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[CVG]Valve 'not prepared to talk about' Half-Life: Episode 3 - Page 6

post #51 of 88
Saying that Valve should use an engine other than Source makes no sense at all. Valve never wrote Source in the first place - it was simply a modified version of iD's Quake. By now, it's been so heavily modified it's probably far more Valve then iD - but the point is that they've invested hundreds of thousands of man hours into the source engine - to turn around and say 'we're going to start afresh' makes no sense at all - especially since it's always kept fairly current (Orange Box was good for it's time - no ground breaker but still good. Portal 2 also looks decent, graphics wise).
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post #52 of 88
Quote:
Originally Posted by BlackHoleSon View Post
I call BS on the spoiler.

Gordon has brown hair, Gman has black hair with gray in it. I don't care if they continue using source for Episode 3, just crank it out already, they can make a new engine when they make HL3.
Look up a comparison photo of the two. The facial structure is similar and their eyes are the same color. Also, Gordon's hair appears to be dark in certain pictures.

I'm not saying the G-Man is Gordon from the future, but it's just one of those theories.

OT: I think Valve will spend some time developing EP3, making it as long as a full game before releasing it. They will need to close the entire series in this one part.
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post #53 of 88
Quote:
Originally Posted by PhRe4k View Post
I don't even care about Half-Life anymore..

Maybe this series will remind you why you should care about it.
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post #54 of 88
well, its good that they are thinking about it.... the longer we wait, the better/longer it will be, I hope. isn't it supposed to be as long as/longer than hl2?
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post #55 of 88
EP3 = next Duke Nukem Forever.
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post #56 of 88
Quote:
Originally Posted by XNine View Post
You DO realize that the L4D team is a development team that was bought out by Valve and thus they have NOTHING to do with the Half-life team, right?

Oh, guess not. Just another "stop making other games and make HLE3 already!" posts.
L4D wasn't finalized when they took over turtle rock, and L4D2 was valves baby. Now turtle rock is dead and they created turtle rock garage, which is because valve took over most of the dev team and then split.

So valve has been quite busy with the L4D series and other things like portal 2, their dota, and doing updates. There isnt just a set team that works on a project, its more a core group dedicated to the game and then they pull staff where appropriate.
post #57 of 88
Portal 2, will probably be very disappointing. Im sure i would get bored of 20 hours of 3D puzzles.

Ill happily play 1000 hours of firing paint cans at zombies.
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post #58 of 88
Quote:
Originally Posted by 78@pwnt4lif3 View Post
I am sure they wanna ditch the old source engine and push the graphics to a better level. Give them time i guess. Right now they are too focused on Portal 2 from what i can tell.
I say use source for Episode 3 and blow us away with a new engine in their next grand slam, AAA title (Half Life 3? Or beyond, perhaps).
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post #59 of 88
Quote:
Originally Posted by IcedEarth View Post
They announced that the franchise will end with Ep 3, a while ago.
No they didn't.

The Half Life 2 story arch will end at Ep3.
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post #60 of 88
Quote:
Originally Posted by Cepheus View Post
Saying that Valve should use an engine other than Source makes no sense at all. Valve never wrote Source in the first place - it was simply a modified version of iD's Quake. By now, it's been so heavily modified it's probably far more Valve then iD - but the point is that they've invested hundreds of thousands of man hours into the source engine - to turn around and say 'we're going to start afresh' makes no sense at all - especially since it's always kept fairly current (Orange Box was good for it's time - no ground breaker but still good. Portal 2 also looks decent, graphics wise).
No, you are talking about GoldSrc, the engine they used for the original Half-Life; that one was a heavily modified Quake Engine.

Source is their own development. Sure, might contain bits here and there, but then again, all do. But it's a different thing altogether.

They will probably release the next episode with a revamped Source Engine. DX9 must still be present, because of the installed user base, and probably DX11 support. They can probably jump DX10 at this time in my opinion.

The best DX9 can surely satisfy most who have a DX10 card, with the bonus of working in XP.

Having said that, Source has been continually improved. The best demonstration of that is Left 4 Dead 2. Just look at some of the chapters with all those rain and light effects. And they have been working on facial animation too. But because the game is so much action packed, few took the time to admire the work they did with that game. So, yes, with more improvements they will have a top notch DX9 engine and are probably working on a DX11 engine right now.

When Half-Life 2 came out they were one of the first to use DX9 and the game looked beautiful. They even had HDR working back in 2003. The only reason it didn't ship with the game was because they still hadn't figured out a way to make it work together with Anti-Aliasing. They eventually did in 2005 and released the Lost Coast Demo.

So, when Ep 3 comes out, it will probably be a showcase of what DX11 can do. I bet they wouldn't do it for less at this time. I don't expect it at least until late this year, but probably only in a year's time.
Edited by tpi2007 - 2/21/11 at 4:33pm
 
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