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[EA] Crysis 2 PC Demo Released - Page 27

post #261 of 700
Quote:
Originally Posted by l337sft View Post
ITS NOT A PORT JEEZ!!! You create the content one time and it works on all 3 platforms at the same time. In real time. What dont you people understand?
I could care less about the fact it can also run on the crapsoles at the same time, I play on PC with DX11, customizeable graphics and mouse/kb and no auto aim by default, and I expect a game whose developers kept going on and on how they were "focused on a PC" to actually support these features and use the PC abilities to it's fullest extent.

I really don't care about "opening the door" to crapsole gamers, they can go back to playing crapsole titles as far as PC is concerned, I want to have none of their features in any of the PC games I play.
Edited by Heret|c - 3/1/11 at 7:50am
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post #262 of 700
Quote:
Originally Posted by Hanjin View Post
-_- and bloody game crashes on me when i try to connect to a game lame.
Happened to me to last night, will try again after work. But I happened to run it once in windowed mode and saw that when the loading screen came up the game filled up all my RAM until none was left, then froze and I got a memory allocation error.
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post #263 of 700
Quote:
Originally Posted by james_ant View Post
Whats with noob's and torrents? I downloaded it in less than a half hour last night. If you want speed upload it to some file hosts.
What's with asshats and douches?

Yea...

I DL'd the one in the OP, and it didn't work.
post #264 of 700
THX, downloading atm
    
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post #265 of 700
I hope this game brings an amazing dx11 mode and looks a lot better than the demo. I have a weird feeling that the game won't even come out with different graphics settings and a dx11 mode... Something wrong about me playing this game "maxed out" on my old a$$ temp 8800 gt.
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post #266 of 700
I haven't downloaded it yet, someone that has, can you try hitting the "Scroll Lock" or "Pause/Break" key while in game but in the main menu after hitting escape key? I'm curious if the debug menu comes up still. If it does, it will be in the top left corner in red boxes with different headings. It allows removing the 60 fps cap along with a host of other options you can't change otherwise. Also, can devmode and/or the ~ console be initiated in this demo? If so, it may be possible to enable DX11, at least almost all the DX11 features.

Someone above was mentioning the extreme blurriness, if you can hit ~ and bring up the console, just type "r_motionblur=0" without the quotes and it will remove the blur. You may have to open up the system.cfg file and add in the "con_restricted=0" as well, not sure on this version though.
post #267 of 700
How do you guys think the graphics of BF3 will compare to Crysis 2?

Because evidently the graphics of Crysis 2 are terrible.
post #268 of 700
dont know how to embed but yea.. <- nm, well heres what ur missing, still not that great yet...

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post #269 of 700
Quote:
Originally Posted by Tempest001 View Post
Because many console gamers dont know of crysis. They needed to open their doors to the console gamers. Think of it as like starting a blog. If you want more more views on your blog, you're not going to advertise to your already established fanbase.

The game is not a port and that is a fact. The way the engine works, you build the level, and then the engine exports that level into PC, Xbox and PS3 architectures. It's not built on Xbox and then simply ported into PC and PS3 code. The engine is very well optimized on all three platforms.

As was stated before, the demo has 3 preset configs. Low (gamer), Medium (advanced) and High (hardcore). This is not the best the game will look. I can guarentee you this because I have previewed the Sandbox 3 editor and there is a Very High option. Add that to Dx11, which will most likely feature better shadows, water, lighting and hardware tesselation, this game will very well benefit from higher end rigs.

Also, you might want to keep in mind that the multiplayer aspect of the game does not look as good as the single player. It didn't in the original crysis and it won't in crysis 2.

and one last thing to consider is the environments. You can't really compare the graphics in a city vs the graphics in a jungle. When the game comes out and a nasty modder gets their hands on the sandbox 3, you'll really be able to see the power of cryengine 3 in a jungle. Then and only then can you directly compare the 2 engines.
Crysis MP didn't look as good as the SP.. So what? We live in a time where the 120 dollar 5770 equals or surpasses the $800(!!!!!!!!!) 8800 Ultra which was as high-end as it got back then.

They are trying to sell a game with the demo and failed miserably in my opinion. Wouldn't surprise me if this one makes less on 3 platforms then Crysis 1 did on PC only. They aren't even doing a good job selling their engine.
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post #270 of 700
Quote:
Originally Posted by Strat79 View Post
I haven't downloaded it yet, someone that has, can you try hitting the "Scroll Lock" or "Pause/Break" key while in game but in the main menu after hitting escape key? I'm curious if the debug menu comes up still. If it does, it will be in the top left corner in red boxes with different headings. It allows removing the 60 fps cap along with a host of other options you can't change otherwise. Also, can devmode and/or the ~ console be initiated in this demo? If so, it may be possible to enable DX11, at least almost all the DX11 features.

Someone above was mentioning the extreme blurriness, if you can hit ~ and bring up the console, just type "r_motionblur=0" without the quotes and it will remove the blur. You may have to open up the system.cfg file and add in the "con_restricted=0" as well, not sure on this version though.
There is no config file. All of the game assets are in a file called "Nigel" and is encrypted. The blurriness is apparently from the forced Temporal AA. The different Graphics modes don't really look any different because of how blurry it is.
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