Originally Posted by paulerxx
152 ping is a no no. Anything over 65-80 is "lagtastic."
I first played it on a server in Amsterdam or somesuch and even with a 300 ping it didn't feel overly laggy. It certainly wasn't good, but it was better than most games would be at that ping.
Originally Posted by The Mad Mule
- maps are too small
- because of that, too fast-paced for teamwork, which is the goal for some of the MP modes
- the HUD is incredibly close, so you have no wide range of vision (yeah yeah, you have a mask/helmet on, so what)
- the gameplay feel, the killstreaks, the sound it makes when you kill somebody and how it shows the points...MW2
- 'Hardcore' settings, and the graphics are still comparably worse than Crysis 1
- controls are clunky, and good luck trying to switch suit modes in the heat of a battle
Basically, only the modern day CoD tools will enjoy this. That's the TL;DR summary.
The maps are small, but I wouldn't say too small. Nuketown is too small. These maps are small enough to generally ensure that there is something going on, but even on Skyrise, which is the smaller of the two, I had long periods of no combat. It's not Battlefield, it's not going to have massive maps.
You can't speak to the potential for teamwork the night a demo comes out. Half the people in a given game were playing for their first time and had no clue what was going on. I played a few games of the dropship gamemode (it's like a hybrid of CoD headquarters and domination) and I felt like the only person bothering with the objectives. Luckily everybody else was so bad I could hold it singlehandedly by going into armor mode and tanking ten million billion bullets.
The HUD blows. I don't like how it rocks, the alpha on it is too low which makes it hard to see, and it's just generally crappy.
The gameplay does feel very CoD-ish. It's very easy, you create a class with perks, you use earn killstreaks. The only real variety comes from the suit modes, which is nice since there is very little variety in the weaponry (at least in the demo). I don't want to say that the suit modes are overpowered since its still early, but if you forget to go into armor mode and you engage someone in direct combat who DOESN'T forget, you lose. Period. You are so tanky in armor mode it's ridiculous. The cloak is remarkably effective. I was curious to see just how hard to see a cloaked target would be, and it's quite difficult. It doesn't guarantee a kill either if you use it to sneak up on someone who is fast and capable (or in armor mode).
The killstreaks didn't dictate gameplay like they do in CoD. First of all, you have to collect the dog tags of your victims to earn them, which means you cannot simply camp somewhere remote and shoot people at long ranges. You have to run over their corpse. The orbital strike is very unwieldy and not particularly effective and the gunship takes a while to get, but seemed quite effective, but not gamebreaking.
I don't really care about the graphics. It ran quite well on Gamer for me (70-80 FPS most of the time) but I will say this: they need to label which one represents low, medium and high. Gamer, advanced and hardcore don't tell me anything. The controls felt clunky to me at first, but I got used to it. If I had advanced binding capabilities I would certainly bind armor mode into my fire key because there is no reason not to go into armor mode.Edited by krameriffic - 2/28/11 at 8:14pm