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[G4TV] Shift 2 Unleashed: Need for Speed "Realism" Trailer - Page 9

post #81 of 98
PLEASE FOR MOTHERBABYJEBUS SAKE FIX THE LOAD TIMES IN THIS ONE /caps
looks so awesome
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post #82 of 98
nice
post #83 of 98
I actually kind of really want to buy it.

Funny how last year there were hardly any good games while this year i'm having trouble keeping track of them all.
    
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post #84 of 98
Quote:
Originally Posted by Higgins View Post
I actually kind of really want to buy it.

Funny how last year there were hardly any good games while this year i'm having trouble keeping track of them all.
+1

When it rains, it pours!
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post #85 of 98
is it me or is this game trying to be forza motorsport?
post #86 of 98
Thread Starter 
Quote:
Originally Posted by Hewlett-Packard View Post
is it me or is this game trying to be forza motorsport?
As a PC gamer, I have no problem with that
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post #87 of 98
Quote:
Originally Posted by SalisburySteak View Post
As a PC gamer, I have no problem with that
I was just thinking that.

The telemetry is nothing new, forza did it for both 2 & 3, they just added a few extra specifics to it...played the crap out of both of those...I just hope this comes close to that sort of simulation and not the typical NFS style.

Actually excited for a NFS game every once in a blue moon, this may be the one!
 
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post #88 of 98
Quote:
Originally Posted by ljason8eg View Post
Yeah I think people don't realize that your head doesn't flop around like that lol
http://www.nogripracing.com/videos/view.php?id=1987

Maybe not entirely realistic, but you get the point. Heavy helmets make your head shake over bumps, hard braking and cornering. They are trying to simulate that effect, and I am sure there will be a way to turn it off if it's not wanted.
post #89 of 98
In reality your brain compensates for the movement so you don't get that violent shaking though. Everything I've ever raced other than go karts has had a seat with headrests which makes for about zero movement. Your head will still come forwards when under heavy breaking but it doesn't alter your vision like those videos, you're strapped in too tight and should a HANS which really limits any neck movement.

I could see some side to side movement in that Radical, which is expected with a seat like that, but again nothing too serious. Its a lot like the violent shaking that FFB has in most games. Just totally unrealistic.


EDIT: And honestly I haven't really address the video. That telemetry is nothing new. Alpha builds of iracing have the grip circles and such but I don't know why anyone who's not beta testing would want to see that when they are racing. Too distracting. 360 Hz physics engines are nothing new either, nor do they make physics engines good or bad. Who cares how fast the data is reported if said data is crap? They talk about track realism, yet don't laser scan. This isn't 1999. It sounds an awful lot like F1 2010. Remember how much that game was touted to be realistic and how it actually ended up?
Edited by ljason8eg - 2/27/11 at 11:53am
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post #90 of 98
Quote:
Originally Posted by Hewlett-Packard View Post
is it me or is this game trying to be forza motorsport?
i think its more gran turismo because the producer at e3 2010 said its going to be going up against GT5 but it could be forza as well they both similar games anyway
    
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