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post #11 of 36
Quote:
Originally Posted by GeforceGTS View Post
If I was to buy DA2, even if it "felt" better on the PS3 I would still get it on PC for all the awesome community made mods
This.
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post #12 of 36
I would still buy it for the sole reason that I loved DA:O and Awakening and am willing to forego the issues listed above to just have a chance to immerse myself in an awesome story...
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post #13 of 36
Thread Starter 
Quote:
Originally Posted by thiru View Post
Not sure how you can rip off your own games...
Granted.
I mean they copied things from another franchise. Thats not really a bad thing, but when it starts to bleed into the experience and you start thinking "That was in ME2" it becomes a problem.

I AM fascinated by the story and the charachters, just like I was in Origins and Awakening. That is something Bioware does very well.
Im just not very interested in the rest of the game.

As previously stated. The Demo saved me money.
I might get it used for PS3 at a later date, but I wont be getting it any time around launch.
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post #14 of 36
I don't see why the hate for it, I like it to be honest. I loved the first one, but I felt the gameplay was a bit slow. DA2 fixes that problem for me. The flashy animation is also a plus; something nice to look at, imo.
     
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post #15 of 36
Thread Starter 
Quote:
Originally Posted by Sakumo View Post
I don't see why the hate for it, I like it to be honest. I loved the first one, but I felt the gameplay was a bit slow. DA2 fixes that problem for me. The flashy animation is also a plus; something nice to look at, imo.
I did enjoy all the blood.
It definitely seems like a more mature game than DA.

Im not sure what flashy animation you are talking about though. Aside from little things like the blood it really looks the same as DA.

And im not trying to hate on it. Im just trying to point out what I see as its faults. Unfortunately they are faults that make it hard for me to get excited about the game. Dragon Age had faults, but they didnt get in the way of the enjoyment.
DA2 has faults that take away from the rest of the experience.

One good thing is I am finally interested in playing as a Mage. Mages in DA were crazy overpowered but boring to use. In DA2 they are a blast.
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post #16 of 36
Quote:
Originally Posted by TheHoff View Post
Quote:
Originally Posted by GeforceGTS
If I was to buy DA2, even if it "felt" better on the PS3 I would still get it on PC for all the awesome community made mods
This.
Unfortunately, Bioware has yet to commit to releasing an updated SDK/modder utilities compatible with DA2...

As for my thoughts,

Skills were, for all intents and purposes, removed you no longer put points into skills(Coercion, trap making, pick pocketing, ect). Instead, the now omitted skills are based solely off various stats(STR, DEX, CON, ect), which seems silly as someone with zero training yet immense dexterity/intelligence won't be able to magically unlock a door or chest. The removal of stat(tier) based non-combat skills is ridiculous, even more so when looking back at DA:O which had them…

Anytime you limit C&C, and removing stat based skills is just that, you lose something - be it re-playability, plausibility and/or immersion. In DA:O your decisions had at least some impact/importance especially early on… EG If, upon leveling up, you take a skill outside of combat training you may have been unable to acquire a desired combat talent(In other words combat training at Expert level is not enough to unlock Master level talents). Conversely, if you had elected to dump all points into combat training you would be unable to pass speech checks or any other stat(tier) based skill the PC might have taken(As a rogue trap making was fairly important since it also added to trap sensing).

Here's some insight into the new direction straight from the horse's mouth:

Quote:
So Peter Molyneux got up on stage at GDC last year and said, "Our mandate for Fable III is to sell five million copies this time, and that's why we are making specific streamlining decisions." Have you had any mandate? "We want a bump. We want to reach out to more people. We want more people to like Dragon Age II than Dragon Age Origins."

Mike Laidlaw: Huh! Okay. So I think that's a goal, but when you say "mandate," it becomes a much harsher thing. Mandate is a "you must," and the decisions will be made due to focus groups or something.

For me, I guess, fundamentally, there are more people who are ready to play RPGs than realize it. These are people who will play FarmVille. These are people who have shot enough people in the head that they've leveled up in Medal of Honor. They've gained XP and have received awards as a result. That's an RPG mechanic. They've played [Grand Theft Auto] San Andreas and they've run enough, and gotten buff enough, that their endurance is a higher. They've leveled.

So I think there's more people out there with RPGs, and then it's honestly on RPGs to try to figure out how to take the mechanics that people are actually loving in other genres and say, "No, no, no. We had those years ago, but we understand that they kind of were scary."

So there was no mandate, but I mean there were decisions that we made as a team that said, "Okay, this is, I think, more welcoming." Not "dumbed down" or anything like that, but welcoming. Like starting the game, your character walks up, says something kind of over the top, and immediately starts exploding Darkspawn. I haven't set my decks at all. I haven't spent points.
The case for streamlining is as follows,

Gamers like games(from different genres) that contain some RPG mechanics.
Some gamers would probably like RPGs if they were easier to understand.
Some RPG mechanics are difficult to understand.
Therefore, some RPG mechanics should be simplified or removed -> streamlined.

They're trying to to appeal to more consumers, but at what cost?

My take on combat:

A)Inability to pan out(as far) with the camera in a tactical top-down(isometric) view.
B)Combat is too fast to be tactical. On console you smash A on PC you autoattack and spam special abilities(at least I did).
—Positioning no longer an issue.
>>>Mages seem more resistant to dmg, Bethany was getting ganged up by 3-4 darkspawn but took the dmg like a champ.
>>>Backstabbing is a new teleportation technique, apparently positioning one's rogue and actually inflicting what would logically be a back stab was too difficult to understand, so it was streamlined.
C)Enemies magically spawn out of thin air and come in manageable waves.
D)Attack animations
—Mages do some sort of contrived choreographed dance when attacking.
—Weapon+Sheild warriors/Aveline, her uninterrupted jerky stab motion was poorly concieved.
—2H warriors attacks are too fast to be plausible. As the interview pointed out, one of the great things about RPGs is that they often try to be believable. This sustained attack speed is not.
E)Corridor like/restrictive combat environments. Hopefully the main game has larger areas.
F)Enemies are constantly exploding in a shower of blood and body parts, why?!? Because it's cool?

*The darkspawn, despite the new art direction, still all look the same… As if they're clones. Which might have been plausible if there were only one broodmother per the various species/races producing them. Then there's the armor, how is it that their armor is identical if the scavenge a good bit of it? Could Bioware not have added at least some variety?

*The dialogue wheel is much like ME's where the input doesn't necessarily match the output(When my bro died I took the "He's not alone" or some such option and that translated to something along the lines of "Well at least dad has company now"). Even if the dialogue wheel can accurately approximate what you want to say the voice actor may not deliver it in an appropriate manner(IE his infliction changes the meaning or intent of what was said).

*Flemeth and Isabella are far too different from the DA counterparts. Maybe I'm splitting hairs, but you would expect Flemeth(and Isabella) to appear the same considering the events between the demo and DA:O overlap. Still at least you could argue for the Flemeth change up that she's a really advanced shape shifter, able to take the form of a busty firm bodied octogenarian.

*Voiced protagonist, not a deal breaker… But IMO tends to be somewhat limiting when conceiving dialogue options.

*New art direction is too cartoonish, IMO. It clashes with some of the story elements…

*A lot of what I saw seemed kind of forced, story wise I mean… The sibling dying near the beginning evoked no real emotion because there was no attachment(honestly you just met this person). You're trying to escape the darkspawn but you have time to stop and chat?!? I'm sorry the demo just didn't work that well for me.

From what I've heard companions will have armor like in ME2, where there's the standard set and you may unlock different sets or stats later on... TBH I'm not entirely sure. I have this link from a while back.

^ All the above is my own opinion… Nothing more or less.
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post #17 of 36
Quote:
Originally Posted by PhilWrir View Post
I Love Dragon Age. I love the lore, the characters the game play, all of it.
But I do recognize that in many ways Dragon Age is the CoD of RPGs.
And Dragon Age 2 does not impress me at all.

I played the demo on PC a few days ago and I tried the PS3 Demo last night.
And I will NOT be buying it for PC. I will be buying it for the PS3 if I buy it at all.

Dragon Age 2 is a Console game all the way. It runs better on console, the controls are better on console, the style is better suited to console, It is a console game 100%.

I compared my screen in the demo and the PS3 screen at the same place in the demo and there is NO difference. DA2 is not an example of "PC Games look better." I know my monitor is only 1600 x 900, but the game engine already looks like butt, a higher resolution wont make it look any better.
DA2 is an a game that is more fun with a controller because the game control system is not suited for PC by default. Its clumsy with a keyboard and mouse and simple and fun with a controller.
That, and they ripped off quite a few things from Mass Effect 2 (another example of watering down of a great game to get more people to play it). Granted Dragon Age was watery to begin with.
At least BLOPS looks better on PC than it does on console...

I will give DA2 a chance, but im about ready to check it off of my list of games to be excited about this year. Duke Nukeum and Deus Ex just got more lonley because DA2 is pretty much off the list, Skyrim is barley on it at all, and the position ME3 occupies is on its way off because of DA2.

Now where is my flame suit...
well it will be available in march 8 bro i love this game too
post #18 of 36
I too am not feeling it for DA 2. I liked DA:O a good amount, but DA 2 feels nothing like DA:O did.

I will most likely not be buying this game, or at least until it is on sale at steam for less than $20 bucks. I would much rather play DA:O over and over again.
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post #19 of 36
Yeah I agree I think the console version of DAO is better. The PC version felt rushed and cheap to me. I'm looking forward to DA2 if it's like the first although I'll probably wait until a few people I know have it and can see how it looks from there.
Edited by phazer11 - 2/28/11 at 3:10pm
     
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post #20 of 36
son i am disappoint. really let me down. It's more of a hack and slash rather than an rpg
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