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RIFT: Having problems with max settings.

post #1 of 18
Thread Starter 
Hello,

As you all probably know, the new MMO "RIFT" head start started Feb 24th. I've been playing the game for a few days now, however, I can not run on max settings.

With everything manually set to max settings, shadows full, AA supersampling, my FPS is around 20 average....

Any idea what this may be?
post #2 of 18
Time to upgrade.

Try removing the AA and lowering the shadow / view distance, no matter how INSANE your setup is.. this will ALWAYS destroy you in any MMO There's just too much going on.

But something definitely is wrong.. you should be able to play it just fine
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post #3 of 18
Quote:
Originally Posted by Lune View Post
Time to upgrade.

Try removing the AA and lowering the shadow / view distance, no matter how INSANE your setup is.. this will ALWAYS destroy you in any MMO There's just too much going on.

But something definitely is wrong.. you should be able to play it just fine
It is the game and not your computer. Something is horribly wrong with the Gamebryo engine and that game being used together. Your best bet is to turn down the eye candy if you want over 30fps. In the beta I found that turning up the AA, shadows, and the terrain detail really did a number on the FPS.
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post #4 of 18
That's really odd because I run everything on Ultra and the game runs really smoothly for me. I've never actually checked for actual fps, but as long as I can play without graphical interruptions, it's all good.

They've done a really good job with the engine considering it was used for Warhammer Online. Although i loved WO for its gameplay, the graphics were not top notch and the horrible terrain was too much sometimes.
post #5 of 18
On the preset maximum settings I was getting a steady 60 fps, that's plenty and looks great too. I would just kep it there, it's probably the AA that's killing it for you though.
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post #6 of 18
perhaps reduce the view distance, I remember reading a wow interview on how the connection speed is taxed by view distance alot.

It seems fps is very dependent on the server and connection speed in mmo's, at least that was my experience in wow.

Try the leatrix latency fix, it cut my latency in half, and you can always undo the changes...

http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html

How It Works

Online games generally use the TCP protocol which requires that network segments sent to your computer be acknowledged in order to provide a reliable connection.

Windows bundles these acknowledgements together and sends them in pairs. While this is an efficient way of dealing with them generally, the inevitable delays caused by the bundling process increase latency considerably.

This is because when Windows queues up an acknowledgement in order to bundle it with the following one, the game server has to wait for the acknowledgement timer to expire before sending new data.

Leatrix Latency Fix removes the acknowledgement bundling process so that an acknowledgement is sent immediately for every segment that's received. This produces a significant reduction in latency as there is no longer a delay before new data is sent to your computer.

In a normal networking environment, you would prioritise network efficiency over latency and use the Windows defaults, but in online games the opposite is true and you want the lowest latency you can possibly get.
Edited by mothrpe - 3/1/11 at 9:17am
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post #7 of 18
your problem is the AA.

Super sample renders the game at a higher resolution, and then resamples it down to your current res.

so if you run the game at 1900x1080 and have it set to 4X AA. you are effectively trying to run the game at a resolution of 7600x4320.

That is why so many people are having performance issues. They dont realize they are running Super Sample, not MSAA, which has a minor performance hit.
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post #8 of 18
Thread Starter 
I turned everything on max, including AA to supersampling, but turned shadows off. I keep a constant 60 fps now with v-sync enabled.


BTW Maxxa, there's no way you are getting 60 fps with absolute max settings with the system that's in your signature. My system is faster and I can only achieve 20-30 fps with everything absolutely maxed.

Guess my only alternative is to buy another gtx 580 and run them in sli mode.
post #9 of 18
You're playing an MMO which has a massive learning curve for the developers due to the complexity of live servers. It's impossible to fully test or optimize the code until it's actually running full bore. I wouldn't fret and try to be patient. Almost every MMO out there ran poorly during initial launch.
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post #10 of 18
Quote:
Originally Posted by OC_Mike View Post
I turned everything on max, including AA to supersampling, but turned shadows off. I keep a constant 60 fps now with v-sync enabled.


BTW Maxxa, there's no way you are getting 60 fps with absolute max settings with the system that's in your signature. My system is faster and I can only achieve 20-30 fps with everything absolutely maxed.

Guess my only alternative is to buy another gtx 580 and run them in sli mode.
wait until ati and nvidia put out optimized drivers for rift.
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