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[PCG] Risen 2: Darks Waters revealed

post #1 of 18
Thread Starter 
http://www.risen2.com/










Translated: http://www.rpgwatch.com/forums/showthread.php?t=12700

Quote:
Story
- you are again the same nameless heroes of Risen
- he is now living in a small harbour village called "Caldera"
- you are now wearing the Ocular of the inquisitor (story relation not known yet)
- the game is now spread about multiple islands
- there is still the inquisition located on one of the islands
- ….. (more later)
- the story is more complex and will have different consequences depending on your choices
- you will meet familiar faces like Carlos, Gregorius Steelbeard,…


Setting
- pirate setting
- its no longer on Faranga from Risen
- you can travel to different islands by ship (if you can have an own ship is not known yet)
- in the sea lives different sea monsters who attack ships
- it will also have an fast travel system on the islands
- the islands will have different climate zones with different settings and monsters
- guns,canons and othe fire weapons in the game
- there is still magic
- skill system same as Risen
- should feel more realistic than Risen (for example chests who are empty or have rubble in it, but to every chest is a story)
- the world is bigger as in Risen
- side quests should be more complex than in Risen


Graphic / Technic
- animation is now motion captured
- NPCs and monsters more detailed
- bump mapping, realisitc relatime clouds instead of a skybox
- more realisitc faces
- no loading times on the islands and invisible walls only short loading by changing the island
- NPCs talking with each other (for example you can hear a conversation between too NPCs when the treasurer leave his treasure)
- every NPC has a daily routine like in Risen
- in the night different monsters than on the day like in Risen

Monsters
- there will be Gnomes again
- minecrawler
- some familiar and some completly new monsters
- also normal animals like apes,boars,… depending on the climate zone


- Risen 2 is about 80% done they doing voice recording rght now
post #2 of 18
Are those in-game screens? Looks amazing if they are.
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post #3 of 18
.. Why?

How?!

Risen 1 sucked. How could they have raised enough money - nay - enough demand for a sequel?
post #4 of 18
Quote:
Originally Posted by Bikkit View Post
.. Why?

How?!

Risen 1 sucked. How could they have raised enough money - nay - enough demand for a sequel?
post #5 of 18
This is relevant to my interests.
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post #6 of 18
Makes me happy indeed. Loved the first one.
post #7 of 18
GET US OFF THAT DAMN ISLAND!!!!!!!!!!!!!!!

Other than that and the very limited crafting/etc I thought Risen had great promise (I expected more from the Gothic team though). I can't wait to see if they make Risen 2 more open-world / professions etc like they had in Gothic 1-3. (Arcania is NOT Gothic) I miss older Gothic games setup....basic no frills graphics but hours of mindless fun.
    
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post #8 of 18
Risen 1 sucked big time.
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post #9 of 18
Quote:
Originally Posted by Twist86 View Post
GET US OFF THAT DAMN ISLAND!!!!!!!!!!!!!!!

Other than that and the very limited crafting/etc I thought Risen had great promise (I expected more from the Gothic team though). I can't wait to see if they make Risen 2 more open-world / professions etc like they had in Gothic 1-3. (Arcania is NOT Gothic) I miss older Gothic games setup....basic no frills graphics but hours of mindless fun.
"- its no longer on Faranga from Risen
- you can travel to different islands by ship (if you can have an own ship is not known yet)
- no loading times on the islands and invisible walls only short loading by changing the island"

http://translate.google.com/translat...862465&act=url

Said there would be something new in terms of crafting. Hopefully it will be deeper and more varied.
post #10 of 18
Quote:
Originally Posted by Outcasst View Post
Are those in-game screens? Looks amazing if they are.
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