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[Youtube] Battlefield 3 Premiere Gameplay Trailer - Page 24

post #231 of 325
bad company 2 is fun and all but this is just gonna be ORGASMIC
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post #232 of 325
More sweet confirmation! GO BF3 you can have my moneys!
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post #233 of 325
most anticipated game list as of 2/23/11:
Crysis 2
BF3
Portal 2

as soon as crysis is released BF3 will be #1 ON MY LIST! OMG ICANTWAITFORTHISGAME!!!!!!!!
    
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post #234 of 325
take me now! compared to crysis 2 and all the other games before BF3, they're just time fillers until BF3 is released. The anticipation is killing me though
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post #235 of 325
I think you people arguing should stop writing essays and let it go. The game will run fine since PC is their lead platform. What, you think that they want it to run like crap on release when 90% of the devs sit on PC all day?

Can't wait to hear more about the 4 kits and subkits + MP footage on feb 28th/march 1 at GDC!!!
    
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post #236 of 325
Quote:
Originally Posted by OmegaNemesis28 View Post
That's not true though - those particles are sometimes large enough to hinder player movement. Have you walked by a building while or after it gets blown up in BC2?
These destruction sequences are predetermined. They are not random. You blow a hole in the wall at the same place, the hole will look identical to the last time you blew a hole there unless there is some kind of randomization of different looking holes. All that gets communicated between the clients is that there is now a hole in the wall. The debris spraying outward from that hole being created is purely superficial. It doesn't knock people in the head and kill them. There's absolutely no point in communicating it's location. A sequence is triggered client-side from "x" event happening, and it just happens.

If something consequential happens, like a part of the wall turning into some kind of ramp leading into a building, this is still prescripted and isn't "figured out" or calculated real time. Same with buildings collapsing.

All of what you're saying just goes against common sense here.
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post #237 of 325
Quote:
Originally Posted by pengs View Post
Physics would be infinitely difficult to sync and would require tons of bandwidth. BC2 either gives the ragdoll a start and end position and allows the cpu to process the middle movement or does not have any bearing upon the ragdolls at all. The reason I say this is because the ragdolls lag a bit before they move in a populated server and actually will jock into a position. If you play a game which syncs the ragdoll it's like watching a 1080p youtube video on a P3 1GHz, in a movement sense.
yea that was what i was trying to get at, the server just tells the clients when and where something blew up and the client itself determines how to render it. I guess i just suck at explaining things.
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post #238 of 325
It looks insane, but lets hope the gameplay stands up from BF2.
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post #239 of 325
Man I hate teaser trailers, especially when they add effects like this one did. Just show me fifteen seconds of gameplay and then I will be happy.
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post #240 of 325
Quote:
Originally Posted by Ganglartoronto View Post
I think you people arguing should stop writing essays and let it go. The game will run fine since PC is their lead platform. What, you think that they want it to run like crap on release when 90% of the devs sit on PC all day?

Can't wait to hear more about the 4 kits and subkits + MP footage on feb 28th/march 1 at GDC!!!
This.

Seriously why all this bickering about trivial things? BF3 is PC #1. I think they know what it takes to run servers or whatever it is you people are bickering about.
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