Originally Posted by [\\/]Paris
You keep using excuse like they're lying about it. What? Do you think some developers wanted to pull out of PC Gaming?? The only reason some have left is that they felt it wasn't worth the cost to them. It damages console sales too because people download the game on PC and don't feel the need to grab it on console.
If the companies that pulled out felt they could make a profit on PC then they'd still be there.
And of course Starcraft 2 is the best selling game of the year. It's Blizzard for goodness sake. Just because they had enough sales to offset the rampant piracy going on doesn't mean piracy isn't a problem O_o
Well the second scenario remains quite plausible. I was still too young back then, but pre consoles, there wasn't so much nagging about piracy. (Or at least that's what I remember). And before you mention internet bandwidth, I would like to point out that offline piracy is MUCH easier, so that is definitely not a reason.
It's just a theory, and in no way am I saying it's right, but when you keep hearing about how piracy is rampant, even though most people weren't doing it, there's a good chance they will just go with the flow and start pirating.
I noticed this amongst a lot of people at my university. I keep hearing "well everybody pirates"
As for it being Blizzard, what does Blizzard have that other developers don't? A magical genie that grants them great games? There is no excuse for other developers not to follow in Blizzard and Valve's footsteps.
The only reason I can think of is that they don't have talent, in which case they should just pack up and move to a different business instead of being condescending why people don't want to pay $60 for their lousy games.