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120hz vs 60hz for gaming - Page 9

post #81 of 92
lol After reading this 120mhz Monitors sound like a shamwow.....

If you have a system that gets above 70FPS then grab one imo, in BC2 have fun with screen tearing on a 60mhz if you get more than 70FPS.
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post #82 of 92
I actually once overclocked my 60Hz monitor to 120Hz... true story.

Naaaat
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post #83 of 92
http://www.tftcentral.co.uk/reviews/...410.htm#gaming

If you look at that, it seems that there can be quite a big difference in ghosting.

I've been trying to decide if I should get a H-IPS monitor like the Dell U2410 or something like a http://hothardware.com/News/Acer-Ann...on-IR-Emitter/ Acer GN254HQ.

I read about how good the colors on IPS monitors look, but I have to wonder if they are that much better when viewing straight on. TN does look horrible when viewed at an angle, but I always sit straight in front of my PC.
    
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post #84 of 92
Thread Starter 
Quote:
Originally Posted by Doobyscoo View Post
I actually once overclocked my 60Hz monitor to 120Hz... true story.

Naaaat
What are you cooling it with?
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post #85 of 92
Quote:
Originally Posted by Jesse^_^ View Post
lol After reading this 120mhz Monitors sound like a shamwow.....

If you have a system that gets above 70FPS then grab one imo, in BC2 have fun with screen tearing on a 60mhz if you get more than 70FPS.
Uh.. None of these monitors run on megahertz.

Oh, and I get waayy more than 60 FPS on BC2, yet, I don't have to deal with screen tear. Hooray for V-sync. (If you have a 120hz display, you won't get tear at 70 FPS either - it will have to be more than 120.)
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post #86 of 92
3D monitors are usually 120hz because there is a lower Frame Rate from the 3d technology. So if you had a 60hz monitor trying to do 3d, the frame rate would be lower than 60.
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post #87 of 92
Quote:
Originally Posted by hellfire72 View Post
3D monitors are usually 120hz because there is a lower Frame Rate from the 3d technology. So if you had a 60hz monitor trying to do 3d, the frame rate would be lower than 60.
3D requires twice the frames. one for each eye. So 60Hz would mean 30 frames per second. which will make you sick & your eyes tired. 120Hz is the bare min for 3D. some people even get queasy from 60FPS switched. When we reach 240Hz real (not voltage forced) w/ refresh rates that can match then 3D will be for everyone. I'm wondering how the battle between glasses based 3D & lenticular 3D will go.

glasses based has the advantage of it works from anywhere in a room.
lenticular has the advantage of you dont need glasses.

I'm inclined to think lenticular will become the best for PC since you sit straight on, but that's assuming they can get the refresh rate of lenticular to be as good.

for now though 120Hz is great because you can do 3D and also because if you choose to do 2D you get awesome response time and very low input lag, with no ghosting. A great plus if you play fast paced games.

That's why I'm looking forward to the Acer GN245HQ. I'm hoping it will be the trifecta for low input lag, no ghosting & fast real world refresh rate.
    
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post #88 of 92
some pro gamers such as cypher from quake live prefer crts over lcd's. I guess there faster at 85 hz?
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post #89 of 92
u can veiw 3d on 120hz moniter as well as it being smoother on faster paced games
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post #90 of 92
Quote:
Originally Posted by grsmobile View Post
some pro gamers such as cypher from quake live prefer crts over lcd's. I guess there faster at 85 hz?
the main advantage CRT has is it has no input lag. high end CRTs also have very fast refresh rates. unfortunately you cant buy CRTs anymore, they just don't make them.

3D w/ shutter glasses doesn't work well w/ CRTs though because the screen is drawn down as opposed to flashed; so using something like nV 3D vision would make you feel sick w/ a CRT.
    
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