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Pathetic DX9 performance

post #1 of 2
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Is just me or is the brute force ability to put out polygons just getting pathetic these days?

Give you an example, a DX9 game (a engine from 2002 no less...) that over-renders polygons, Aurora-engine based NWN2:

In the NWN2 tutorial facing the town fair, at 1080p will full in-game details I have:

EVGA GTX 285 SSC: 27 fps

XFX HD5870: 32 fps

XFX HD6970 stock: 26 fps

XFX HD6970 OC 950/1450: 28 fps

EVGA SC GTX580: 36 fps


System is i7 3.8GHz, 6GB DDR1600 RAM, OS and game are run off of seperate Intel SLC SDD drives, Corsair HX1000 PSU, nothing running in the background, and running Windows 7 Ultimate and all drivers are up to date.

I do play some older DX9 games and I was debating whether or not I should keep the GTX580 or the 6970...the GTX580 has some horrible problems of it's own running off of receivers/HDTVs so I'm 90% certain I'm gonna ditch this card.

But really one thing is certain going through several DX9 tests...the 6970 is absolutely pathetic. Should I just OC my 5870 and forget upgrading for a while? Or is the current trend just going to be really sad performance when it comes to churning out pure pixels/polys and just going DX11/shader heavy?
Edited by astrallite - 2/26/11 at 3:39pm
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post #2 of 2
Yes, the current trend seems to be less raw power and more optimization or whatever AFAICS. The HD 6870 has less raw power than the HD 5850 which can be seen in some programs/games but still often performs better IIRC. I think we're at the turning point. The GTX 2xx and HD 5xxx seemed to be a peak in raw power.

However DX9 is horribly inefficient and it's really the developers fault that their games perform badly when they make them in DX9. Using DX10 or 11 is far better and gives one the ability to get better graphics if one wants to.
Edited by B!0HaZard - 2/26/11 at 5:07pm
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