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[EA] Crysis 2 PC Demo Released - Page 4

post #31 of 700
Wowzer thats a quick download, 2 minutes for me.
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post #32 of 700
Somone put it in torrent,quick!
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post #33 of 700
Looks and plays great to me. It is still just a DX9 demo after all. I enjoyed it for sure. Getting constant 60fps w/ vsync @ 1920x1080 Hardcore settings with just a single GTX470 @ 900MHz. All four cores on the i7 are going crazy, so yay for another game actually giving me a reason to have a quad lol!

EDIT: Reading some of your posts, lol...it's just a demo, not the full version people...
     
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post #34 of 700
It's taking forever to create my account. I have the game running in a small window so I don't have to bore myself to death looking at account pending screen.
post #35 of 700
Running it maxed, even FRAPS'd some footage and it was still playable.
post #36 of 700
about time
post #37 of 700
Quote:
Originally Posted by c0nnection View Post
It's taking forever to create my account. I have the game running in a small window so I don't have to bore myself to death looking at account pending screen.
It shouldn't take more than half a minute. Force quit it and try again. It took me and my friend three times to get it going.
    
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post #38 of 700
+REP.

But can we get a torrent going guys?

You know, for OCN'ers?
post #39 of 700
Does everything appear blurry to anyone else? (Besides the ui) Like some bad form of antialiasing?
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post #40 of 700
Quote:
Originally Posted by jackeyjoe View Post
Why release it without all the fancy features crytek? That possibly is the stupidest mistake you have made thus far, taking out essentially what has made all your games popular in the PC market. Mind you, if you have a reason for not releasing it with DX11 I could understand, just don't let it go unanswered since it could cause a lot of repercussions.
Because you guys *****ed about getting the demo out quick? Or was it because the DX9 "feature set" was the first set completed since a bunch of that will be put into the 360?

l;dsajf;lsdajla;jf This is why I don't like people who have no idea how development goes to make comments on development progress or quality. Considering that DX9 will run on almost anything out there computer wise it makes perfect sense that they want to make sure DX9 runs. Not to mention, DX10/11 hardware runs DX9, so for stability they are going to be testing DX9 builds. You make the lowest common denominator first, it's basic logic people.

Seriously, you complain about not having a demo then you complain when the demo comes out because it's not what you want. They are doing what marketing would tell them to do, DX9 first. You want the demo in three more months? How freaking picky can you be, oh man it's outrageous. Not to mention the leak was a DX9 build, OBVIOUSLY they had DX9 coded to the point of it compiling correctly. Why on earth would they waste time on DX10/11? They still had to strip the debug stuff down (and not just turn it off but disable it during the build), they had to fine tune the code so that the major bugs were gone.

It's like you people think magically DX11 pops out of their hands and onto the screen, magical scepters or something. Not to mention that you people don't understand that code is (typically) a layered effect. Yes DX10 is used, but I'm guessing a bunch of the DX9 tool chain is still used for most games. I doubt a game is made with all DX10 code, even in DX10 mode they probably still use DX9 code. So why waste the time to get DX10 code done for testing? Especially when you need to test comparability with more than just the graphics code. It's a game, not a motion picture. You have sound, physics, networking, IO, all sorts of things you need to test on multi-platform before the game is released. I'm guessing companies that do DX9 rendering for their game always produce a DX9 build first, I'd put money on it.
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