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[IGN] Sony Forming Anti-Piracy Program - Page 13

post #121 of 168
Quote:
Originally Posted by Spritanium View Post
Why do people think piracy is a problem

The "victims" of piracy are still making millions of dollars every day, so what's the big deal? Should we instead choose to put even more money into some rich guy's wallet just because it's morally correct?
the real victims are the people who pay for the games or what ever and because piracy the company (in this case is sony) will start to lose money if they just let people pirate the games and if that happens they will have to compensate for that and make the software cost more money and then that will lead to more people pirating things because they dont want to pay ridiculous prices for games which will eventually lead to sony not even bothering with games and software because they will end up loosing all their money.
    
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post #122 of 168
Quote:
Originally Posted by andrews2547 View Post
the real victims are the people who pay for the games or what ever and because piracy the company (in this case is sony) will start to lose money if they just let people pirate the games and if that happens they will have to compensate for that and make the software cost more money and then that will lead to more people pirating things because they dont want to pay ridiculous prices for games which will eventually lead to sony not even bothering with games and software because they will end up loosing all their money.
I suggest taking a step back in time to the third grade, where you should have learned about the horrendous world of 'run-on sentences'.

Even if 50% of their market 'sales' were simply pirated, they would more than break even, be able to pay everyone's salary who worked on the game. Everyone employed would have a place to live and have a comfortable life.

I wonder where the rest goes..
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post #123 of 168
guys, this is millions to billions of dollars we are talking about here. most people wouldn't be happy if a noticeable chunk of it were gone, even if they had enough left to feed every mouth.
post #124 of 168
Quote:
Originally Posted by Spritanium View Post
Why do people think piracy is a problem

The "victims" of piracy are still making millions of dollars every day, so what's the big deal? Should we instead choose to put even more money into some rich guy's wallet just because it's morally correct?
so do you think being rich is intrinsically wrong? everyone should get what they deserve. paying what is due and what you deserve.
post #125 of 168
I hope Sony doesnt get any more stupid...
I haven't used internet fast enough to pirate PS3 games.
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post #126 of 168
They should focus combating the pirates in Somalia tbh!
   
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post #127 of 168
I'm all for the costing more argument if it were actually true. Games haven't changed price, if at all. Turok 2 for the N64 was like $50 when I got it as a kid. Wait, did I say $50? What is the average price of a new game today? Hmmm, looks about the same as it was oh.... some 13 years ago. I did get it brand new, cause it was AMAZING. Anyways, the thing is logic would say if piracy was actually hurting them they would have to up the price. That's how all business models work, they need to make lost profit back.

The thing is, they make enough profit to still pay developers enough money AND support piracy.

Woah woah, something is wrong with that statement. Either they don't make money and are going bankrupt OR piracy actually hasn't hit them that hard. Which then goes into the possibility that piracy might actually be lower than the average consumer thinks it is. Are those statistical numbers that we get about how often a game is pirated wrong? Oh, wait, that can't possibly be true.

Seriously, learn statistics, business, and follow the numbers over the years. Gaming hasn't been hit, it's grown so well that it can afford to keep games at the same price. In fact, it probably can afford to lower those prices.

[edit] I forgot, they make enough to pay developers AND give them raises.

[edit2] I guess I should say that I'm over stating things, as they could support piracy and make money. The thing is, they don't. Lets say they sell a retail game at $60, the markup of 30% by the retailer. So the cost per game that they are charging before the retailer hits it is around 40-45USD (all in USD). I'll use the low end, 40. Now, lets say 26mil copies get pirated. That's going to be a total of 1.040 billion dollars lost. No seriously, that's the markup. Drop that at $15 per game, before it's retail. That drops to .39 billion dollars, that's a **** ton of money lost. Now, do you really think they are losing a profit margin of .4 billion? GTA5 took $500 million it's first week, but I doubt it would have taken in $1billion if piracy wasn't there. It just doesn't work that way. Maybe an extra $100 million, or maybe $250 million TOPS. You estimate at $50 a game, that's 5M pirated copies at a loss of $250 million. I'm going to say, I highly doubt that's even close to the accurate numbers behind the real loss. If you cut that in half with the $125 Million overhead you get maybe 2.5M pirated? Which I'm going to say is way over rated.

COD:MW2 brought in $550M it's first week. If the piracy statement of roughly 4M pirated version the first week are true, that is about the $245 mark. Lets say just 1/3 were double statistics from other trackers, making that 3.3M. What's that number? Given that some might have paid more than 55 I'll put that around 170-180M. That doesn't take into account people who:

Couldn't afford it.
Bought it (I pirated it AND bought it).
Never played it.
Couldn't run it (de dum dum dum).
Downloaded it from multiple trackers (different versions in case one doesn't work as that happens).
Misc other problems with the statistics, as in failed downloads (multiple attempts) ect...

You could probably then squeeze that number down to $100M easy, maybe even lower. Now your arguing over less than 100M for piracy, which might even be made back down the road as late customers.

[edit4] Basically, piracy isn't damaging them enough for them to even think about raising game prices. beyond the $50-60 standard that they have been over the past 10 years. Which is outstanding because inflation has gone up, even the production of games has gone up. Oil pricing goes up, so does plastic prices, so does the ability to press a CD (what's it made of?). If they can go against inflation, what are those numbers really?
Edited by mushroomboy - 2/26/11 at 7:17pm
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post #128 of 168
it is a crime that should not be allowed to continue without check

just a moral perspective
Edited by dontpwnmebro - 2/26/11 at 7:18pm
post #129 of 168
If you guys made a business that became as successful as Sony (games division), or Ubisoft, would you think its okay for people to steal from you?

Just because they make billions, doesn't justify stealing millions.
    
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post #130 of 168
Quote:
Originally Posted by dontpwnmebro View Post
it is a crime that should not be allowed to continue without check

just a moral perspective
And I don't disagree, the thing is I'm telling you it's not entirely an "OMG, pirates ruined the PC game industry". Less than $100M is not what a company is worrying about, that's chump change when you get into the end profit. Not to mention that overall revenue for a game is probably going to peak at well over a billion, so they might lose $250M by the time it reaches to $1B. They cry over $1B instead of $1.25B?

Yes, it's morally wrong. What makes me even more disgusted is how much money is wasted on prevention. Now, I'm not talking about taking down sites that push illegal torrents. I'm talking about why they spend millions of dollars on DRM that gets replaced in less than 24hr with a cracked .exe file.

I'm all down for securom, even some light security, but what Bioshock 2 did was BS. I refuse to get Bioshock 2 because of that alone, it won't play in Linux. Then they go and cry about piracy when they know the platform they are making it on will get hacked anyways. Just make a single layer of DRM if you are well aware that it's going to happen. A person isn't going to buy something because he has to go through multiple layers of DRM, haven't we learned?

[edit2] If Valve can't do it with Steam, do you really think that you are going to make the wonder DRM? I mean, why you say a company "has" to spend $25M on DRM to compete against piracy... They know the result, MS is slowly learning that now too.
Edited by mushroomboy - 2/26/11 at 7:28pm
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