Originally Posted by Captain Bucket
Then why did the PC demo only get released long after the console demo?
It may not be a port, but it is heavily affected by consolitis. Were this a PC only game it would have been incredible.
Because many console gamers dont know of crysis. They needed to open their doors to the console gamers. Think of it as like starting a blog. If you want more more views on your blog, you're not going to advertise to your already established fanbase.
The game is not a port and that is a fact. The way the engine works, you build the level, and then the engine exports that level into PC, Xbox and PS3 architectures. It's not built on Xbox and then simply ported into PC and PS3 code. The engine is very well optimized on all three platforms.
As was stated before, the demo has 3 preset configs. Low (gamer), Medium (advanced) and High (hardcore). This is not the best the game will look. I can guarentee you this because I have previewed the Sandbox 3 editor and there is a Very High option. Add that to Dx11, which will most likely feature better shadows, water, lighting and hardware tesselation, this game will very well benefit from higher end rigs.
Also, you might want to keep in mind that the multiplayer aspect of the game does not look as good as the single player. It didn't in the original crysis and it won't in crysis 2.
and one last thing to consider is the environments. You can't really compare the graphics in a city vs the graphics in a jungle. When the game comes out and a nasty modder gets their hands on the sandbox 3, you'll really be able to see the power of cryengine 3 in a jungle. Then and only then can you directly compare the 2 engines.