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[CVG]Killzone 3 doesn't max out PS3 - Guerrilla - Page 8

post #71 of 118
Quote:
Originally Posted by OmegaNemesis28 View Post
No - Im super sensitive to detail.
Being like that is what pushes graphics further.
Quote:
Originally Posted by scyy View Post
You clearly have no idea what changing resolution does. It helps prevent aliasing and jaggies, it has nothing to do with making textures look better.(granted it can make them look better but it is not its major function) Thats what texture graphic options are for.
Sigh...
That's what Omega means...
It's a console port since it doesn't have textures that are meant for PC resolutions and hardware...
You're just proving Omega's point.
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post #72 of 118
just got killzone 3 today!!! its great! way better than killzone 2 a great improvement
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post #73 of 118
I thought DOOM aready maxxxed out PS3, oh crap....
post #74 of 118
Quote:
Originally Posted by Rangerscott View Post
Hardware doesnt ha e to run at 100% to be "maxing" out. A lot of games run smooth as silk on my rig and my cpu cores or gpus are running at 100%. Id actually hate for them to be running like that.
100% load is a requirement to be maxed out. How can it have hit the max if it still has something left? Also your post doesn't make sense.
Quote:
Originally Posted by scyy View Post
You clearly have no idea what changing resolution does. It helps prevent aliasing and jaggies, it has nothing to do with making textures look better.(granted it can make them look better but it is not its major function) Thats what texture graphic options are for.
This.
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
Sigh...
That's what Omega means...
It's a console port since it doesn't have textures that are meant for PC resolutions and hardware...
You're just proving Omega's point.
Actually, Omega was saying that higher geometrical resolution on PC did not make the game look better on PC because texture resolutions were 720p. That IS incorrect.
Edited by B!0HaZard - 2/24/11 at 7:09am
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post #75 of 118
Quote:
Originally Posted by dontpwnmebro View Post
if they are into it for more than just making money, why does that mean that they should make it for primarily for pc? and they aren't complaining about anything right now.
Sorry for the late reply. Last time I heard, they were complaining that there are a lot of things they wanted to do, but which the PS3 could not handle. If they weren't just after money, then they would simply have moved to the PC instead of using the PS3 as a platform.
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post #76 of 118
Quote:
Originally Posted by scyy View Post
You clearly have no idea what changing resolution does. It helps prevent aliasing and jaggies, it has nothing to do with making textures look better.(granted it can make them look better but it is not its major function) Thats what texture graphic options are for.
*sigh* you misunderstood me completely. Why do I even bother with people on here anymore? Waste of time.

Quote:
Originally Posted by Kaldari View Post
Correct. There's a difference between game resolution and texture resolution. You can have high-res textures with a low-res game and visa versa.

I'm just commenting on what you said. If you're misinterpreting what omega said, then never mind.
High res game with low res textures look pretty darn bad no matter what else the resolution does is one of my points.

Quote:
Originally Posted by pale_neon View Post
no i dont think you're getting it. geometric resolution and texture resolution are 2 different things. you can have high geometric resolution with low texture resolution and vice versa. If you make a circle with 8 lines it's an octagon, if you make it w/ 1,000 lines it's a megagon. neither one is a perfect circle but the megagon looks a lot closer to a circle than the octagon does. If you put the same texture on them, the megagon will still look closer to a circle even if the texture looks the same. The simple fact that it's pushing more pixels, and it can push exactly the same number of pixels that it displays, as opposed to having to scale it which introduces blur & magnifies the aliasing (which is present because it is rendered at a lower resolution) makes it look sharper on the PC.

yes, some textures in the one specific game you're focusing on (ME2) aren't as high res as they could be on PC for some odd reason, but the game does look better overall on the PC there's no disputing that.

As for tons of other PC games, like the Black Ops example I gave you, it's like night & day. Not only are there visual effects not present in the console version, but the PC version is clearly much smoother, sharper & more detailed.
Exactly why I'm focusing on ME2. Compared to Black Ops, all you've got are FPS rates and AA which can be very subjective things. Alot of people such as myself don't really see a difference in FPS rates or make a big deal over lower AA rates. When you change something as significant as texture resolution or shaders, thats where the differences come in as well as clarity as in Black Ops. ME2 and MoH had none of that.

Though, I would stop using Black Ops as an example in favor of PC. Every CoD to date, even though they're console games - they're poorly designed console games. They have never looked good on the consoles yet alone run at a decent resolution. There is absolutely no reason for it either. When you have games like Killzone 3, Halo Reach, or if you want something more-less inhouse: games like Bad Company 2 - that look so amazing and actually run at the resolution they're supposed to without a hitch, then why can't something as lousy looking as CoD do it. Comparing them and actually trying to make a point about PC looking better doesn't work out as good. Black Ops on the PS3 is a good example at how they just suck at designing these games. The game looks super lousy, runs super lousy, and plays super lousy on PS3. Legit reason for it? None, absolutely nothing.

Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
Being like that is what pushes graphics further.

Sigh...
That's what Omega means...
It's a console port since it doesn't have textures that are meant for PC resolutions and hardware...
You're just proving Omega's point.
Exactly.
Sure, you can have your AA and resolution and better framerate. None of that changes essentially how the game looks. You could have a massive rendered native resolution version of Dead Space 2 at 5760 x 2160. It's still Dead Space 2 with Xbox 360 graphics.

Quote:
Originally Posted by B!0HaZard View Post
Actually, Omega was saying that higher geometrical resolution on PC did not make the game look better on PC because texture resolutions were 720p. That IS incorrect.
No - it's pretty damn correct.
A game with 1080p resolution with 1080p textures is going to look a WHOLE damn lot better than 1080p rendered with 720p (if not less) textures.
Lower resolution textures than the resolution being actually rendered are way more noticeable. They aren't the same things, I never said this, but they work in tandem together.
Edited by OmegaNemesis28 - 2/24/11 at 9:49am
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post #77 of 118
The real problem is, why do people complain so much. It's not like PS3 games look bad. Lots of them (UC2, GoW3, KZ3) look incredible. And when you're sitting at a computer, your face is a foot or two from the monitor, but when you're sitting in front of a TV, you don't sit one to two feet from it, or your eyes would burn. Most people sit pretty far away, so they can't take in most of the nitty gritty details that PC gamers are so uptight about.

And while I agree them saying it doesn't max out the PS3 is pretty pointless, would you rather they spend ten times more time developing the game so they can optimize it? I'd rather have a company put out good games with good graphics every year than them make HUGE graphical updates and have it take 2-3 years so their code is perfectly optimized.
    
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post #78 of 118
I was in the shower and thought about playing ME2 again on the PS3 but then I thought back to the debate.

It seems like most of you seem to think that just adding AA or a higher native resolution makes the game look better. Our definitions of better may be what separates it here. Ok, I'll meet you half way and say: yes. It does make games like Mass Effect 2 look better than the console versions BUT then I must ask what really looks "better"? AA and resolution are the standard with PC games. Just apply those, in my opinion, doesn't make a game look better really. Its not something I would go "Ok, between Mass Effect 2 on the PC and 360 - I would choose PC because of the AA and resolution." It's NOT a big difference that's going to change the way the game looks. It doesnt make it significantly better is my argument.





Ignore the yellow circle. Look at the rocket launcher, glove, and the broken up wall in front of the player. The textures are amazing. You can make out the patterns on his glove and the details in just the damn concrete are fantastic.




Ok BF3 is about a year or two later then ME2. But that doesn't mean that ME2 couldn't have higher resolution textures. Look at the Asari's clothes! That's the kind of peeve I have with these games. They could look SOOO much better if the developers just gave it some effort. Wrex and Ashley look fantastic in that screenshot, but the pixely effect in the Asari's clothes can be found in every character throughout the game. It's not like Im looking specifically for it either, they just are very apparent when you begin to criticize these things so often.



Ok Tali looks great. The level behind her? Absolutely disgusting. Sure - you might be focusing on Tali, but when you're playing through the stage you're not. The entire level is like that, and I believe that's the first real level you play after the opening. The walls all have the same repeating rock texture that's just disgusting.

I'd hop into my game right now and take a screencap of Shephard's textures but, of course, my 4870x2 is like fried and I'm waiting on the GTX590 (if Nvidia is even going to release the damn thing by the end of the year -.-) but that was my biggest hate through the game.

Don't even get me started on the game's prerendered cutscenes. Absolutely terrible. I mean, I know the Xbox 360 doesnt have enough storage on a DVD and that means they have to cut down on using up space - but that doesn't mean that they have to compress the cutscenes into a pixely Bink codec mess!!! There are a dozen other ways to do it that are way better! Then they have the nerve to give it to us PC users? The BEST scene in the entire game after they go through the red relay and have the "epic" space battle was ruined. I sat there with a frown meanwhile I should've been like "YEAH!!! GO JOKER!!! WOOO". It was a blur on my screen of pixelation.

I paid $60 + whatever else for the limited edition + tax = like $80 for the game on the PC because I expected the game to look better. Shame on me, next time I wait till after launch when buying a PC game. When people argue that AA and native resolution makes a game look better, I can't help but cringe because it really doesn't. You're more or less under achieving or have super low expectations or w/e. It's not right, and you forget what good looks like.





Ok, Dead Space 2 on 360 and PC.
PC has higher resolution and better AA.
360 looks exactly the same otherwise.

Are you really going to tell me that the PC version "looks better" just because you have smoother edges? If so, then you need to re-evaluate what looks better and what you want in a port. If we keep sitting here saying "Oh this looks fantastic" or "This looks way better then the console versions" then we're going to keep getting this kind of stuff when really.... we can get MUCH better. PC games deserve much better.
I'm not bashing consoles, I'm not bashing Mass Effect 2 or Dead Space 2, I'm bashing the devs who take advantage of people who are going to settle for lower end graphics when so much more can be achieved.
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post #79 of 118
Quote:
Originally Posted by OmegaNemesis28 View Post
Exactly.
Sure, you can have your AA and resolution and better framerate. None of that changes essentially how the game looks. You could have a massive rendered native resolution version of Dead Space 2 at 5760 x 2160. It's still Dead Space 2 with Xbox 360 graphics.
This is also why Crysis was so memory OM NOM'ing
It used textures that was hi-res for it's time.
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Originally Posted by __Pat__ View Post
Sorry for the late reply. Last time I heard, they were complaining that there are a lot of things they wanted to do, but which the PS3 could not handle. If they weren't just after money, then they would simply have moved to the PC instead of using the PS3 as a platform.
no, i don't think that has anything to do with money, well i mean yea they want money but every developer wants money and making it platform exclusive doesn't equate to being purely greed.
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Overclock.net › Forums › Industry News › Video Game News › [CVG]Killzone 3 doesn't max out PS3 - Guerrilla