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[Youtube] Battlefield 3 Premiere Gameplay Trailer - Page 20

post #191 of 325
MUST..... upgrade.... my still unfinished build....
post #192 of 325
F*ck Yeah! AMAZING!!! Can't wait.
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post #193 of 325
Quote:
Originally Posted by Higgins View Post
It might look pre-rendered when compared with other FPS games, but i think you guys forgot that one of their main goals was fluid character animation. They ported over the animation engine from the Fifa games for a reason- they provide realistic and fluid animation not common in the FPS genre.
Looks as if that was an amazing idea!! I just hope the i7920 can handle it, I can spend the bucks for a new video card and probably live. If I try to build a new rig the wife will kill me and then part out both of them.

Quote:
Originally Posted by Higgins View Post
Also from here:
Wow actual in game footage without CG, that really looks smooth and beautiful. Looks real without the plastic affect of another game which shall remain nameless, Black something or other.
    
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post #194 of 325
Quote:
Originally Posted by thiru View Post
I don't see what graphics have to do with servers or destruction.
How not? If you blow up a building like you do in BC2 - the server has to take in all the coming connections and relay the position of say - rubble - so it is the same to everyone. It isn't like ragdolls where everyone gets a different display.

Quote:
Originally Posted by TriplePlay View Post
That doesn't explain why they would be worse. They would not be worse because they are the same game on the same engine?
What?
Just because the same game engine =/= they look the same.

Quote:
I don't know what I think the graphics WILL be, but I don't know why they WOULD lower the graphical quality of multiplayer. I did not play Crysis Wars and have not yet finished Crysis, so I can't comment on the graphical quality of them in relation to each other.

But texture and model quality doesn't change what happens on the server, only hitboxes. So in terms of that, there shouldn't be a difference. Servers don't generally run the game itself, they run a server client, which is why game servers don't need high end graphics cards. The server also shouldn't have to process any lighting or smoke or dust or anything like that, it should all be client-side (other than saying "smoke grenade was dropped at this location", then have your PC create the smoke in that position, and things of that nature).
Hitboxes are not the only things that happen on a server lol

Quote:
I would understand the destructive environment would cause more stress, but that's not what we are discussing. We are discussing graphics, not features of the game in terms of what can and cannot be destroyed (and to what extent it can break down). Unless you just mean particle effects and dust flying objects from the destruction? But I don't think that would cause THAT much more stress on the server.
Wait what?
Graphics = features of the game and also what can and cannot be destroyed. You're telling me that the destruction physics in the Frostbite engine is not a graphical feature of the game?

Game servers running CS:S or BF2 for example already get hammered enough with just a large amount of people playing and objects being tracks. That's not even counting map size or any possible mods or additional effects or plugins in place.

By using YOUR logic - you'd say that BF2 and BC2 has the same amount of stress on a server because all it does is track players. False - BC2 tends to really bog down servers and thats why if you rent a server for BC2 they cost quite a bit because more rescources are being allocated to the game in order to be played. Your piece of the pie is much bigger than the pie that someone has running a CS:S or BF2 server, therefore you pay more not just because of release dates or popularity.

In fact, BC2 bogs down servers so much as it is - that hitboxes are broken in the game when you run. Your hitbox actually lags behind you because the server can't keep up.


That isn't just a gameplay/engine problem. That's a server problem

Quote:
Originally Posted by goldboy View Post
MUST..... upgrade.... my still unfinished build....
Builds should never be finished. They should be in a perpetual state of evolution!
Edited by OmegaNemesis28 - 2/23/11 at 6:06pm
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Nemesis NE-α
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post #195 of 325
Quote:
Originally Posted by OmegaNemesis28 View Post
How not? If you blow up a building like you do in BC2 - the server has to take in all the coming connections and relay the position of say - rubble - so it is the same to everyone. It isn't like ragdolls where everyone gets a different display.
I didn't say that.
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post #196 of 325
Quote:
Originally Posted by thiru View Post
I didn't say that.
Yes you did.

You said,"I don't see what graphics have to do with servers or destruction."
Destruction physics = graphics = server stress.
Nemesis NE-α
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post #197 of 325
Quote:
Originally Posted by OmegaNemesis28 View Post
Yes you did.

You said,"I don't see what graphics have to do with servers or destruction."
I didn't say that destruction has nothing to do with servers.
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post #198 of 325
Quote:
Originally Posted by OmegaNemesis28 View Post
What?
Just because the same game engine =/= they look the same.
I didn't say that everything on the same engine looks the same, but if they have the same game engine running on the same computer then they absolutely have the capability to look the same.



Quote:
Originally Posted by OmegaNemesis28 View Post
Hitboxes are not the only things that happen on a server lol
No, but that's part of my point. The graphics don't have to do with that....



Quote:
Originally Posted by OmegaNemesis28 View Post
Wait what?
Graphics = features of the game and also what can and cannot be destroyed. You're telling me that the destruction physics in the Frostbite engine is not a graphical feature of the game?
I would say it is not something that affects graphical QUALITY, as in the clarity and resolution of something, which is what I'm talking about. Texture resolution, model detail, and lighting effects do not add stress on the server. I mean, obviously they are a graphical feature.


Quote:
Originally Posted by OmegaNemesis28 View Post
Game servers running CS:S or BF2 for example already get hammered enough with just a large amount of people playing and objects being tracks. That's not even counting map size or any possible mods or additional effects or plugins in place.
Yeah, but a moderatelydecent server with a decent connection has no problem running CS:S, even with mods

Quote:
Originally Posted by OmegaNemesis28 View Post
By using YOUR logic - you'd say that BF2 and BC2 has the same amount of stress on a server because all it does is track players. False - BC2 tends to really bog down servers and thats why if you rent a server for BC2 they cost quite a bit because more rescources are being allocated to the game in order to be played. Your piece of the pie is much bigger than the pie that someone has running a CS:S or BF2 server, therefore you pay more not just because of release dates or popularity.
That is not what I said, I didn't say "all it does is track players". I didn't state any limitation on what the server has to handle. I'm quite aware that it requires more resources than CSS or BF2. My logic is that there shouldn't be more that significantly more stress from the campaign graphics to the "lower-quality" multiplayer graphics.


Quote:
Originally Posted by OmegaNemesis28 View Post
In fact, BC2 bogs down servers so much as it is - that hitboxes are broken in the game when you run. Your hitbox actually lags behind you because the server can't keep up.
You sure that it's a problem that the server has too much stress so it lags the hitboxes behind? Or that it's something else, or just poor coding or network handling? I'm not saying that stress won't affect it, but I don't see that lowering the graphical quality from the single player campaign will make a noticeably big enough difference that they would need to do that.


I just personally don't understand what would stress it so much more. I'm not trying to sound condescending or sarcastic anywhere here, so please don't think it sounds that way when I say (with all seriousness):
Please enlighten me as to what exactly the server would have to handle more with the more intense graphics.

I understand the destructible environment would cause some more stress, and that may indeed be turned down. But in all honesty, if that's all they lowered in terms of graphics settings, then that's hardly even worth mentioning as long as it looks decent. But what other graphical settings even affect anything handled by the server? Grenade and explosion particles is about all I can think of, but that shouldn't be very difficult for a computer to handle fragment pojectile paths.

Not trying to sound hostile in this, and I hope it doesn't sound like I'm arguing with you. I won't be upset if I'm wrong (other than the fact that it means that BF3 may have lowered multiplayer graphics), I'm just explaining why I don't understand that it should be THAT much more stressful.
Edited by TriplePlay - 2/23/11 at 6:22pm
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post #199 of 325
all you people with really good gfx cards and cpus. stop saying you need to upgrade, i hate you
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post #200 of 325
Quote:
Originally Posted by OmegaNemesis28 View Post
In fact, BC2 bogs down servers so much as it is - that hitboxes are broken in the game when you run. Your hitbox actually lags behind you because the server can't keep up.

Actually they lag behind because that's how they implemented it in one of the more recent patches. It wasn't like that before, and this is the 'fix' Dice gave us for bad hitreg.
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