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[Kotaku] If This Is How PC Gaming Will Live, Maybe It Should Die - Page 4

post #31 of 38
Innovation has stalled, but we are able to thank publishers and hard material manufacturers for that... games theory is hardly touched on anymore, and from the people I have talked too whom have graduated from some pretty quality "game" schools with degrees, their understanding of game/mechanic theory is absolute ****.

Why?

Thats not where money people want the market to be. Nothing pleases a for profit industry more than being able to tweak the same old piece of crap, and re-re-release it over and over again... look at the auto industry, or the films industry... formula, wash, rinse, repeat.

So long as financial success in the first 72 hours is the benchmark for how 'good' a game is, believe, that there will be no money, sitting around, to create new intelligence and quality into product. Not big money anyways... its becoming, in a way, the way it has always been, a labor of love, hand made, by small teams or even individuals... you want the next big thing? Don't look at [insert big nameless corporation here] for it.

Hey, the best stuff is always obscure, same with cars... a honda, or generic ford is no Enzo Ferrari... though some companies, DICE, is a great example, is doing some neat things with new innovations (to a formula product) and taking their IP the direction that many have thought was the direction to go in, and thats a good thing, especially in a marketplace that is very unforgiving about "trying new things".
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post #32 of 38
Quote:
Originally Posted by Heret|c View Post
Yeah PC gaming is dead, I don't consider all this farmville torchlight, magica, meatboy, minecrap a part of PC gaming .
WoW is the same dead horse being continually milked for 7 years but it's essentially a corpse from 2004 that simply won't die.

The real PC gaming with each new UT, Quake or Half Life iteration causing the sound of jaws being dropped to the floor with each new graphical evolution is gone. After 2004 the real PC gaming just stopped, it became all about crapsole ports.

There only have been some occasional 1 or 2 games for PC like crysis or sc2 in whole 7 years.
Sorry but I disagree. Minecraft, SuperMeatBoy, Torchlight, etc.... are still pc games even though SuperMeatBoy can be debated. PC gaming won't die anytime soon and likely never will. All this means is that we have to look for indie developers for our games because of the constant recycling of the same formula for most of the big developers, not that there is anything wrong with that, provided there are some new features in those games
    
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post #33 of 38
#
Edited by Forcewater - 11/5/13 at 2:04pm
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post #34 of 38
red orchestra 2 is going to prove PC gaming isnt dead.

Large publishers are leaving the PC, but modders and small dev studios who arent owned will be filling the gaps left.
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post #35 of 38
BTW, here's a couple things I'm looking to see come out as a result of Minecraft. I truly believe that the ideas behind building worlds with blocks will be revolutionary not just for PC games, but for console games as well.

Minecraft + Physics. Each block has certain "sticking" and "strength" attributes, to determine how well it will stick to other types of blocks and how much load it can hold by itself. Land structures or buildings fall if they are not supported properly, etc.

FPS with fully destructible environment, modeled by cubes. At first, I would imagine the cubes would be fairly large, maybe up to a few inches, but fractional-inch cubes shouldn't be too far off. And then the same thing with physics, with each cube having certain sticking and strength attributes.
post #36 of 38
Quote:
Originally Posted by SgtSpike View Post
FPS with fully destructible environment
I foolishly bought breach expecting this but was sorely mistaken. Guess I will have to wait for BF3 for the next best thing.
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post #37 of 38
Didn't we already have this discussion after the release of World of Warcraft?

"Ohnoes, single player/offline gaming is done for!"

"Now we will have to pay to play all our games in the future!"

I'll start worrying the day FarmVille 2 is the most DL'ed game on Steam.
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post #38 of 38
Quote:
Originally Posted by SgtSpike View Post
BTW, here's a couple things I'm looking to see come out as a result of Minecraft. I truly believe that the ideas behind building worlds with blocks will be revolutionary not just for PC games, but for console games as well.

Minecraft + Physics. Each block has certain "sticking" and "strength" attributes, to determine how well it will stick to other types of blocks and how much load it can hold by itself. Land structures or buildings fall if they are not supported properly, etc.

FPS with fully destructible environment, modeled by cubes. At first, I would imagine the cubes would be fairly large, maybe up to a few inches, but fractional-inch cubes shouldn't be too far off. And then the same thing with physics, with each cube having certain sticking and strength attributes.
Sorry for second-posting, but this is the innovative feeling I got after playing Red Faction for the frst time! (As I recall, it was the first game where you could destroy (most of) your surroundings?)
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