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Dungeon Siege 3 information & discussion thread

post #1 of 113
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dungeonsiege3.jpg

About Dungeon Siege 3:

Dungeon Siege 3 is an action RPG developed by Obsidian Entertainment and published by Square Enix. It shares a similar gameplay design to games like Baldurs Gate: Dark Alliance, and Champions of Norrath, so fans of either franchises will feel right at home here.

It is available June 17th on PC, PS3, and Xbox 360. The PC version runs through Steam whether purchased digitally or via retail.

Features:

*Use a large variety of weapons, special moves & magic.
*Lots of LOOT.
*Multiplayer: Up to 4 players online.
*Co-op play (one in each class).
*Split screen offline (for PC & consoles).
*Jump in/Jump out Multiplayer.
*Player's actions impact the story and environment.
*Character's stories are different, but the ending is the same.

Characters:

There are four characters to choose from:

*Anjali: Archon
*Reinhart Manx: Scholar
*Katarina: Lescanzi
*Lucas: Guardian

You cannot customise your characters initial appearance, but you can upgrade their weapons, armour, and skills.

Demo:

*The demo is currently available on Steam.
*Anjali and Lucas are available to play in the demo.
*You cannot save in the demo.

Requirements:

I can run it at maximum settings, maximum anti-aliasing, on my sigrig and it runs without trouble at all.
Quote:
Minimum:
OS: Windows XP SP3, Vista SP1, Windows 7
Processor: Core 2 Duo 2.5 GHz or equivalent
Memory: 1.5 GB
Graphics: ATI Radeon HD 3870 or NVIDIA 9800 GT
DirectX®: DirectX® 9.0c
Hard Drive: 4 GB for full installation
Sound: No accelerated sound hardware required
Quote:
Recommended
OS: Windows 7
Processor: Core i5 750 2.67 GHz or equivalent
Memory: 2 GB
Graphics: ATI Radeon HD 4870 or NVIDIA GTX 260

Periphiral support:

*Keyboard and mouse
*Xbox 360 control pad.

CrossFireX/SLI support:

Dungeon Siege runs fine in CrossFireX.

Reviews:

Suicidegirls No rating. Link may contain some NSFW material.

Eurogamer 8/10

PC Gamer 78/100

Screenshots:

7F02658E45BB6D14F2BE148D88E1ADB0F921B007
AC4ECB6327E137F01F81B97D8C4971EA7785CA50
F80D8CC5A9A49652479EED854A6F95DBE0CFD0E5
587A8279ED6FCCCEFBF078554C325536B1483468
589CFEEBD225EC7974877B9C22379CD20A629F10
E3FF9188367699BFE87BF4057826581443460231
0C32B3FF036B1F8E8F6EE563C9F2D3FC647EF2FF
D99D4148E77FF87688D18A4DC8C1D4358054834F
035375E36B17C55EBF90CAF54D25A5F914418371

DLC
Quote:
Action RPG sequel Dungeon Siege 3 gets a beefy DLC expansion this October on PC, PlayStation 3 and Xbox 360, publisher Square Enix has announced.

Expected to sell for $9.99, Treasures of the Sun will include a new plot arc and additional quests set in the new environment of Aranoi Desert. You'll be searching for a lost Legion hero and rifling through a "forgotten abbey" for a long-lost Azunite treasure.

The DLC also adds in various new abilities and raises the level cap from 30 to 35. There'll be new monsters to fight and items to pick up, and a new Enchanting system that lets players enhance their weapons and armour.

Finally, players will now have the ability to reallocate points spent in Proficiencies and Talents, enabling changes to character customisation throughout the campaign.

Source


Developer updates/notes:

Obsidian address PC Gamers feedback
Quote:
Hey everyone, I just wanted to make a post to let you all know that we're reading everything (yes, even Matt-C's posts) that's being posted and we're working to fix some of the issues that people have brought up for the retail release of the game. Here's some things we're working on now:

First, with regards to the PC Version:

We're looking at making it so that A and D rotate the camera in the same direction regardless of whether you walk forwards or backwards.
We're looking at defaulting the Camera Auto-Orient option off, since many players report that this is frustrating. It will still remain as an option in the menu for those of you who like it.
We've fixed a few startup crashes that happen to people running the game while running windows in specific other locales (Czech, Ukrainian, etc.) not specifically supported by localizations of the game. This fix has already gone out for the demo and will be included in the release version.
We're working with AMD on an issue reported here that causes graphical issues when forcing AA on via the Catalyst Control Center on AMD cards. A temporary workaround is to use Application Settings for AA rather than overriding them.

We're also considering some other, larger control improvements for the PC version, but I don't have an ETA on them yet.

Second - as Jean-Eric posted in one of the threads on the game, we've identified and fixed a last-minute bug that was causing our textures to appear blurred out. This should dramatically improve the visual quality of the released game.

Third, there are some structural and plot criticisms related to the demo that aren't as much an issue with the "real" game, so I wanted to highlight some differences between the demo and the full game:

In the demo, many of the sidequests were removed from Raven's Rill as compared with the full game. This is partly what contributes to the sense that the game is ultra-linear. This is specifically related to the demo, obviously. Note that this is in addition to the things that actually *say* they were removed from the demo.
The demo levels your character up higher than normal to show you more abilities, which has the side effect of making combat *really* easy.
The story is substantially more complex than what you're lead to believe from the demo. You learn more about the complexities of character's motivations later in the game, and while the story does begin with a relatively simple, uncomplicated goal (stop JEYNE KASSYNDER!) there's a lot more complexity revealed later. So I wouldn't really judge the story of the entire game from what you see in the demo.

Thanks for your feedback, positive or otherwise, and we're listening and fixing what we can. We hope you guys enjoy the game when it comes out (soon, now!)

Edit (6/16): We're planning on adding Keybinding support in a patch, due soon. See page 2 for full post.
Quote:
Hi Everyone,

I wanted to announce one of those "bigger features that we didn't have an ETA on".

Soon™, we'll be releasing a patch which adds keybinding to the PC version of the game. We want to make sure we don't introduce any bugs, which is why we don't release it immediately, but it shouldn't be long now.

Again, there are still more updates/improvements we're looking at for the PC version, but I wanted to give you all a heads up that this is one of the big ones since it's something that you all have been asking about.

Thanks!

Source

Patches:

Patch 1
Quote:
Keybinding: Don't like some or all of the default key controls in DS3? Fear not! With the new keybinding tab in the Options menu, you'll be able to remap the controls to however you prefer them. Each control option has two bindable keys, so if you like having one function controlled by two different keys, that is available as well. (As an example, some people might like having both W and Up Arrow as options to move forward.)

Move Left and Right: In addition, we've added two new controls that will allow you to move left or right (think strafing.) For example, if you'd rather have A and D on your keyboard move your character left and right respectively instead of rotate the camera, you'll now be able to set that as well.

Bugs and fixes:

Issue: AMD users have graphical corruption when forcing Anti Aliasing.

ds3characterproblem.png

Fix: Set Anti Aliasing to "Application Controlled" in Catalyst Control Centre. The 11.6 CAP1 addresses this issue.

Gameplay tips and advice:
Quote:
How do you use defensive abilities?

All defensive abilities are activated by pressing your block button/key and then pressing the corresponding hotkey for them.

Example (using control pad here):
Quote:
Katarina

Rifle abilities are on X Y and B
Pistol abilities (stance change with LB) are on X Y and B
Defensive abilities are on Left Trigger + X Y and B
Quote:
Anjali

Human form abilities are on X Y and B
Fire form abilities (stance change with LB) are on X Y and B
Defensive abilities are on Left Trigger + X Y and B

You must be standing still to activate defensive abilities otherwise you will just dodge instead.

The above thee basic forms, and principles, of attack and defense applies to all characters as far as I know.
Edited by Lifeshield - 9/3/11 at 3:11am
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post #2 of 113
Dungeon siege II was AWESOME. I have the CE edition, and I love it. Still play it on occasion, it's one of my fav lan games.

I'm not too excited about Dungeon siege III, but I'm going to buy it to support the IP and Obsidian, who I think is an underrated developer.
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post #3 of 113
I've played the first two and loved them both!

However, the fact that they are going to release it on the console as well, strikes fear in my heart on the outcome of the PC version... I cross my fingers and drink my vodka while praying they dont destroy an awesome franchise.
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post #4 of 113
Thread Starter 
Quote:
Originally Posted by sovietr4mbo;12438793 
I've played the first two and loved them both!

However, the fact that they are going to release it on the console as well, strikes fear in my heart on the outcome of the PC version... I cross my fingers and drink my vodka while praying they dont destroy an awesome franchise.

I'm hoping they will at least throw controller support in on the PC. I prefer games like this with a control pad (like Baldurs Gate: Dark Alliance, Champions of Norrath, etc)
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post #5 of 113
I'm not sure how seriously I can take the article. The author can't even get the developer's name right:
Quote:
Sure, the series is branching out onto consoles, and with that transition comes some changes, and developer Oblivion has stated that it's bringing rich storytelling and choice and consequence to the series...

I'll have to see more reviews before making a decision.
    
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post #6 of 113
Bump.

I just bought the pre order from steam. I think this is gonna be a definite play thru so its worth buying. Anyone else planning on getting it? from the screenies it looks good so far.
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post #7 of 113
I'm still waiting on the demo to decide. but it sure looks like a cool game
    
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post #8 of 113
All I can think is:
Click,Click,Click,Click,Click,Click,Click,Click,Click,Click,Click,Click,Click,Click
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post #9 of 113
Quote:
Originally Posted by Skoltnik;13723846 
I'm still waiting on the demo to decide. but it sure looks like a cool game

It's balls that Xbox already has a demo.
    
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post #10 of 113
Obsidian is making it. That makes it a purchase with no regret. They never fail when it comes to creating a well thought out story and creating NPCs with real emotions, and depth.

To the guy complaining about it coming out on consoles. This is a hack and slash game. It has already been dumbed down enough to fit on a console. Thats hack and slash by nature.
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