonts (windows should have this, like kde or gnome have) and I'm enjoying some metro 2033 with AA on.. that's fantastic tongue.gif


not to mention I don't need workarounds to make AA work in game like the ones using UT3 engine (they also work properly, like borderlands do now - no more pink glitches when AA is on)
post #4 of 5
I think "Morphological Filtering" makes games look like crap
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post #5 of 5
Morph filtering helps on very low AA settings (2x).

The problem with it is that it also affects fonts, making everything rounded.

A bit of a crap.
   
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