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[BioWare] The technology of Dragon Age II – Part 1 - Page 3

post #21 of 26
honestly, if the devs don't care enough to at least try to give this game decent graphics, why do people expect them to care enough to make any part of the game decent.
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post #22 of 26
I played DA for the story... not the graphics... or the combat. I enjoyed it immensely, but I do not think I'll go and pick this up till well after release if at all O.o
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post #23 of 26
Quote:
Originally Posted by Eskanasi View Post
I played DA for the story... not the graphics... or the combat. I enjoyed it immensely, but I do not think I'll go and pick this up till well after release if at all O.o
really, i thought the story was extremely weak. The only character with any depth was loghain, everyone else is a cookie cutter stereotype in the game. Their stories are all pretty weak. And the main quest is like 3 hours total, most of the game is spent gathering troops and its all hi grey warden, we love you guys and dont believe you killed the king, come on in.

You never ever feel like the blight is actually destroying the country, when do you see the devestation that are leaving behind them. you dont. They are merely a stupid black cloud on the map slowly moving towards denerim or whatever its called. Hell, you never even feel that loghain is breaking apart the country because of his moves. Sure, thats what everyone talks about, but just because a bunch of peasants say it as you pass by, doesnt mean you feel it happening in the game.

It sure as hell doesnt stand up to biowares earlier games. ME2 suffers the same problem. The main quest of the game is merely a few hours long, and the rest you spend gathering your squad, but you never really feel like the collectors are a threat. The game spends so much time throwing other enemies at you and not building on the plot that it is left as a husk(haha get it a husk).

I bring neverwinter nights 2 up because it is probably the pinnacle of story telling in a game. It is a mess of 8 different factions all connected to the story and player in different ways. So you fight different enemies as the game progresses keeping it from getting boring, but you are always learning and building upon the story itself, while learning more about your companions as it goes along. You get to see the world you are in, in various states of unrest and political agendas. They also do a fantastic job fleshing out not only your companions, but the enemies as well, showing you why they are doing what they do, and thier motives, and the strife also within them also. In comparison terms, nwn2 is shakespeare, and dao is a saturday morning cartoon. DA2 seems to be taking the cartoon portion to heart with its new art direction, and animations.
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post #24 of 26
Quote:
Originally Posted by Vhati View Post
look how badass i am with my gigantic sword and my exaggerated animations that look like something out of final fantsy.
ROFLOLOLOLOLOLOLOL

...or DMC. Where you wield swords weighing 200+ Lbs and Dante still acts as he was wielding a piece of PV pipe
   
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post #25 of 26
Quote:
Originally Posted by Artikbot View Post
ROFLOLOLOLOLOLOLOL

...or DMC. Where you wield swords weighing 200+ Lbs and Dante still acts as he was wielding a piece of PV pipe
Yeah but DMC is cheesy on purpose, and well it's a japanese game, even in more "realistic" games everyone have green, pink and blue hair so yeah
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post #26 of 26
Got the game on Pre-Order but first think I'll do is hit up DANexus for a De-Animefication mod. The stupid Anime feels was tolerable in No 1 but in this its too much. Tbh its the colours on the some of the weapons as well.
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