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post #11 of 20
Quote:
BUT
Once the enemy chopper arrives, no matter what professional Air Force pilot you might be, you can't avoid getting wrecked.
Wait wait what?? I thought I was just happening to do a terrible job of handling my chopper, but is there truly no thoice but to get wrecked? I thought that if I could get a "clean" kill on the enemy chopper, my chopper would do a smooth landing on the ship and I wouldn't go flying off and almost fall into the ocean....I guess that scene was pre-determined to happen no matter what (like so many things in the rest of the game).../sigh
post #12 of 20
I never buy FPShooters for consoles that the PC have...never! I will only buy FPShooters for consoles that the PC does not have (if it's worthy). If you do this, you'll find yourself complaining less
post #13 of 20
For me the only reason I own a console is for, in order of priority:
1) Fighter games (Street Fighter, Tekken, Diablo, etc). Consoles + controllers kick ass for these.
2) Select fighter-based RPG's that require combo moves (Devil May Cry, Bayonetta, etc). I still insist that for most RPG's I find WASD+Mouse vastly superior than a controller for movement/character-control, except for RPG's like the ones mentioned above. E.g. I will never play Mass Effect on a console.
3) Racing games (Crash, Need For Speed, Gran Turismo, etc)

And that's it. I will never buy any FPS-related on a console because I believe it's the GAME CONTENT that should be challenging, not the goddamn controls. Aiming guns with analog sticks takes far too much practice and it's tough to master, even with aim-assist - why bother when it's all about performing a task as simple as pointing and clicking? It's far closer to simulating the actual "aiming" action than analog sticks will ever be. It's like trying to play World of Warcraft with a steering wheel and saying "oh it just takes a bit of getting used to, it's not so bad". /sigh
Edited by Tippy - 6/15/11 at 11:46pm
post #14 of 20
Quote:
Originally Posted by PeaceMaker View Post
Yeah, I thnk we can all agree to this. I only got a console for the social aspect. None of my friends are into PC's like I am, nor will they shell out the dollars for one. This is why I predict OnLive to be wildly successful. It brings high end PC gaming to a large group of people at an affordable price.
So where do the developers get their money from if you have services like onlive?
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post #15 of 20
Quote:
Originally Posted by kyle7412 View Post
So where do the developers get their money from if you have services like onlive?
They will, do not worry. If users are willing to pay.
Fps were made with the pc in mind. I've seen 6 year olds playing css 1.6. My first real contact with a keyboard for gaming was when i was 13. So imagine what future players will be like.
Pc and console is like satellite vs cable tv. While you get prime content on cable, you pay a dear though overpriced sum for it. Whereas on satellite you can watch tv from all over the world,often for free if you catch the right channel. It opens your mind, while cable makes you numb.
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post #16 of 20
The only purpose of my PS3 is to play gt5 and killzone 3(only co-op. I don't play console FPS online). Period. Consoles were not designed to play FPS. Using analog sticks is just ridiculous! If we faced the best pc gamer against the best console gamer against eachother (with no retarded helps from the console) the pc gamer would rape the console user.

And STILL IW develops games for consoles and then ports them to PC with stupid DX9.

EDIT: DAMNN!!!! I didn't notice the date!
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post #17 of 20

The console hate is strong is this one. I two hate how bad the ports are getting but you are wrong about one thing. The unreal engine is not bad or ugly just take a look at this tech demo

this is was rendered in real time on 3 gtx 580.
    
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post #18 of 20
Thread Starter 
Quote:
Originally Posted by Bit_reaper View Post
The console hate is strong is this one. I two hate how bad the ports are getting but you are wrong about one thing. The unreal engine is not bad or ugly just take a look at this tech demo http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1 this is was rendered in real time on 3 gtx 580.
This is a newer version of the UE3. It supports Dx11, practically is an entire new engine

The one used in CoD is Not this new version.

UE3 was a killer engine for its time, I still enjoy it very much UT3 is my favorite UT mainly because of how gorgeous it looks
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post #19 of 20
Quote:
Originally Posted by ronnin426850 View Post
This is a newer version of the UE3. It supports Dx11, practically is an entire new engine

The one used in CoD is Not this new version.

UE3 was a killer engine for its time, I still enjoy it very much UT3 is my favorite UT mainly because of how gorgeous it looks
I know it's a newer version. A new version is released every month or so with bigger or smaller updates to the engine. The one in CoD is not the version unreal tournament 3 used either.
    
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post #20 of 20
Thread Starter 
Quote:
Originally Posted by Bit_reaper View Post
I know it's a newer version. A new version is released every month or so with bigger or smaller updates to the engine. The one in CoD is not the version unreal tournament 3 used either.
But is close to it - the lighting is terrible

Anyway. Old thread is old
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