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At what point do you stop noticing AA (Anti-Aliasing)? - Page 3

Poll Results: At what point do you stop noticing AA (Anti-Aliasing)?

 
  • 2% (1)
    (OTHER-LOW) I live in the stone age and have a rock monitor!!!
  • 0% (0)
    1024×768 NONE
  • 0% (0)
    1024×768 2xAA
  • 2% (1)
    1024×768 4xAA
  • 0% (0)
    1024×768 8xAA
  • 0% (0)
    1680×1050 (1200) NONE
  • 0% (0)
    1680×1050 (1200) 2xAA
  • 7% (3)
    1680×1050 (1200) 4xAA
  • 7% (3)
    1680×1050 (1200) 8xAA (or higher)
  • 0% (0)
    1920×1080 (1200) NONE
  • 2% (1)
    1920×1080 (1200) 2xAA
  • 36% (15)
    1920×1080 (1200) 4xAA
  • 26% (11)
    1920×1080 (1200) 8xAA (or higher)
  • 0% (0)
    2560×1600 NONE
  • 0% (0)
    2560×1600 2xAA
  • 0% (0)
    2560×1600 4xAA
  • 2% (1)
    2560×1600 8xAA (or higher)
  • 12% (5)
    (OTHER-HIGH) I game with resolutions that are over 9000!!!
41 Total Votes  
post #21 of 27
x4 AA at 1080p; however from time to time I have noticed that x2 will do. Rarely do I find I need higher than x4, in less demanding games I often run the max just because I can.
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post #22 of 27
At 1080, I really don't see any effect after 4x.
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post #23 of 27
Quote:
Originally Posted by De-Zant View Post
You read that in my post right above yours.
I said it on the first page

like others have said though, in fast paced games its not that noticable because you don't have chance to look.
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post #24 of 27
2560×1600 8xAA (or higher)

only because you won't be able to notice anything more
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post #25 of 27
8xaa is more noticable than 4x , i game at either one .
    
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post #26 of 27
Quote:
Originally Posted by pyra View Post
I said it on the first page

like others have said though, in fast paced games its not that noticable because you don't have chance to look.
Not that it's fast paced games. It's really visible in quake but I don't mind in BC2. The skeletal graphics of some older games make it really apparent compared to some of the full rich graphics of today that have so much going on that you don't know which pixel is supposed to be what.
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post #27 of 27
i can't hardly tell anything higher than 16x AA unless i stare at the lines intently and when they're at a low angle on my 1440x900 monitor. nevertheless, i used 32xSAA when i play less intensive games because i can
beside, modern games like Crysis and Metro 2033 blur the edges when AA is off so it's even less noticable.
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