Originally Posted by OmegaNemesis28
That's not true though - those particles are sometimes large enough to hinder player movement. Have you walked by a building while or after it gets blown up in BC2?
These destruction sequences are predetermined. They are not random. You blow a hole in the wall at the same place, the hole will look identical to the last time you blew a hole there unless there is some kind of randomization of different looking holes. All that gets communicated between the clients is that there is now a hole in the wall. The debris spraying outward from that hole being created is purely superficial. It doesn't knock people in the head and kill them. There's absolutely no point in communicating it's location. A sequence is triggered client-side from "x" event happening, and it just happens.
If something consequential happens, like a part of the wall turning into some kind of ramp leading into a building, this is still prescripted and isn't "figured out" or calculated real time. Same with buildings collapsing.
All of what you're saying just goes against common sense here.