In terms of gaming physics, the OpenCL offering Hegde talks about concerns a new project using Bullet Physics, and this is a strategy that AMD appears to be taking very seriously if you look at the guys AMD's hiring to join its physics team. 'We have Erwin Coumans as part of our team,' notes Hegde, 'who used to be at Sony and he's the guy who's brought the Bullet Physics engine to the industry, which is also used in cinematic effects.
'Also, we now have Takahiro Harada at AMD - he used to be a professor in Japan and then joined Havok and he's been here for two months. As you can see, we do have a physics strategy, which is built on this core team, and we're augmenting this with additional people too.'
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