Originally Posted by pengs
Physics would be infinitely difficult to sync and would require tons of bandwidth. BC2 either gives the ragdoll a start and end position and allows the cpu to process the middle movement or does not have any bearing upon the ragdolls at all. The reason I say this is because the ragdolls lag a bit before they move in a populated server and actually will jock into a position. If you play a game which syncs the ragdoll it's like watching a 1080p youtube video on a P3 1GHz, in a movement sense.
ragdolls are a special case in some games.
CS:S is an example of how ragdolls are not server related. You can shoot someone and they could end up on the other side of the map because you modded your game. On someone else's computer, they're right where they got shot. That's because you dont do anything with the ragdoll. You cant revive him or her.
BF2 or BC2 you can revive them. The ragdoll is simply an animation, but its position has to be tracked by the server. The animation isn't done by the server though, it simply reports to all the players the position of said animation. (I think you said that with the start/end thing)
Originally Posted by thiru
Either you're a troll or thick.
A troll and/or thick? Well am I the one saying that physics are not graphics just because my CPU calculates it? If I shoot water and it reacts realistically - those arent graphics because my GPU isn't the one handling that data?