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Is PS3's Cell more powerful than 980x? - Page 7

post #61 of 68
Quote:
Originally Posted by Skylit View Post
http://www.eurogamer.net/articles/di...console?page=3

30fps. Well, that's playable, but well. You know.
post #62 of 68
This is pretty funny. Just play whatever pc or console that you like the most.
post #63 of 68
Quote:
Originally Posted by antuk15 View Post
The game is optomised for the amount of effects that's being processed

And taking stuff out meens making the game look worse and not pushing anything forward.

Can you imagine how **** Crysis would look if Crytek took all the demanding stuff out? Games would never move forward if developers did that.

For the amount of polygons, textures, shadows and shaders Crysis is pushing it is optomised.

What's your views on Metro 2033? Is that optimized?
OK, first of all, optimizing is when you make less important stuff look worse (making places you never reach but can see 2D to save resource for more important things).
Second, optimizing isn't about taking away stuff completely.

Metro is a fugly game drenched in shaders to make the ugly low-res textures look better.

But then again it's trying to optimize game performance since it's trying to hide the textures which eat loads of Vram and GPU core performance and instead load effects to the shader units.

Crysis on the other hand uses way to much physics (grass, water, volumetric clouds etc), that's why it's so unoptimized. If it lowered the grass animation frames, used 2D clouds etc it could focus on the more important things such as shadows, rendering vehicles (making the underside of the vehicles less detailed to further boast performance), and improving A.I update frequency now that it has less to render, calculate and process.

TL;DR
Graphic optimizing makes stuff you don't need to see less fancy to give stuff you actually look at a face lift without losing to much performance.
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post #64 of 68
i dont think you can really compare a cell and a x 86 processor due to the fact that a cell is made to run on a specific architecture and only able to run a very specific and limited code where as a chip like the 980 is designed to read and handle multiple code types
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post #65 of 68
Quote:
Originally Posted by Skylit View Post
Its running at 720p res with no AA. And it goes up to 30 fps and as low as 15 fps. Would love to see it run it at, at least, 1680x1050 with some AA before considering it comparable to a decent gaming PC ^^
post #66 of 68
ps3 was amazing when it first came out , now u just cant compare ...especially to a 980x
    
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post #67 of 68
My guess is the difference in types of instruction sets. The PS3 could use a simpler instruction set that allows the PS3 to crunch numbers faster, but not do the variety of things that x86 allows processors to do. This complexity makes the perceived performance of the 980x worse, but they do things in much different ways.

This difference in methodology makes a trade-off. x86 allows the processor to do many more things, but the instructions to do so are much more complicated, which causes performance to appear worse.
Edited by tehmaggot - 2/17/11 at 4:24pm
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post #68 of 68
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
Snip
What you want seems to be a compromise.

Optimized =/= compromised.
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