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[CVG]Killzone 3 doesn't max out PS3 - Guerrilla - Page 2

post #11 of 118
Is it possible to "max out" a system when it comes to optimization?
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post #12 of 118
Quote:
Originally Posted by fraudbrand View Post
So they should settle for less money and more headaches and be pc exclusive ?
If they're into it for more than just milking money out of the game (which from their talks they're not) then they should make it a primary PC game, and port it to consoles.

Otherwise they should quit complaining and bare with it.
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post #13 of 118
Quote:
Originally Posted by Fortunex View Post
Is it possible to "max out" a system when it comes to optimization?
I don't see why not. How long will it take most developers to get to that point is another question all together. Of course by the time they (by they I mean all developers) do release games that push the Ps3 to its limits and are close to perfectly optimized for it Sony will ***** slap them with the release of the Ps4 and start it all over again.
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post #14 of 118
Few actually does since it's quite hard to push it to it's limit due to a hard architecture.
But MGS4 has some slowdowns in the game and you can only really feel it running smoothly if you look into a wall where you know is the end of the map or corner of the map like in the building you end up in in the of the first chapter.

That said it can be fixed with optimizing and further understand the Cell CPU.
Hideo already said that MGS4 was developed with limitations from their side since it was their first try on the PS3.

Kazanouri Yamauchi also said that the PS3 has limitations (more like bottlenecks) in it's memory and that is why we have blocky shadows since the dynamic time change, A.I and other things stack up quite well in the small XDR the PS3 has.
Yes the A.I is rubber band but they all follow the optimum line and fuel saving, tire saving line.

I played KZ3 Open BETA and I can understand that it doesn't max out the PS3.
Though the full game might be better, or I strongly guess it actually is.
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post #15 of 118
Well blast yourself from 1999 to 2011 and up the resolution to something acceptable.
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post #16 of 118
Quote:
Originally Posted by GoTMaXPoWeR View Post
Well blast yourself from 1999 to 2011 and up the resolution to something acceptable.
CRT monitors from 1999 had HD+
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post #17 of 118
Quote:
Originally Posted by Evostance View Post
Theres much more processing to be done with GT5 (physics etc)

Thing is, Killzone 3 is an FPS so its purely shooting. It doesnt max out the PS3, yet it looks phenomenal
Phenomenal for 5 year old hardware. I still shudder every time I play a "good" looking game on a friends 58" Plasma. Even the best console games, and lets be real here, look like garbage compared to their PC counterparts. (not saying that KZ3 has a PC counterpart but you get the point)

Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
CRT monitors from 1999 had HD+
2048x1536 has been around for well over a decade. Many more pixels than todays "hi def" games...which are usually barely 720p games upscaled. Fail.
    
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post #18 of 118
Instead of articles saying [game] didn't max out the PS3 after almost every single new title, why don't we max it out already?

I'm actually kind of tired of reading this over and over. It seems like a never-ending marketing ploy.
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post #19 of 118
Just a selling point. It all to get sales because if he did say that then why would KZ3 be any better if KZ2 already maxed out PS3 leaving no room for improvement.
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post #20 of 118
Quote:
Originally Posted by Kaldari View Post
Instead of articles saying [game] didn't max out the PS3 after almost every single new title, why don't we max it out already?

I'm actually kind of tired of reading this over and over. It seems like a never-ending marketing ploy.
This!! If you didn't max it out why not? Did you hit diminishing returns, was it to hard? What or why did you not max out the system? If it can go further why didn't you?
    
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