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[CVG]Minecraft coming to iPhone, iPad - Page 6

post #51 of 68
Why go to an "open" OS and not make money?
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post #52 of 68
One word: TNT. What will they do with it for iOS?
 
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post #53 of 68
So wait...

He is going to re-code the entire game to get it on the iOs platform? He better be getting bank for that.
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post #54 of 68
Quote:
Originally Posted by steelbom View Post
Yes, I'm looking forward to Apple using the "A5" with a dual-core CPU and SGX543 in future devices; it'll be nice to have that extra bit of "punch".

You say: "doing without things like true multitasking and memory management", however iOS multitasking is actually pretty close to "true" to the extent you shouldn't notice the difference.

One of the multitasking APIs included in iOS for is for "task completion" which literally lets the app remain running in the background while it finishes that task -- it doesn't have an unlimited amount of time though.

What do you mean regarding memory management though?
To be honest, I haven't stayed current with iOS since 4.0. If they've added that "task completion" then its a little closer to multitasking. Last I checked all you could do was background some services so that programs like LastFm/Pandora could stream music.

Android's multitasking on the other hand is more automated. It will monitor system resources and kill applications that are using too much CPU, but other wise it will keep them in memory, allowing you to instantly switch, until the system needs to free up more memory.

I know when I had "multitasking" enabled on my iPod Touch I would constantly have to manage my apps to prevent the system from slowing to a halt, but with Android I have no such troubles. You don't even have to think about it. It just works.

And since its actually running the apps inside the Dalvik virtual machine it has to do all kinds of validation on the classes and methods being run. Thanks to Java you can dynamically load classes inside a program, and the Android developers have built on this idea: you can actually load activities and services from other applications. All of this has to be carefully managed, which contributes to a drain in battery life.

The bottom line is that Android is a more advanced OS than iOS. It does more, and thats why battery performance isn't as good.

Quote:
Originally Posted by HappycoreDJ View Post
Why go to an "open" OS and not make money?
Its people like you that give Apple fans a bad name.

In counterpoint:

Why go do a proprietary OS with a stale marketshare and monopolistic, extortionate rules?
    
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post #55 of 68
my brother who's getting an ipod touch for his birthday will be happy.
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post #56 of 68
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post #57 of 68
Quote:
Originally Posted by nathris View Post
In counterpoint:

Why go do a proprietary OS with a stale marketshare and monopolistic, extortionate rules?
Because, self entitled Android users will want it for free and he has to make a living somehow.
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post #58 of 68
So? Self-entitled PC users want it for free too.

If you want to play Minecraft on iOS you're going to have to pay for it again, because Apple restricts developers to the App Store. There is no way they are going to let Mojang offer Minecraft with a built in launcher/payment system. Its going to get rejected, just like the Sony eReader.


Had they done it on Android they could have offered the app through their own website, with their own payment system, and done validation through the launcher, so it would be just as secure as the PC version. They could also perform regular updates and allow their users to skin/mod the game just like on the PC. This is simply impossible on iOS because Apple doesn't even let you look at the filesystem.
    
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post #59 of 68
Quote:
Originally Posted by nathris View Post
Right... game is built in Java.. Hey lets rewrite the whole thing in Objective-C instead of porting it to the native Java platform.


Notch said early on he wanted to port the game to Android. Thanks for selling us out man.
post #60 of 68
Quote:
Originally Posted by nathris View Post
To be honest, I haven't stayed current with iOS since 4.0. If they've added that "task completion" then its a little closer to multitasking. Last I checked all you could do was background some services so that programs like LastFm/Pandora could stream music.
There are seven types of multitasking APIs, six, if you exclude "fast app switching" which keeps the app in memory up until the point that memory is needed, in which case the app is killed.
Quote:
Android's multitasking on the other hand is more automated. It will monitor system resources and kill applications that are using too much CPU, but other wise it will keep them in memory, allowing you to instantly switch, until the system needs to free up more memory.
iOS also does that.
Quote:
I know when I had "multitasking" enabled on my iPod Touch I would constantly have to manage my apps to prevent the system from slowing to a halt, but with Android I have no such troubles. You don't even have to think about it. It just works.
This was with a jail broken iPod Touch, no? I never quit apps to manage the system and it works great (3GS).

Quote:
And since its actually running the apps inside the Dalvik virtual machine it has to do all kinds of validation on the classes and methods being run. Thanks to Java you can dynamically load classes inside a program, and the Android developers have built on this idea: you can actually load activities and services from other applications. All of this has to be carefully managed, which contributes to a drain in battery life.

The bottom line is that Android is a more advanced OS than iOS. It does more, and thats why battery performance isn't as good.
I would argue otherwise, those six multitasking APIs cover the majority of any needed multitasking functionality whilst handling battery life very well.
Quote:
Why go do a proprietary OS with a stale marketshare and monopolistic, extortionate rules?
Although this question wasn't targeted at me: it's great for me (the consumer).
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