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How Many FPS Would You Consider a Requirement for Gaming? - Page 15

post #141 of 199
Quote:
Originally Posted by pursuinginsanity View Post
It's still limited to 60, and that's why I don't understand why some people insist on leaving V-sync off. It looks terrible.
It may look slightly worse, but that is a trade-off I am willing to take for less input lag. There is a noticeable difference in a first person shooter with vsync on vs off.
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post #142 of 199
Input lag is the reason vsync sucks. I turn it on in rts and other games that don't matter as much but in online fps's any input lag sucks.
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post #143 of 199
Honestly id have to say 40+ would be perfect. Yes you can get smooth game play with 30fps but if you dip under 30 its noticeable
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post #144 of 199
Quote:
Originally Posted by revlimiter View Post
I always figured more hz = more harm to the eyes so I kept it as low as possible. Is that true??
Exactly the oposite. Try doing something on a CRT monitor @50/60Hz, in 30 min you'll be crying.
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post #145 of 199
Quote:
Originally Posted by goldboy View Post
over 9000 satisfies my urges
LOLOLOL

i guess 50+ its ok,

i hate when im playing bfbc2 and my fps drops to 45 on explosions or smoke
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post #146 of 199
For stuff like Crysis I can handle 30 for very high settings. Racers 60+, RTS 30+, everything else 50+.
     
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post #147 of 199
Quote:
Originally Posted by ronnin426850 View Post
Doesn't matter. Noone can see the difference between 120 and, say, 90 fps. no matter of monitor, refresh rate and so on.
Not to mention affecting gameplay- no friggin way



So 200 fps on a 100hz mon? Right. Good noone follows that rule, or we all would be playing nothing more than Quake 3
NO. Call of Duty 4 benifits from having 120mhz monitor, the general feel of it is alot different. i own a 120hz monitor for comps. i can feel it in CSS/cod4, not in a casual game.
post #148 of 199
I dont mind until i get 30+ fps
    
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post #149 of 199
I've been doing a lot of streaming recently and have noticed that I can more easily notice when the framerate is dipping, even when it is above 45. I try to keep at least 60 fps in most of my games. When I stream Dawn of War 2, my fps goes to around 40ish most of the time until I get to the larger battles, which then goes to around 30-35, which is completely fine for me. However, when I play Test Drive Unlimited 2 (or any racing game for that matter), I HAVE to get 60+ fps, or I will just completely fail at everything.
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post #150 of 199
Quote:
Originally Posted by superj1977 View Post
Yeah i agree,Vsync off looks very bad and i can never play with it off.

EDIT:

Re: the Human eye,all i said was i didnt know how many the eye can detect,didnt say there was a limit or if i thought there was,hope that clears that up for you.
Re: the eye, think I meant someone else actually? Doesn't matter, really.

Quote:
Originally Posted by justarealguy View Post
It may look slightly worse, but that is a trade-off I am willing to take for less input lag. There is a noticeable difference in a first person shooter with vsync on vs off.
I'm going to have to go with placebo effect. If there is any extra input lag from v-sync, I'm willing to bet it's unnoticeable in a blind test. I'd be more concerned with network latency or a host of other issues first.

No way would I trade a millisecond for the eyesore that is v-sync off. The screen tear would cause me far more problems than imperceptible amounts of time.
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