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post #21 of 40
Quote:
Originally Posted by jy360 View Post
what? I was being completely serious
ok thnx to u too for educating a noob....
u happy now...
post #22 of 40
Quote:
Originally Posted by ghost_z View Post
ok thnx to u too for educating a noob....
u happy now...
:3
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:3
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post #23 of 40
Thread Starter 
Quote:
Originally Posted by De-Zant View Post
Because the computer is outputting 100FPS but the monitor will only select 60 of those and only display the 60 that it has chosen. OKAY?!

God... Don't post unless you're 100% sure about something. Only distracts the op...
So in a game where you are producing 100fps, but the monitor can only display 60fps, are you essentially going to be skipping frames (displaying only 60 out the 100 frames produced)?

And wouldn't that essentially make vsync essential for the sake of not skipping those frames?
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post #24 of 40
Quote:
Originally Posted by jy360 View Post
really im serious too, thnx for giving a gud example.....
post #25 of 40
Just make sure triple buffering is on. Without it you'll be limited to whole number dividers of the current frame rate, and be subject to increased mouse lag.

Looks like triple buffering is enabled and working fine for you in Crysis, however other games may not enable it by default.

Quote:
Originally Posted by De-Zant View Post
Because the computer is outputting 100FPS but the monitor will only select 60 of those and only display the 60 that it has chosen. OKAY?!
The monitor doesn't select anything.

If vsync is on, frames are only sent to be displayed when they will match up with display refreshes.

If vsync is off, frames are sent as fast as they can be, if one is sent before the monitor can finish refreshing an image, you get pieces of two or more frames on screen at the same time. This is tearing.

Quote:
Originally Posted by lyster View Post
So in a game where you are producing 100fps, but the monitor can only display 60fps, are you essentially going to be skipping frames (displaying only 60 out the 100 frames produced)?

And wouldn't that essentially make vsync essential for the sake of not skipping those frames?
Frames are only skipped when vsync is enabled.

At 100 fps on a 60Hz display with no vsync, you will see at least a part of each of those frames. This is what causes tearing and this is what people find annoying.
Edited by Blameless - 2/19/11 at 8:32am
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post #26 of 40
Quote:
Originally Posted by lyster View Post
So in a game where you are producing 100fps, but the monitor can only display 60fps, are you essentially going to be skipping frames (displaying only 60 out the 100 frames produced)?

And wouldn't that essentially make vsync essential for the sake of not skipping those frames?
You ARE skipping frames but why does it matter?

Vsync just makes the frames align with the refresh rate of the monitor. Some mouse lag might occur, tearing might reduce. GPU load might reduce if you are getting insane FPS without it. If you get 100FPS without vsync, the GPU won't be at 100% with vsync. It'll ease the load on the GPU as well.. Not if the FPS is below 60 though.

Why would skipping frames be a bad thing? Doesn't matter in any way. Screen tearing also results from this though. When your monitor takes 1 half of 2 different frames, it's called screen tearing.
That's the only con.
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post #27 of 40
+rep to blameless, de zant and jy thnx all...i really learned something today.....
post #28 of 40
Quote:
Originally Posted by Blameless View Post
The monitor doesn't select anything.

If vsync is on, frames are only sent to be displayed when they will match up with display refreshes.

If vsync is off, frames are sent as fast as they can be, if one is sent before the monitor can finish refreshing an image, you get pieces of two or more frames on screen at the same time. This is tearing.
I know. I just couldn't think of better words for it. I'm quite tired.
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post #29 of 40
Quote:
Originally Posted by Durdle Class A View Post
VSYNC can cause mouse input lag, which may be affect your gaming esp in FPS
Sorry if it seems like I'm hijacking, but it seems relevant. How do I reduce this without turning Vsync off? Will enabling triple buffering help?
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post #30 of 40
ya enabling triple buffering will help coz then frames will be prepared in advance if triple buffering is turned on....
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