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IMPORTANT: How to stay consistent with your mouse?

post #1 of 12
Thread Starter 
How would I go about making sure that the settings I use are easily transferable and what do I have to remember?

If I have 450 DPI on my mouse that moves my cursor 450 pixels when I move my mouse 1 inch. If my old monitor has 95 pixels per inch (PPI/DPI) and my new monitor has 110. Your mouse will move different distances even though you are using the same settings on your mouse. Remembering your DPI, sensitivity or any other number is therefore irrelevant.

The only way I can think of staying consistent is measuring how much movement of your mouse translates to movement on your screen in real distance because that will always remain constant. Another example. I want to have a ratio of MouseMovement(Inches):CursorMovement(Inches). If it’s 1:5 that essentially means that if I move my mouse 1 inch, then my cursor on the screen will move 5 inches regardless of what monitor I’m on. Is this an effective way of staying consistent? I would just make the adjustments to my DPI / sensitivity.

Whether or not it is, how would you? how do professional gamers? I always see StarCraft 2 players go in the booth with their equipment and plug it in and play. Are they making any adjustments? Are they taking into consideration the monitor size?

Thanks.
Edited by doakes - 2/19/11 at 11:07am
post #2 of 12
Why would you make this your first post?

Also, didn't you get blown up in season 2?
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post #3 of 12
Thread Starter 
Quote:
Originally Posted by beers View Post
Why would you make this your first post?

Also, didn't you get blown up in season 2?
Why would you make this your 4658th post?
Edited by doakes - 2/20/11 at 12:53am
post #4 of 12
INTERESTING QUESTION.

although the physical distance would change, you'd still move the same number of pixels. I wonder what's more important for muscle memory.

Also think about this: how to make sure that your out of game sensitivity is the same as your in game sensitivity.
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post #5 of 12
Quote:
Originally Posted by doakes View Post
Why would you make this your 4658th post?

All I have to say to that is...

[Link removed.]
I see you did not read the ToS when signing up.
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post #6 of 12
Quote:
Originally Posted by doakes View Post
Why would you make this your 4658th post?

All I have to say to that is...
This kind of attitude doesn't fly on ocn.
post #7 of 12
Wow, what's with you guys this evening.
Obviously haven't watched the series, you can take your condescending attitude comments elsewhere.

But, being a bit more on topic, your movement in the game world in this theoretical situation would only be dependent on the resolution, and not the screen size. You might move an extra inch physically on a screen, however you're still moving X amount of pixels in the 3d environment.

Also, consider that everything is relative. If you are blowing up a resolution onto a bigger screen, space between items and movement will be proportionately equal.
Edited by beers - 2/19/11 at 9:44pm
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post #8 of 12
Wow!! We have more crybabies on ocn than I thought.
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post #9 of 12
Thread Starter 
Quote:
Originally Posted by cuad View Post
INTERESTING QUESTION.

although the physical distance would change, you'd still move the same number of pixels. I wonder what's more important for muscle memory.

Also think about this: how to make sure that your out of game sensitivity is the same as your in game sensitivity.
That's what I've been trying to figure out: What is most consistent for your brain?

In my opinion I think measuring with a ruler and calculating a ratio like mentioned in my original post would be the best option because you never know how new operating systems will mess with mouse sensitivity or new monitors or hardware for that matter.

The reason why I say that is because we get used to the cursors speed. Our eyes don't see pixel density and what not. In essence our mouse is always moving at 450 DPI (as an example), but that might equate to 4.73 inches on your monitor if you are using a 95 PPI monitor and 4.09 inches if on a 110 PPI monitor. An inch will always be an inch, but 95 pixels may not always be an inch depending on what monitor you use. So figuring it out physically would be the best option.

Math: 450 DPI / 95 DPI monitor = 4.73 inches in physical distance. You can test this your self and it's pretty darn accurate, that is if you have windows and driver sensitivity set to default.

To figure out your PPI you can use the formula on this page:

http://en.wikipedia.org/wiki/Pixels_per_inch

OR find a monitor that is using the same size and resolution here:

http://en.wikipedia.org/wiki/Dot_pitch

Quote:
Originally Posted by beers View Post
Wow, what's with you guys this evening.
Obviously haven't watched the series, you can take your condescending attitude comments elsewhere.

But, being a bit more on topic, your movement in the game world in this theoretical situation would only be dependent on the resolution, and not the screen size. You might move an extra inch physically on a screen, however you're still moving X amount of pixels in the 3d environment.

Also, consider that everything is relative. If you are blowing up a resolution onto a bigger screen, space between items and movement will be proportionately equal.
That's true. But again, what's better for our muscle memory? Our eyes don't see pixels and use them as measurement of speed. Our perception of speed is: how much is my cursor moving relative to much my mouse is moving physically.

Like you mentioned it could also be: how much is my cursor moving relative to it's surroundings.

This is something that I thought about and I'm glad you brought it up. I simply don't know if this is true. I'd love it if someone knew how resolution and monitor ratio works in resizing whatever is on your screen. But again is it the best to use this option, that is IF everything is proportional? Personally I don't think it is. There is just so much to factor in. I can understand how "I move my mouse this much and it takes me from this object A to object B", but that means you will have to get used to every application's new ratios. Whereas if you were to just measure physically, it would be constant.

Again, this is all just theory and correct me and discuss all you want. I'm just as confused as everyone else. Also, I apologize for that YouTube link .
post #10 of 12
I'd disagree with cuad's t thing of keep you Sensitivity the same as each other. If you I find i prefer to have my mouse go faster then usual and then tone it down in game (been great since latest firmware update). I set my middle ground sens first then i have a fast and a slow sens having for a lack of better word a feeling of control at my normal controls. High sens doesn't feel like control but it's nice with aiming down the sights.
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