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[B&S] More Battlefield 3 details - Page 6

post #51 of 126
F-16?!?! That isn't MAGTF! No commander? That sucks. 4 dynamic classes, I preferred the 7 classes(or 6), but that's ok I guess. Hopefully weapon color skinning isn't as absurd as CoD. Having a Gold AK, or a Desert M16 in a forest enviornment.
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post #52 of 126
Quote:
Originally Posted by SgtBigRig;12532898 
hate how prone has become this big thing...

Operation flashpoint did prone jsut fine. red orchestra. ect ect, yet somehow these guys never figure it out.
It's not that they haven't figured it out. They just took prone out of BC2, because they found it slowed down the game a bit compared to the pace they were wanting. There was quite a public outcry at the lack of prone (not that it affected sales at all), so they're just clarifying that prone is going to be in BF3, and that they're addressing excessive dolphin diving.

Honestly, I think the way to get rid of dolphin diving is to make you unable to shoot while in the act of going prone.
post #53 of 126
Quote:
Originally Posted by Maian;12533467 
Honestly, I think the way to get rid of dolphin diving is to make you unable to shoot while in the act of going prone.

Or make the character hit his knees before he flattens out slowing it down a bit. I think the problem with dolphin diving is that it was almost instant and broke your aim completely forcing you to then prone and have a ground shoot out or die. It was a bit ridiculous when watching something like this when both shooters were ten feet away from each other, heh.
Many people would prone at any gunfire. If they slowed the process down and hindered the prones aim or firing rate a bit, I'm sure they'll have a winner.

Can't wait for the game. 64 players, huge maps, fixing prone and jets just make it for me.
Edited by pengs - 2/26/11 at 11:57am
post #54 of 126
bring back commander!
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post #55 of 126
No commander confirmed.
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post #56 of 126
No more proned commanders at base ftw
    
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post #57 of 126
Quote:
Originally Posted by Z Naught;12532149 
No. Please for gods sake no. This is not COD or TF2 the hat simulator. I don't want it to focus on customization. Keep that limited to attachments.

It is not a hack if it was left in by the developers. Sure, back in the 2142 days you could spawn vehicles with rcon, but at least in my clans server, it was never abused and only used for the lulz with gunship battles on Camp Gibraltar.

You claim adding all of this customization would set it apart from other games.... it does not. almost every MP game now days has excessive customization: TF2 (it was good back in the day when it wasn't a hat simulator), All of the play4free titles (BF, Heroes, etc.), Call of Duty (Cod4 was pushing it, but at the time was well executed), and even Monday Night Combat (at least this one is quite minimal).

Which one do you prefer?:
team-fortress-2-then-and-team-fortress-2-now.jpg

I prefer the TF2 of now...

and intensive customization is just what this game needs. I don't want to be some stupid unknown generic looking soldier, I want my own unique look, that makes me distinctive to everyone else.
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post #58 of 126
What's with people and having issues with no Commander and the 4 classes? Honestly, the 4 classes could just be all the classes in BF2 condensed into 4 classes. Remember there will be a lot of customization for each class just like BC2.

And really.. Commanders? Do people just find anything to complain about? Who here even played as commander, let alone followed any of the orders given by them? Let's face it, if you want someone to command your team, you're either going to be playing with your clan mates in which case you'd be in your own squad, or you use the in-game voice chat to yell orders at your squad mates.

DICE probably integrated the job of the commander into the squad leaders.

We don't even have FULL details of the game so I'd reserve judgement before coming here and complaining about it as if it's the end of the world and BF3 is going to suck, which it wont. Everyone here is gong to buy the game tongue.gif
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post #59 of 126
Quote:
Originally Posted by thiru;12533891 
No commander confirmed.

"* Commander mode: Very unlikely"

Sad panda will be sad if no commander is in there. This is looking like BC2 rather than BF2.
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post #60 of 126
Quote:
Originally Posted by CovertCover;12534026 
I prefer the TF2 of now...

and intensive customization is just what this game needs. I don't want to be some stupid unknown generic looking soldier, I want my own unique look, that makes me distinctive to everyone else.

Well then I guess you prefer Hat Simulators over First Person Shooters. I don't.

To prove how stupid TF2 has become and that it is truly more about customization and items than about actually SHOOTING THE ENEMY let me provide an example: I have been contacted on two occasions by random people that have added me to my friends list. At first I was all "Cool, some new friends" but then they were all "So, you have a soldier medal, want to trade?" This essentially sums up the TF2 of today, if one is really willing to go that much out of their way to get a DIGITAL item for a game that provides no gameplay changes or enhancements, clearly it is no longer about gameplay. Oh, and I never am giving up that medal for a few hats. That medal signifies a time when items in TF2 were few and hats weren't everywhere to make it all look like crap. Oh, and it was limited too.

Also, if you want to look unique, maybe you should play some RPGs and MMOs. FPS games should not be focused on RPG elements like customization, but rather making the experience a seemingly realistic portrayal of war. So in the case of BF3 (ideally) the weapons should be faction limited and be weapons that are fielded by both sides. I hope that they won't add in too many prototypes or weapons that are not even in use by the average soldier.
Edited by Z Naught - 2/26/11 at 12:59pm
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