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[bit-tech]Bullet Physics – The Future of GPU-Accelerated Physics?

post #1 of 5
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Quote:
In terms of gaming physics, the OpenCL offering Hegde talks about concerns a new project using Bullet Physics, and this is a strategy that AMD appears to be taking very seriously if you look at the guys AMD's hiring to join its physics team. 'We have Erwin Coumans as part of our team,' notes Hegde, 'who used to be at Sony and he's the guy who's brought the Bullet Physics engine to the industry, which is also used in cinematic effects.

'Also, we now have Takahiro Harada at AMD - he used to be a professor in Japan and then joined Havok and he's been here for two months. As you can see, we do have a physics strategy, which is built on this core team, and we're augmenting this with additional people too.'
http://www.bit-tech.net/hardware/gra...ming-physics/1

I thought this wa a very good read on gaming physx. enjoy
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Alucard
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post #2 of 5
http://www.overclock.net/hardware-ne...g-physics.html
post #3 of 5
We all know why AMD is jumping on this

Competition is always win!

I mean really, I sure hope this is better than Nvidia's, this way, they will be forced to improve.
post #4 of 5
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Quote:
Originally Posted by Not A Good Idea View Post
crap, my mistake. repost.
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post #5 of 5
Awesome read, thanks

I'm very interested to see what comes of this, really seems like it has promise
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Overclock.net › Forums › Industry News › Software News › [bit-tech]Bullet Physics – The Future of GPU-Accelerated Physics?