Originally Posted by Argorn5757
more then 99% of the android phones out there, I would guess.
except maybe the atrix and droid 2
Actually, the iPhone/iPad are fairly middling as far as performance goes.
Every Galaxy S phone, the Droid 2, the G2/Desire Z, Desire HD, Thunderbolt are all faster in every way. In fact, pretty much every non-budget Android phone on the market is faster. Even my Desire has a faster CPU and more ram than the iPad.
Originally Posted by FearMeansControl
Unfortunately its not that easy. If features, such as shaders, that are only available in OpenGL >= 2 are needed then there's a good chance that the graphics subsystem would have to be done largely through the NDK since the Android team hasn't made OpenGL ES 2 features available through the SDK yet (which has made many of us extremely frustrated)
Minecraft uses JOGL, so its going to require a rewrite anyway. The question is: would you rather do in Java/C++ or Objective C?
This just doesn't make any sense at all. I can see an iOS version coming out after the Android version, but for them to just drop everything and do a full rewrite on a restricted device makes no sense.