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post #41 of 59
Im using a Logitech LX8 cordless lazer mouse that I bought for $20 and it kills games.
Its not a "Gaming Mouse" but I seem to kill just as well in BC2 as people with much more expensive mice.

I would argue that for gaming a good keyboard is more necessary than a good mouse.
That doesn't mean a $5 POS mouse is good in gaming but it does mean that you dont need to spend $50+ to ruin baddies in game.
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post #42 of 59
Quote:
Originally Posted by TickleMeElmo View Post
It depends on what resolution you play at. If you are playing at or above 1080p a 400 dpi mouse with pixel for pixel tracking is going to be painfully slow to use (it would require more than 4 inches to make it from one side of the screen to the other), if you push up the sensitivity windows will compensate for that lack of precision in your mouse by skipping or alternating pixels, which is obviously something that is not optimal. The tracking sensors on gaming mice are often times of higher quality than generic mice.

Furthermore, it is often easier to find a mouse shape that suit's your hand and playing style with a gaming mouse than a regular mouse. Generic mice are generally ambidextrous and made for "medium" sized hands, it is difficult to find one that fits hand to glove.

There are also other benefits such as increased buttons (for MMPOGs), better mice feet etc. but I think the aforementioned are the two BIG benefits of gaming mice over your average logitech.
Your using DPI for the wrong thing if you are forgetting extremely important factors such as FOV and sensitivity in just saying that.

At 1920 pixel wide, assuming your sensitivity is set for 1:1 pixel to DPI your useful DPI is only 497.... anything over that is technically again interpolating. Whether it be on your mouses end or on your computer/displays end. Its just the reverse of having a low DPI mouse and then causing an inaccurate jump in pixels due to high sensitivty in windows.

Just because you jump from say 800x600 resolution to 1920x1080 does not mean that you have to move your mouse over double if your sensitivity is set correctly. inches of mousepad per 360 degree turn doesnt change because your resolution changes.

But as your resolution changes, it can be helpful to adjust your in game sensitivity to something that allows your to increase your DPI so you can hit pixels 1:1 at the same inches per 360.



TL;DR
At 1920 resolution width, 500 DPI is all that is needed assuming 90 degree field of view in game to get 1:1 dot per pixel movement. Anything else is again allowing software to interpolate.

Inches per 360 doesnt change with resolutions, pixels per FOV does, which means you should increase your DPI and decrease your sensitivity to compensate.

Mouse FPS is more important.

ie: MS Comfort Mouse 3000 has 6000fps, while the Intellimouse 1.1 has 9000. Both are 400 DPI mice, but you can CLEARLY feel a difference between the two at 500hz polling rate.
Edited by rmp459 - 2/27/11 at 5:29pm
    
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post #43 of 59
Thread Starter 
Quote:
Originally Posted by AOwpr View Post
DeathAdder unless you really need wireless, the price increase isn't worth it unless you really really want it.

And go for the Black Edition, it has rubberized sides which don't accumulate sweat as much.
Where can I find this Black Edition? Also, I don't need wireless at all.
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post #44 of 59
i never use more than 400-800dpi for CS1.6 wich is pretty much that fastest fps game ever.
post #45 of 59
Button wise, no. I still just use right clicker to shoot, left clicker aim, scroll wheel for weapon change, and scroll wheel push for knife sometimes. I have a side scroll wheel and two button, but I just use those for internet browsing (switch between open programs, back and forward buttons for browser).
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post #46 of 59
I have a 5 dollar microsoft mouse and a 80 dollar steel series xai...it has alot more "features" but i could never get the sensitivity right to what im used to....that being said im still using the microsoft mouse
post #47 of 59
i use a 2 dollar Optical mouse... done me well in games like WoW,BF2 ME1,ME2 and alot of other games
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post #48 of 59
I have a Logitech G9x. I didn't need it, so why did I get it? It on sale on newegg and I didn't like my old generic one, so I though why the hell not?
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post #49 of 59
I have a wireless logitech media mouse, my "hard core" gaming friends laughed at me when they saw it, however they cried when I kicked there asses in unreal 2k4 lan party!

so.. to answer the topic, no.
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post #50 of 59
Quote:
Originally Posted by rmp459 View Post
TL;DR
At 1920 resolution width, 500 DPI is all that is needed assuming 90 degree field of view in game to get 1:1 dot per pixel movement. Anything else is again allowing software to interpolate.

Inches per 360 doesnt change with resolutions, pixels per FOV does, which means you should increase your DPI and decrease your sensitivity to compensate.
He has the correct understanding although it may be interpreted wrong.

Oh and I have to slightly disagree. While 500 CPI might be enough for the average low sensitivity user, a mid to high sens player will encounter pixel skipping at the same res and fov. Hell, even 500 CPI isn't technically enough once you factor in scalable FoVs like snipers and right click down sights. CoD for example uses a Fov of 40 IIRC.

Low sens:
19x10 41.5cm/360 + FoV of 90= Estimated 368 CPI
19x10 41.5cm/360 + FoV of 40= Estimated 1012 CPI
8x6 41.5cm/360 + FoV of 90= Estimated 153 CPI
8x6 41.5cm/360 + FoV of 40= Estimated 421 CPI

High sens:
19x10 8.3cm/360 + FoV of 90 = Estimated 1843 CPI
19x10 8.3cm/360 + FoV of 40 = Estimated 5063 CPI
8x6 8.3cm/360 + FoV of 90 = Estimated 767 CPI
8x6 8.3cm/360 + FoV of 40 = Estimated 2100 CPI
Edited by Skylit - 2/27/11 at 6:13pm
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