Originally Posted by beers
The point isn't to get something for nothing as much as it is not to be screwed out of your hard earned cash. The industry has changed pretty substantially over the years. Most games don't have demos, are not properly tested anymore and released in beta stage, are simple rehashes of the same game, or overall just crappy. The thought of forcing someone to plunk down $60 without even allowing someone to try the product is kind of ridiculous.
Quality developers are rewarded for their work more often by this crowd than lazy cash-mongering studios that only rehash garbage and stifle innovation.
Well, I can surely see the logic. But I still don't agree. I really don't mean to paint myself as a saint cause I've done plenty of wrong in my life and still do, but deliberately stealing is not one of them. I wonder if the wording of "piracy" plays an impact on why people would think it's okay? Piracy isn't as "in your face" as stealing. The lack of, "try before you buy" still doesn't give one the right to steal. If a clothing store doesn't have a fitting room, you don't steal the jeans because you can't try them before you buy. You do your research and size yourself before making a $50 purchase for a pair of jeans. (funny thing is, stores that do have fitting rooms actually lend to theft)
While it's not the same as purchasing a game which is not refundable....maybe that's the problem, not because developers don't provide demos. If games could be refundable, developers or stores would begin demanding demos to prevent returns. (but I still think those who say they pirate because there is a lack of demos would steal it....there is no honor among thieves. If there is still the opportunity to take it without paying...it will be pirated) It's not the developers fault that the gamer MUST have the game before release or at the day of release. Wait for a price drop, find people who have similar taste in games and base judgement off their reviews, buy used, etc...etc...Edited by dedmonwakin - 3/6/11 at 7:33am