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post #61 of 72
Ha, thats funny, I have a buddy who is a cod fiend too and he hates BC2 cuz he cant hit anyone! I'm like its not that hard jeez, funny really.

Quote:
Originally Posted by frankth3frizz View Post
about the PC bc2 PC ownage, its because bc2 isnt a run and shoot like COD so that people on console didnt like it. i have a friend whos a COD fiend on console and he HATES bc2 cuz its harder for him to aim. lol.

but yea i used to "BORROW" my games off websites and i never bought them. but now i realized "borrowing" isnt gonna help developers develop new games better than the old ones and the multiplayer community in games just make it worth buying,still depends if its ur kind of game tho,so do research before you buy it. stop pre-ordering and then complaining
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post #62 of 72
Quote:
Originally Posted by mardon View Post
Crytek and PC go hand in hand and this is a huge release.
Then how come console users got a demo first :?

This isn't even another game it's just another benchmark pretty much.
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post #63 of 72
Quote:
Originally Posted by [nK]Sharp View Post
Then how come console users got a demo first :?

This isn't even another game it's just another benchmark pretty much.
I'm guessing cause the console code is easier to finalise vs its PC counterpart
post #64 of 72
If it was the next Call of Duty then your figures would be reversed. You'd have a few hopeless people trying to stop a massive torrent of...torrents.


Crysis is still a proper PC game, that's why PC gamers want to support Crytek. Either that or, like me, they passed up downloading the beta because they heard it was a buggy pile of arse biscuits and it looked like a PS2 game.
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post #65 of 72
Quote:
Originally Posted by mardon View Post
...but let’s see if they put their money where they mouths are.

Since the release of a certain illegitimate BETA last week I was pleasantly surprised to see the amount of support for the developer and the condemning of the download in general across the many forums I frequent and lurk. I’d say its as high as 80% in support and the rest seem to be a mixture of the cool kids who hate on Crysis and COD games due to their popularity and downright pirates.

So what do you think? Do you think the larger general consensus of PC gamers has changed over the last few years with their views on Piracy with people having realised that it is in fact killing off our hobby (as an excuses from developers or otherwise). With the lower prices of PC games and frankly bonkers Steam Sales I see no reason why Piracy should be rampant.

Hardcore PC gamers have the lowest install base but I think we also have the most dedicated. Look at the modding scene, its one of the things that makes the PC great. Or look at the team performance on BFBC2 absolutely killing PS3 and 360 put together for team commands. I really hope PC gaming carries on strong, and I think this year is an important one for developer attitude and support.

The real test to see if people are acting on this no tolerance for Piracy will be to see the launch sales figures for Crysis 2 and The Witcher 2 both of which have been the subject of various discussions on Piracy and DRM.

NOTE: PLEASE DON’T DISCUSS THE LEAK; I JUST WANT TO HERE YOUR OPINION ON THE ATTITUDE OF PC GAMERS TOWARDS PIRACY REDUCTION IN GENERAL.
Piracy doesn't have to be a problem. It's because the developers don't care enough to implement a proper solution.

Blizzard for one has practically eliminated piracy on their games via Battlenet. I've already discussed elsewhere that I think Steam should release some sort of interface so that games HAD to be played through Steam, digital download or hard copy. They could sell the framework to developers to use it for their games. I'm actually surprised something like this hasn't happened.

Microsoft has claimed they will revolutionize PC gaming with Windows 8. Probably all hyperbole though. Maybe something like this will be implemented.

TL;DR I blame developer laziness and apathy more than pirates.
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post #66 of 72
Quote:
Originally Posted by Backfat View Post
Piracy doesn't have to be a problem. It's because the developers don't care enough to implement a proper solution.

Blizzard for one has practically eliminated piracy on their games via Battlenet. I've already discussed elsewhere that I think Steam should release some sort of interface so that games HAD to be played through Steam, digital download or hard copy. They could sell the framework to developers to use it for their games. I'm actually surprised something like this hasn't happened.
Microsoft has claimed they will revolutionize PC gaming with Windows 8. Probably all hyperbole though. Maybe something like this will be implemented.

TL;DR I blame developer laziness and apathy more than pirates.


the big problem here is that places like south africa and all the rest of africa and other countries in the world are being raped by companies like telkom. you pay 700 rand for a 384kb line and 3 gig cap. (converted = 65 pounds and not eve a 1 meg line) and then 3 gig data usage is all you are allowed..... ontop of that...... for every gig you use over your limit you are penalised for heavily.

and now takng the basic wage for a person is only 5000 rand. that is not even 400 pounds a month.. to pay bills and all.


developers have people doing impact assesments the entire time and if they think this is the best way to do it then leave them alone.


and also piracey is ALWAYS going to happen if we like it or not and this is one of the things developers have to deal with.





so yeas it can work in some parts of the world and no in others.
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post #67 of 72
Quote:
Originally Posted by levontraut View Post
pm me when it comes out. i did my preorder in december month already. and i can tell u if it is worh tit or not
No worries will do, Cheers
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post #68 of 72
Quote:
Originally Posted by Backfat View Post
Piracy doesn't have to be a problem. It's because the developers don't care enough to implement a proper solution.

Blizzard for one has practically eliminated piracy on their games via Battlenet. I've already discussed elsewhere that I think Steam should release some sort of interface so that games HAD to be played through Steam, digital download or hard copy. They could sell the framework to developers to use it for their games. I'm actually surprised something like this hasn't happened.

Microsoft has claimed they will revolutionize PC gaming with Windows 8. Probably all hyperbole though. Maybe something like this will be implemented.

TL;DR I blame developer laziness and apathy more than pirates.
Here's the issue. Developers OBVIOUSLY care about pirates; they just don't know how to deal with them. Battlenet is one solution, but it's very restrictive to a lot of players and limits the type of game you can make (no singleplayer types) I already see plenty of people that just don't like Steam because they have very limited internet access.

Pirates tend to be trying to make a statement about games when they pirate them (ie, "I won't buy a game with such horrid DRM") but here's the thing; companies have no idea what the actual statistics are on those. If someone walked into a board meeting and said "Most people pirate our game. I propose we reduce DRM to try to satisfy consumers more!" then he'd be laughed out of the room - he would have nothing to prove his end of the argument, because all piracy is, by nature, hidden.

There are entire fields of study on measuring ten billion numbers on how people buy and play video games, but companies have nothing to work with if you're using an illegal copy.

Piracy as a voice doesn't work because everyone pirates for different reasons, and they pirate everything. Good games, bad games, games with DRM or without, etc. If you want to truly show that you don't care for a certain game, don't buy it.

I definitely think there are things developers could be doing differently to make buying more convenient and accessible for consumers, but gamers are also taking the wrong reaction by pirating everything, and they're not making a developer's decision easier.
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post #69 of 72
Quote:
Originally Posted by DannyTheGamer View Post
I hate all people who decide to pirate for the PC.
I mean it is killing the industry, and for the people that don't go against the rules and pirate, the people who respect the developers are just outnumbered by pirates.

I don't hate pirates as people.. because people can change, I just ask that for the people that respect the developers of the video games we play and pay for a good quailty experience, to take advantage of the masses of money that people pay for good hardware to run the latest games, to get awful ports (Splinter Cell: Conviction etc..).

PC gaming is what I preffer to play my games on, but I have thought countless times not to support the PC gaming industry anymore and just play games on consoles.

C'mon guys, and I don't want to hear the excuse "Oh.. well I just download it to see if it runs, or if it's any good.".
Because when devs. see that the game is being downloaded and they are not being supported they don't just say "Wait, they are just using the full game as a demo. They'll probably go out and buy it this week."
This pretty much summarizes my views.
Edited by xdanisx - 2/19/11 at 9:46am
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post #70 of 72
To me, part of the problem with the PC community and piracy comes down to badly fudged requirements. Look at the original Crysis. Show me the recommended system requirements from the retail box. It was farcical! The game can only be maxed out NOW, 3 years after release! There are a few other games that fall into this category as well, such as Metro 2033. It can't be that the developers actually had no idea that their games were either so demanding, or badly coded, that they really believed the requirements they listed.
The general public is almost always less educated than the people who frequent these forums as to what a game really needs to run properly. And PC games are one of the few products that can sit back and blame the end user for poor performance.
"Not our fault! You need a better computer!"
"Not our fault! You need a faster connection!"
"Not our fault! Your drivers need updating!"
"Not our fault! You need to reinstall your OS!"
"Maybe our fault, but we'll make the product work like we promised it would, in a week or a month or a year or whenever we feel like it! Or possibly we'll fix one problem and make 5 others appear because YOU agreed to the TOS!"
I shudder to think how many people saw the WoW Cataclysm TV commercials this past holiday season and picked up a copy without noticing the microscopic print informing them that they needed to buy 2 other expansions just to play it.
One of the major contributions to PC piracy is the fact that publishers have been capitalizing on the fact that a well worded TOS allows them to negate any responsibility on their part to deliver the implied experience.
The "try before you buy" model is almost justified in a business where quality control is abyssal and consumer rights are practically a non sequiter.
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