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How Many FPS Would You Consider a Requirement for Gaming? - Page 19

post #181 of 199
Quote:
Originally Posted by Skylit View Post
Competitive wise:
100 CRT
75 LCD

Everything thing else:
60 LCD.
120hz CRT is where it's at for FPS gaming - although the newer 120hz LCDs are getting there
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post #182 of 199
Quote:
Originally Posted by Cyph3r View Post
While it annoys me when people say the human eye can only see 30fps this makes me chuckle seems at 60hz your monitor can only show a max of 60fps (120hz would be 120fps).

So being able to see a difference between 220fps and 150fps is just some placebo.
Do you really think I don't know what refresh rate is? I typically run with Vsync on for this very reason.

However, ONLY in Valve games, such as Counter strike source, for some reason, vsync makes it lag. And there is a considerable difference in game play quality so off it goes. There is no lag whatsoever after. Valve games are the only games that I've noticed that it applies to.
Edited by BlackOmega - 2/20/11 at 7:01pm
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post #183 of 199
Quote:
Originally Posted by Antsu View Post
If it drops under 60 even at some points I turn the detail down. I prefer 100+ but 60 is okay.
lol... if your monitor refreshes at 60Hz it is physically impossible to see a difference between 60fps and 100fps.
    
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post #184 of 199
Quote:
Originally Posted by What_Is_X? View Post
lol... if your monitor refreshes at 60Hz it is physically impossible to see a difference between 60fps and 100fps.
I think he prefers 100+ hust to be sure it doesn't drop below 60.

Anyway Vsync acts very differently in different games, although I still turn it off, in Company of Heroes I can barely notice a difference between having it off or on, while in some other games the cursor becomes very "floaty" and it feels like there's an half a second delay and it becomes almost unplayable for me.
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post #185 of 199
around 30fps for single player and rts, 50+ for multiplayer shooters.
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post #186 of 199
Thread Starter 
Quote:
Originally Posted by Telimektar View Post
Anyway Vsync acts very differently in different games, although I still turn it off, in Company of Heroes I can barely notice a difference between having it off or on, while in some other games the cursor becomes very "floaty" and it feels like there's an half a second delay and it becomes almost unplayable for me.
Vsync is most effective when your minimum framerate matches or exceeds your monitor's refresh rate. So if you have a 60hz monitor, you will want to make sure that you are getting 60FPS+ before turning Vsync on. It will just ensure that you don't see any screen tearing while playing the game by matching the frames per second with your monitor's refresh rate - and it will take up some resources to do so but it will also make the game appear more smooth. It's not a huge difference IMO but it is noticeable for optimal smoothness. If your GPU can't handle the minimum FPS then it's not worth turning Vsync on - it will most likely just come at the cost of making your game feel slower by trying to match the monitor's refresh rate when it can't keep up.
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post #187 of 199
Anything over 60 FPS.
    
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post #188 of 199
Quote:
Originally Posted by ronnin426850 View Post


200Hz (200FPS for that matter) seems rather real-world to me.
didnt understand ?

anyway its known that the eye can see well above any video output today

dont think the eye is such a simple part its one of the most complex part in us human's

and the human eye is one of the best eyes unlike most of the animals we can see millions of colors and our eyes are sharp

only birds have better eyes then humans... !
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post #189 of 199
30+ i can live with, but 60 is nice, and i can notice a HUGE difference between 30 and 60.
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post #190 of 199
60+ fps for me.
i like my games to be smooth
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