Just make sure triple buffering is on. Without it you'll be limited to whole number dividers of the current frame rate, and be subject to increased mouse lag.
Looks like triple buffering is enabled and working fine for you in Crysis, however other games may not enable it by default.
Originally Posted by De-Zant
Because the computer is outputting 100FPS but the monitor will only select 60 of those and only display the 60 that it has chosen. OKAY?!
The monitor doesn't select anything.
If vsync is on, frames are only sent to be displayed when they will match up with display refreshes.
If vsync is off, frames are sent as fast as they can be, if one is sent before the monitor can finish refreshing an image, you get pieces of two or more frames on screen at the same time. This is tearing.
Originally Posted by lyster
So in a game where you are producing 100fps, but the monitor can only display 60fps, are you essentially going to be skipping frames (displaying only 60 out the 100 frames produced)?
And wouldn't that essentially make vsync essential for the sake of not skipping those frames?
Frames are only skipped when vsync is enabled.
At 100 fps on a 60Hz display with no vsync, you will see at least a part of each of those frames. This is what causes tearing and this is what people find annoying.Edited by Blameless - 2/19/11 at 8:32am